Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
DepressedLoki
Geb
Level 129
God Stats
10W - 13L
1,573 SR
Queue Stats
261W - 229L
1,632 Elo+
Solo
Ishtar
Ishtar
Goatnuckles
Ishtar
Level 153
God Stats
12W - 14L
1,480 SR
Queue Stats
175W - 134L
1,591 Elo+
Solo
Persephone
Persephone
Sceptyr
Persephone
Level 145
God Stats
3W - 3L
1,499 SR
Queue Stats
284W - 286L
1,563 Elo+
Party 2
Team Averages
Level 134
1,510 SR
1,557 Elo+

VS

Team Averages
Level 112
1,615 SR
1,599 Elo+
Mercury
Mercury
 
Mercury
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
HardSlong
Cu Chulainn
Level 61
God Stats
1W - 0L
1,729 SR
Queue Stats
41W - 22L
1,736 Elo+
Party 1
Ganesha
Ganesha
SquirtOnMeDaddy
Ganesha
Level 127
God Stats
2W - 0L
1,713 SR
Queue Stats
30W - 25L
1,680 Elo+
Party 1
Ishtar
Ishtar
lFoeHammerl
Ishtar
Level 160
God Stats
15W - 8L
1,634 SR
Queue Stats
495W - 449L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 1 / 0
5,801
580
2,422
8,367
6,484
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
 
Odin
8
2 / 2 / 0
5,122
512
3,737
7,490
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 3
5,221
522
2,642
9,412
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
10
3 / 1 / 2
5,988
599
4,645
5,935
2,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
Sceptyr
Persephone
9
0 / 4 / 0
5,086
509
5,629
6,082
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 0 / 4
5,874
587
3,949
7,361
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
 
Hel
10
4 / 0 / 0
5,668
567
5,718
4,860
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
HardSlong
Cu Chulainn
11
2 / 1 / 2
6,115
612
7,133
6,492
4,324
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 6
5,417
542
3,915
6,996
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
9
1 / 5 / 1
5,312
531
4,291
6,950
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
9
9
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
0
1
L
Odin
 
Odin
2
2
0
1
W
Mercury
 
Mercury
2
0
4
4
W
Hel
 
Hel
4
0
0
4
L
0
1
3
1.5
L
Ishtar
3
1
2
4
W
Cu Chulainn
HardSlong
Cu Chulainn
2
1
2
3
L
Persephone
Sceptyr
Persephone
0
4
0
0
W
0
0
6
3
W
Ishtar
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,075
Damage
25,006
37,286
Taken
32,659
20,068
Mitigated
15,500
8,300
Healing
9,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,422
431
0
2,130
8,367
6,484
0
0
8,367
0
41,555
L
Odin
 
Odin
3,737
738
0
930
7,490
3,012
0
1,468
6,022
0
29,502
W
Mercury
 
Mercury
3,949
1,921
0
944
7,361
2,695
0
1,426
5,901
0
43,446
W
Hel
 
Hel
5,718
732
1,180
2,350
4,860
1,932
526
2,177
2,555
42,667
0
L
2,642
711
0
2,265
9,412
6,311
0
4,746
4,666
13,051
0
L
Ishtar
4,645
3,957
0
1,824
5,935
2,152
0
588
5,347
0
44,684
W
Cu Chulainn
HardSlong
Cu Chulainn
7,133
2,187
0
1,425
6,492
4,324
0
327
6,165
0
44,133
L
Persephone
Sceptyr
Persephone
5,629
611
0
1,151
6,082
2,109
0
2,828
3,250
36,609
0
W
3,915
705
0
2,245
6,996
4,311
142
3,328
3,476
16,204
0
W
Ishtar
4,291
3,028
0
1,043
6,950
2,238
0
659
6,291
0
33,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,218
Gold Earned
28,386
307
Minions Killed
302
0
Camps Cleared
0
937,924
Distance Traveled
1,002,683
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,801
580
89
9
0
196,945
3
L
Odin
5,122
512
47
5
0
220,196
4
W
Mercury
5,874
587
83
8
0
242,193
3
W
Hel
5,668
567
84
8
0
201,079
3
L
Geb
5,221
522
7
1
0
180,094
3
L
Ishtar
5,988
599
95
10
0
161,975
0
W
Cu Chulainn
6,115
612
67
7
0
208,566
2
L
Persephone
5,086
509
69
7
0
178,714
3
W
Ganesha
5,417
542
2
0
0
193,261
2
W
Ishtar
5,312
531
66
7
0
157,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role