Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Agnessio2321
Arachne
Level 46
God Stats
23W - 29L
1,288 SR
Queue Stats
64W - 103L
1,202 Elo+
Solo
Sol
Sol
Angel_of_hell197
Sol
Level 37
God Stats
8W - 10L
1,401 SR
Queue Stats
63W - 78L
1,385 Elo+
Party 1
Horus
Horus
DasGemuese36
Horus
Level 103
God Stats
4W - 6L
1,427 SR
Queue Stats
106W - 112L
1,455 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
djroll2000
Morgan Le Fay
Level 66
God Stats
6W - 1L
1,740 SR
Queue Stats
117W - 137L
1,329 Elo+
Solo
Team Averages
Level 75
1,471 SR
1,374 Elo+

VS

Team Averages
Level 46
1,370 SR
1,251 Elo+
Ah Muzen Cab
Ah Muzen Cab
Didnaian
Ah Muzen Cab
Level 45
God Stats
8W - 5L
1,137 SR
Queue Stats
290W - 342L
1,264 Elo+
Party 3
Lancelot
Lancelot
aSalihu
Lancelot
Level 86
God Stats
4W - 6L
1,513 SR
Queue Stats
100W - 105L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
diegohetshot
Baron Samedi
Level 28
God Stats
1W - 10L
1,135 SR
Queue Stats
10W - 45L
1,104 Elo+
Party 3
Ishtar
Ishtar
ediogostrigun
Ishtar
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,107 Elo+
Party 2
Chaac
Chaac
joaoTeixeira333
Chaac
Level 42
God Stats
21W - 20L
1,563 SR
Queue Stats
183W - 233L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 1 / 1
7,141
549
3,803
5,904
3,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Agnessio2321
Arachne
4
0 / 2 / 1
4,718
363
0
4,265
965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 1 / 5
7,587
584
7,695
12,282
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 2 / 4
8,169
628
5,222
13,162
11,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
djroll2000
Morgan Le Fay
11
1 / 3 / 0
6,621
509
3,627
9,813
4,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Didnaian
Ah Muzen Cab
10
2 / 4 / 1
6,335
487
9,808
8,446
2,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Lancelot
aSalihu
Lancelot
13
4 / 4 / 0
7,685
591
5,759
11,231
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
diegohetshot
Baron Samedi
11
0 / 1 / 1
6,345
488
3,237
5,797
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 4 / 1
6,014
463
5,461
7,270
2,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
4,186
322
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
8
9
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
1
2.5
W
Arachne
Agnessio2321
Arachne
0
2
1
0.25
W
5
1
5
7.5
W
5
2
4
3.5
L
Ah Muzen Cab
Didnaian
Ah Muzen Cab
2
4
1
0.63
L
Lancelot
aSalihu
Lancelot
4
4
0
1
L
Baron Samedi
diegohetshot
Baron Samedi
0
1
1
0.5
W
Morgan Le Fay
djroll2000
Morgan Le Fay
1
3
0
0.33
L
2
4
1
0.63
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,347
Damage
24,265
45,426
Taken
32,744
25,001
Mitigated
12,256
17,279
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,803
88
0
1,361
5,904
3,986
0
143
5,761
39,863
0
W
Arachne
Agnessio2321
Arachne
0
0
0
137
4,265
965
182
70
4,195
0
8,682
W
7,695
3,092
0
6,475
12,282
3,973
28
0
12,282
44,648
0
W
5,222
2,053
1,448
4,940
13,162
11,667
21
0
13,162
0
23,659
L
Ah Muzen Cab
Didnaian
Ah Muzen Cab
9,808
4,043
0
1,837
8,446
2,933
1,304
3,742
4,704
0
45,141
L
Lancelot
aSalihu
Lancelot
5,759
1,393
0
3,825
11,231
4,426
0
4,172
6,804
0
48,066
L
Baron Samedi
diegohetshot
Baron Samedi
3,237
0
0
1,291
5,797
2,409
949
2,877
2,546
35,080
0
W
Morgan Le Fay
djroll2000
Morgan Le Fay
3,627
203
0
2,918
9,813
4,410
220
3,024
6,789
37,799
0
L
5,461
2,946
0
498
7,270
2,488
115
3,697
3,565
0
26,835
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,236
Gold Earned
30,565
287
Minions Killed
272
0
Camps Cleared
0
1,012,133
Distance Traveled
912,410
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,141
549
100
8
0
213,639
3
W
Arachne
4,718
363
16
1
0
100,448
0
W
Sol
7,587
584
75
6
0
222,881
0
W
Horus
8,169
628
30
2
0
256,876
0
L
Ah Muzen Cab
6,335
487
62
5
0
215,123
0
L
Lancelot
7,685
591
113
9
0
267,585
5
L
Baron Samedi
6,345
488
53
4
0
206,954
0
W
Morgan Le Fay
6,621
509
66
5
0
218,289
0
L
Ishtar
6,014
463
44
3
0
222,748
0
L
Chaac
4,186
322
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role