Player Matchup

Sol
Sol
RealDerrel
Sol
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,464 Elo+
Solo
Jormungandr
Jormungandr
XurNEXT
Jormungandr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 31L
1,567 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bannedfor1week
Morgan Le Fay
Level 20
God Stats
4W - 2L
1,500 SR
Queue Stats
173W - 105L
1,483 Elo+
Party 1
Tyr
Tyr
nelsonmundella
Tyr
Level 108
God Stats
6W - 5L
1,536 SR
Queue Stats
320W - 218L
1,602 Elo+
Party 1
Ishtar
Ishtar
xXOerchenXx
Ishtar
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
392W - 396L
1,523 Elo+
Solo
Team Averages
Level 49
1,507 SR
1,528 Elo+

VS

Team Averages
Level 43
1,487 SR
1,392 Elo+
Fafnir
Fafnir
BoomBahYan
Fafnir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,245 Elo+
Party 2
King Arthur
King Arthur
Fsychoyo
King Arthur
Level 121
God Stats
0W - 2L
1,294 SR
Queue Stats
11W - 13L
1,481 Elo+
Party 2
Agni
Agni
WHTSH4RK3421
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Raijin
Raijin
bolton9008
Raijin
Level 28
God Stats
2W - 3L
1,640 SR
Queue Stats
115W - 143L
1,415 Elo+
Solo
Lancelot
Lancelot
versus22
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 17
11,021
848
14,463
13,783
6,413
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
XurNEXT
Jormungandr
15
1 / 4 / 15
9,854
758
9,272
14,165
9,844
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Morgan Le Fay
bannedfor1week
Morgan Le Fay
19
10 / 3 / 15
11,327
871
33,628
15,514
7,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
8 / 4 / 13
10,997
846
15,092
22,059
15,064
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
18
4 / 2 / 19
10,834
833
10,446
12,443
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BoomBahYan
Fafnir
16
3 / 4 / 7
10,088
776
4,761
18,631
28,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Fsychoyo
King Arthur
15
0 / 5 / 4
8,178
629
10,165
20,338
14,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 7 / 5
7,884
606
7,166
14,028
7,038
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Raijin
bolton9008
Raijin
20
7 / 4 / 3
11,264
866
27,024
13,925
8,705
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
versus22
Lancelot
15
4 / 8 / 6
9,724
748
8,735
19,499
15,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
39
28
Kills
14
14
Deaths
28
79
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BoomBahYan
Fafnir
3
4
7
1.63
L
King Arthur
Fsychoyo
King Arthur
0
5
4
0.4
W
5
1
17
13.5
L
0
7
5
0.36
W
Jormungandr
XurNEXT
Jormungandr
1
4
15
2.13
W
Morgan Le Fay
bannedfor1week
Morgan Le Fay
10
3
15
5.83
L
Raijin
bolton9008
Raijin
7
4
3
2.13
W
8
4
13
3.63
L
Lancelot
versus22
Lancelot
4
8
6
0.88
W
Ishtar
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,901
Damage
57,851
77,964
Taken
86,421
45,203
Mitigated
74,712
30,483
Healing
18,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BoomBahYan
Fafnir
4,761
1,204
290
2,452
18,631
28,800
0
12,409
6,222
6,228
0
L
King Arthur
Fsychoyo
King Arthur
10,165
399
1,149
5,649
20,338
14,991
0
13,789
6,549
0
24,642
W
14,463
4,865
1,071
5,502
13,783
6,413
1,357
8,111
5,672
31,816
0
L
7,166
50
261
1,282
14,028
7,038
0
10,065
3,963
14,803
0
W
Jormungandr
XurNEXT
Jormungandr
9,272
1,971
135
2,526
14,165
9,844
649
9,310
4,855
18,254
0
W
Morgan Le Fay
bannedfor1week
Morgan Le Fay
33,628
997
3,444
6,247
15,514
7,931
369
7,257
8,257
49,705
0
L
Raijin
bolton9008
Raijin
27,024
1,437
2,024
2,925
13,925
8,705
0
8,710
5,215
54,093
0
W
15,092
877
762
4,848
22,059
15,064
0
7,340
14,719
0
21,739
L
Lancelot
versus22
Lancelot
8,735
1,143
0
2,307
19,499
15,178
0
12,390
7,109
0
12,985
W
Ishtar
10,446
4,230
2,653
3,295
12,443
5,951
1,000
6,933
5,510
0
29,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,033
Gold Earned
47,138
161
Minions Killed
124
0
Camps Cleared
0
1,318,540
Distance Traveled
1,114,222
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,088
776
1
0
0
217,853
0
L
King Arthur
8,178
629
21
2
0
248,040
0
W
Sol
11,021
848
45
3
0
250,528
1
L
Agni
7,884
606
22
2
0
190,075
0
W
Jormungandr
9,854
758
34
3
0
245,604
0
W
Morgan Le Fay
11,327
871
25
2
0
261,930
1
L
Raijin
11,264
866
76
6
0
215,477
4
W
Tyr
10,997
846
11
1
0
291,071
0
L
Lancelot
9,724
748
4
0
0
242,777
3
W
Ishtar
10,834
833
46
4
0
269,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role