Player Matchup

Set
Set
 
Set
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
TheDjaggernaut
Charybdis
Level 77
God Stats
0W - 2L
1,476 SR
Queue Stats
51W - 46L
1,495 Elo+
Party 2
Nox
Nox
ZAGLO3301
Nox
Level 83
God Stats
0W - 1L
1,782 SR
Queue Stats
55W - 49L
1,489 Elo+
Party 2
Sylvanus
Sylvanus
ssut1973
Sylvanus
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
359W - 396L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
Райсен
Nu Wa
Level 148
God Stats
24W - 17L
1,336 SR
Queue Stats
432W - 473L
1,422 Elo+
Solo
Team Averages
Level 88
1,519 SR
1,471 Elo+

VS

Team Averages
Level 136
1,422 SR
1,470 Elo+
Hercules
Hercules
Co0per
Hercules
Level 120
God Stats
4W - 3L
1,600 SR
Queue Stats
13W - 18L
1,428 Elo+
Solo
Kukulkan
Kukulkan
Hadeyan
Kukulkan
Level 151
God Stats
3W - 5L
1,236 SR
Queue Stats
144W - 161L
1,368 Elo+
Solo
Tyr
Tyr
Projunco
Tyr
Level 100
God Stats
1W - 0L
1,492 SR
Queue Stats
81W - 89L
1,559 Elo+
Solo
Ishtar
Ishtar
RedNFiend
Ishtar
Level 150
God Stats
3W - 7L
1,284 SR
Queue Stats
258W - 269L
1,438 Elo+
Solo
Ne Zha
Ne Zha
berfomed
Ne Zha
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 133L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 3 / 0
8,057
474
6,094
14,545
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
TheDjaggernaut
Charybdis
12
0 / 5 / 1
7,286
429
11,090
14,170
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 0
7,881
464
4,604
6,854
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
ssut1973
Sylvanus
11
0 / 1 / 1
7,353
433
4,743
15,663
13,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 2 / 1
7,997
470
9,508
8,901
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Co0per
Hercules
11
2 / 1 / 4
7,467
439
8,401
15,265
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kukulkan
Hadeyan
Kukulkan
15
2 / 0 / 2
8,794
517
3,596
7,059
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 0
8,138
479
6,855
14,873
7,579
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
RedNFiend
Ishtar
15
3 / 1 / 6
8,584
505
8,130
10,828
4,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
berfomed
Ne Zha
14
4 / 2 / 3
8,395
494
11,875
12,342
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
12
13
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
3
0
1
W
Hercules
Co0per
Hercules
2
1
4
4
W
Kukulkan
Hadeyan
Kukulkan
2
0
2
3
W
1
2
0
0.5
W
Ishtar
RedNFiend
Ishtar
3
1
6
6
L
Charybdis
TheDjaggernaut
Charybdis
0
5
1
0.1
L
0
2
0
0
W
Ne Zha
berfomed
Ne Zha
4
2
3
2.75
L
Sylvanus
ssut1973
Sylvanus
0
1
1
0.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,039
Damage
38,857
60,133
Taken
60,367
31,482
Mitigated
32,562
17,968
Healing
17,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,094
2,633
0
1,990
14,545
6,463
0
1,326
13,219
0
57,617
W
Hercules
Co0per
Hercules
8,401
3,186
0
3,948
15,265
11,572
0
4,507
10,620
0
23,985
W
Kukulkan
Hadeyan
Kukulkan
3,596
546
0
2,660
7,059
3,336
0
3,754
3,167
69,354
0
W
6,855
2,215
42
2,333
14,873
7,579
1,538
5,071
9,368
0
53,636
W
Ishtar
RedNFiend
Ishtar
8,130
5,780
0
3,984
10,828
4,038
0
1,674
9,016
0
63,839
L
Charybdis
TheDjaggernaut
Charybdis
11,090
6,234
0
4,733
14,170
5,240
734
0
14,170
0
66,322
L
4,604
429
0
863
6,854
3,553
86
1,198
5,656
59,807
0
W
Ne Zha
berfomed
Ne Zha
11,875
3,642
0
4,723
12,342
6,037
496
2,743
9,341
0
74,434
L
Sylvanus
ssut1973
Sylvanus
4,743
1,895
2,320
4,736
15,663
13,378
274
1,072
14,591
25,513
0
L
9,508
3,358
0
3,326
8,901
2,848
462
0
8,901
40,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
41,378
401
Minions Killed
463
0
Camps Cleared
0
1,389,996
Distance Traveled
1,581,977
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,057
474
86
5
0
349,465
3
W
Hercules
7,467
439
29
2
0
360,724
6
W
Kukulkan
8,794
517
137
8
0
301,427
7
W
Tyr
8,138
479
89
5
0
288,254
2
W
Ishtar
8,584
505
109
6
0
298,541
5
L
Charybdis
7,286
429
87
5
0
252,897
4
L
Nox
7,881
464
115
7
0
334,883
5
W
Ne Zha
8,395
494
99
6
0
333,031
8
L
Sylvanus
7,353
433
41
2
0
257,430
2
L
Nu Wa
7,997
470
72
4
0
195,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role