Player Matchup

Loki
Loki
AžžLmoa
Loki
Level 34
God Stats
100W - 51L
1,894 SR
Queue Stats
179W - 112L
1,758 Elo+
Solo
Nu Wa
Nu Wa
NyneRanger
Nu Wa
Level 63
God Stats
0W - 1L
1,723 SR
Queue Stats
37W - 61L
1,436 Elo+
Party 1
Sobek
Sobek
Schnoidle
Sobek
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 129L
1,448 Elo+
Party 1
Team Averages
Level 53
1,705 SR
1,547 Elo+

VS

Team Averages
Level 109
1,453 SR
1,531 Elo+
Arachne
Arachne
Augustin666
Arachne
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 50L
1,747 Elo+
Solo
Chaac
Chaac
Dormin
Chaac
Level 64
God Stats
4W - 6L
1,358 SR
Queue Stats
142W - 194L
1,449 Elo+
Solo
Ra
Ra
yocAcs
Ra
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 59L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
4 / 5 / 1
9,519
680
10,566
13,233
12,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
13
3 / 9 / 3
9,651
689
10,814
13,021
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Schnoidle
Sobek
12
0 / 2 / 5
9,048
646
8,997
23,070
25,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Augustin666
Arachne
15
10 / 4 / 5
11,147
796
25,964
16,806
9,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Dormin
Chaac
16
4 / 1 / 8
10,134
724
10,061
18,001
14,697
Ra
16
2 / 2 / 13
10,319
737
8,783
10,897
4,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
16
16
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
Augustin666
Arachne
10
4
5
3.13
L
Loki
4
5
1
0.9
W
Chaac
Dormin
Chaac
4
1
8
8
L
Nu Wa
3
9
3
0.5
L
Sobek
Schnoidle
Sobek
0
2
5
1.25
W
Ra
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,377
Damage
44,808
49,324
Taken
45,704
41,902
Mitigated
29,569
9,621
Healing
18,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Augustin666
Arachne
25,964
17,450
0
6,930
16,806
9,982
83
8,436
8,370
0
63,505
L
Loki
10,566
2,005
0
884
13,233
12,115
0
2,698
10,535
650
23,738
W
Chaac
Dormin
Chaac
10,061
2,448
0
4,525
18,001
14,697
802
6,942
11,059
0
37,310
L
Nu Wa
10,814
4,392
739
711
13,021
4,440
40
1,632
11,389
36,988
0
L
Sobek
Schnoidle
Sobek
8,997
1,725
0
7,287
23,070
25,347
0
4,748
18,322
29,148
0
W
Ra
8,783
1,025
1,446
5,652
10,897
4,890
2,032
5,519
5,378
54,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,218
Gold Earned
31,600
133
Minions Killed
215
1
Camps Cleared
11
749,041
Distance Traveled
812,362
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,147
796
53
4
7
280,827
5
L
Loki
9,519
680
27
2
0
257,122
2
W
Chaac
10,134
724
54
4
3
275,607
0
L
Nu Wa
9,651
689
65
5
0
210,709
2
L
Sobek
9,048
646
41
3
1
281,210
10
W
Ra
10,319
737
108
8
1
255,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role