Player Matchup

Ishtar
Ishtar
GSJ96
Ishtar
Level 73
God Stats
4W - 2L
1,716 SR
Queue Stats
258W - 277L
1,466 Elo+
Party 1
Baba Yaga
Baba Yaga
IRON_WOLF_ITA
Baba Yaga
Level 154
God Stats
3W - 0L
1,830 SR
Queue Stats
118W - 108L
1,501 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Sxmplr
Cu Chulainn
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 95L
1,403 Elo+
Solo
Bacchus
Bacchus
hijackkingjr998
Bacchus
Level 107
God Stats
1W - 1L
1,645 SR
Queue Stats
126W - 125L
1,450 Elo+
Party 1
Bakasura
Bakasura
zighic92
Bakasura
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,404 Elo+
Party 2
Team Averages
Level 98
1,638 SR
1,445 Elo+

VS

Team Averages
Level 94
1,420 SR
1,424 Elo+
Cthulhu
Cthulhu
CherishTheBear
Cthulhu
Level 128
God Stats
0W - 3L
1,291 SR
Queue Stats
228W - 254L
1,392 Elo+
Party 3
Neith
Neith
Goddess Xaoc
Neith
Level 114
God Stats
5W - 10L
1,593 SR
Queue Stats
126W - 123L
1,439 Elo+
Party 3
Scylla
Scylla
GrumpyKev100
Scylla
Level 64
God Stats
2W - 4L
1,247 SR
Queue Stats
162W - 175L
1,481 Elo+
Solo
King Arthur
King Arthur
NeRv Moose
King Arthur
Level 64
God Stats
1W - 1L
1,690 SR
Queue Stats
64W - 70L
1,387 Elo+
Party 3
Ishtar
Ishtar
NeRv Sun
Ishtar
Level 101
God Stats
1W - 5L
1,279 SR
Queue Stats
180W - 185L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
GSJ96
Ishtar
12
1 / 1 / 2
6,987
537
5,636
7,666
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
IRON_WOLF_ITA
Baba Yaga
12
1 / 1 / 2
7,126
548
6,178
4,650
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
Sxmplr
Cu Chulainn
14
4 / 0 / 2
8,850
681
9,277
8,568
8,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 0 / 4
7,413
570
4,789
7,103
6,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
zighic92
Bakasura
13
6 / 1 / 1
7,824
602
5,526
10,109
4,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,752
442
5,573
12,279
8,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 6 / 0
5,940
457
4,204
12,181
4,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
11
1 / 2 / 1
6,720
517
2,118
5,428
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
NeRv Moose
King Arthur
10
0 / 3 / 0
5,603
431
2,019
9,266
6,116
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
NeRv Sun
Ishtar
10
0 / 1 / 1
6,145
473
3,421
6,746
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
15
Kills
3
3
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Ishtar
GSJ96
Ishtar
1
1
2
2
L
1
6
0
0.17
L
Scylla
1
2
1
0.75
W
Baba Yaga
IRON_WOLF_ITA
Baba Yaga
1
1
2
2
L
King Arthur
NeRv Moose
King Arthur
0
3
0
0
L
Ishtar
NeRv Sun
Ishtar
0
1
1
0.5
W
Cu Chulainn
Sxmplr
Cu Chulainn
4
0
2
5
W
3
0
4
5
W
Bakasura
zighic92
Bakasura
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,406
Damage
17,335
38,096
Taken
45,900
24,771
Mitigated
23,530
15,165
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,573
925
62
1,134
12,279
8,569
0
4,341
7,419
23,550
0
W
Ishtar
GSJ96
Ishtar
5,636
3,380
0
4,414
7,666
2,736
362
1,542
6,124
0
55,200
L
4,204
1,816
0
2,320
12,181
4,581
0
3,083
8,894
0
40,060
L
Scylla
2,118
113
0
1,500
5,428
2,117
0
2,973
2,284
39,282
0
W
Baba Yaga
IRON_WOLF_ITA
Baba Yaga
6,178
845
0
1,432
4,650
2,536
0
1,653
2,890
62,306
0
L
King Arthur
NeRv Moose
King Arthur
2,019
442
0
550
9,266
6,116
0
0
8,777
0
30,507
L
Ishtar
NeRv Sun
Ishtar
3,421
2,044
0
3,137
6,746
2,147
135
570
6,120
0
37,915
W
Cu Chulainn
Sxmplr
Cu Chulainn
9,277
1,185
0
3,327
8,568
8,794
616
800
7,768
0
65,140
W
4,789
1,103
550
2,983
7,103
6,619
58
2,141
4,883
27,000
0
W
Bakasura
zighic92
Bakasura
5,526
3,715
0
2,459
10,109
4,086
0
1,305
8,740
0
52,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,200
Gold Earned
30,160
476
Minions Killed
321
0
Camps Cleared
0
1,342,487
Distance Traveled
1,183,881
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,752
442
32
2
0
243,886
3
W
Ishtar
6,987
537
93
7
0
222,849
4
L
Neith
5,940
457
74
6
0
225,498
2
L
Scylla
6,720
517
82
6
0
232,769
3
W
Baba Yaga
7,126
548
107
8
0
266,922
6
L
King Arthur
5,603
431
48
4
0
247,119
2
L
Ishtar
6,145
473
85
7
0
234,609
2
W
Cu Chulainn
8,850
681
130
10
0
242,339
1
W
Bacchus
7,413
570
36
3
0
288,198
4
W
Bakasura
7,824
602
110
8
0
322,179
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role