Player Matchup

Ymir
Ymir
 
Ymir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
R0B0BIRD
Hun Batz
Level 160
God Stats
8W - 0L
1,776 SR
Queue Stats
288W - 36L
2,053 Elo+
Party 1
Heimdallr
Heimdallr
Shoot_2_Kill_76
Heimdallr
Level 147
God Stats
8W - 8L
1,574 SR
Queue Stats
165W - 182L
1,450 Elo+
Solo
Tiamat
Tiamat
Ukurac
Tiamat
Level 160
God Stats
9W - 0L
1,979 SR
Queue Stats
97W - 14L
1,986 Elo+
Party 1
Guan Yu
Guan Yu
Yengar
Guan Yu
Level 158
God Stats
12W - 0L
2,157 SR
Queue Stats
125W - 9L
2,096 Elo+
Party 1
Team Averages
Level 152
1,797 SR
1,817 Elo+

VS

Team Averages
Level 126
1,597 SR
1,606 Elo+
Hou Yi
Hou Yi
Boadisafa
Hou Yi
Level 94
God Stats
0W - 4L
1,562 SR
Queue Stats
316W - 351L
1,532 Elo+
Solo
Yu Huang
Yu Huang
CurlActivated
Yu Huang
Level 105
God Stats
3W - 5L
1,575 SR
Queue Stats
117W - 97L
1,619 Elo+
Solo
Ishtar
Ishtar
Jaacckk
Ishtar
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,685 Elo+
Solo
Ymir
Ymir
MASTERVIEW33
Ymir
Level 124
God Stats
1W - 3L
1,489 SR
Queue Stats
463W - 480L
1,530 Elo+
Solo
Guan Yu
Guan Yu
TakeMySeed
Guan Yu
Level 157
God Stats
2W - 2L
1,858 SR
Queue Stats
211W - 150L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
2 / 2 / 15
11,382
759
10,941
27,659
33,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
R0B0BIRD
Hun Batz
19
4 / 0 / 7
11,622
775
17,254
16,058
7,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heimdallr
Shoot_2_Kill_76
Heimdallr
16
3 / 2 / 4
10,001
667
8,966
10,835
5,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
Ukurac
Tiamat
19
5 / 2 / 11
11,719
781
23,530
17,535
13,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Yengar
Guan Yu
20
8 / 1 / 10
11,826
788
21,102
22,957
30,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Boadisafa
Hou Yi
18
2 / 4 / 1
10,034
669
9,744
15,439
6,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yu Huang
CurlActivated
Yu Huang
16
1 / 5 / 3
9,527
635
13,684
15,331
6,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
Jaacckk
Ishtar
16
1 / 7 / 4
9,980
665
9,976
18,597
7,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 5
9,600
640
5,767
25,544
24,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
TakeMySeed
Guan Yu
16
2 / 0 / 4
9,606
640
15,999
18,675
21,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
24
22
Kills
7
7
Deaths
22
47
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
15
4.75
L
Hou Yi
Boadisafa
Hou Yi
2
4
1
0.63
L
Yu Huang
CurlActivated
Yu Huang
1
5
3
0.5
L
Ishtar
Jaacckk
Ishtar
1
7
4
0.43
L
1
6
5
0.58
W
Hun Batz
R0B0BIRD
Hun Batz
4
0
7
7.5
W
Heimdallr
Shoot_2_Kill_76
Heimdallr
3
2
4
2.5
L
Guan Yu
TakeMySeed
Guan Yu
2
0
4
4
W
Tiamat
Ukurac
Tiamat
5
2
11
5.25
W
Guan Yu
Yengar
Guan Yu
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,793
Damage
55,170
95,044
Taken
93,586
90,502
Mitigated
66,194
38,134
Healing
18,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,941
1,912
1,940
7,300
27,659
33,635
104
6,416
20,806
25,107
0
L
Hou Yi
Boadisafa
Hou Yi
9,744
4,730
0
2,688
15,439
6,500
86
5,236
9,899
0
38,529
L
Yu Huang
CurlActivated
Yu Huang
13,684
1,335
0
500
15,331
6,033
0
5,128
9,639
38,593
0
L
Ishtar
Jaacckk
Ishtar
9,976
6,293
0
3,166
18,597
7,258
1,220
4,707
13,344
0
33,637
L
5,767
1,543
0
2,736
25,544
24,539
0
11,502
13,428
15,874
0
W
Hun Batz
R0B0BIRD
Hun Batz
17,254
5,163
0
2,654
16,058
7,551
791
4,406
11,574
0
69,011
W
Heimdallr
Shoot_2_Kill_76
Heimdallr
8,966
2,437
447
4,160
10,835
5,178
3,964
2,240
8,516
0
36,176
L
Guan Yu
TakeMySeed
Guan Yu
15,999
1,565
2,490
6,461
18,675
21,864
0
7,047
11,026
123
30,116
W
Tiamat
Ukurac
Tiamat
23,530
2,891
843
4,344
17,535
13,892
751
2,749
14,594
65,447
0
W
Guan Yu
Yengar
Guan Yu
21,102
2,567
6,352
10,094
22,957
30,246
138
3,763
18,966
0
44,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,550
Gold Earned
48,747
319
Minions Killed
238
0
Camps Cleared
0
1,561,393
Distance Traveled
1,393,466
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,382
759
33
2
0
264,176
0
L
Hou Yi
10,034
669
73
5
0
262,300
1
L
Yu Huang
9,527
635
66
4
0
264,115
2
L
Ishtar
9,980
665
51
3
0
230,758
0
L
Ymir
9,600
640
19
1
0
267,222
0
W
Hun Batz
11,622
775
101
7
0
365,988
3
W
Heimdallr
10,001
667
38
3
0
273,092
1
L
Guan Yu
9,606
640
29
2
0
369,071
2
W
Tiamat
11,719
781
103
7
0
298,600
2
W
Guan Yu
11,826
788
44
3
0
359,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role