Player Matchup

Sol
Sol
 
Sol
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
MillimeterPeater
Shiva
Level 138
God Stats
29W - 17L
1,742 SR
Queue Stats
130W - 98L
1,521 Elo+
Party 2
King Arthur
King Arthur
Sucucwurst
King Arthur
Level 28
God Stats
2W - 1L
1,408 SR
Queue Stats
90W - 46L
1,702 Elo+
Party 2
Horus
Horus
funk1024
Horus
Level 157
God Stats
3W - 0L
1,797 SR
Queue Stats
481W - 240L
1,745 Elo+
Party 2
Xbalanque
Xbalanque
ixautumn
Xbalanque
Level 107
God Stats
16W - 7L
1,616 SR
Queue Stats
499W - 480L
1,494 Elo+
Party 2
Team Averages
Level 116
1,613 SR
1,592 Elo+

VS

Team Averages
Level 86
1,568 SR
1,507 Elo+
Horus
Horus
FamineHRSMN
Horus
Level 33
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 32L
1,608 Elo+
Solo
Sylvanus
Sylvanus
Flopples
Sylvanus
Level 127
God Stats
13W - 17L
1,517 SR
Queue Stats
165W - 170L
1,513 Elo+
Solo
Cernunnos
Cernunnos
JoelA925
Cernunnos
Level 28
God Stats
3W - 2L
1,744 SR
Queue Stats
20W - 18L
1,437 Elo+
Party 1
Janus
Janus
Loudobby
Janus
Level 145
God Stats
9W - 16L
1,441 SR
Queue Stats
328W - 323L
1,539 Elo+
Solo
Vamana
Vamana
issaTimeline
Vamana
Level 99
God Stats
12W - 8L
1,641 SR
Queue Stats
138W - 135L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 1
5,798
580
7,588
5,615
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 4
5,348
535
3,722
9,092
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Sucucwurst
King Arthur
12
3 / 0 / 0
6,764
676
6,820
8,277
7,644
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
funk1024
Horus
9
3 / 1 / 2
6,055
606
5,670
11,770
7,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xbalanque
ixautumn
Xbalanque
9
1 / 2 / 1
5,147
515
3,031
7,400
2,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,469
547
5,748
7,765
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Flopples
Sylvanus
8
0 / 1 / 2
5,238
524
4,099
7,264
4,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
JoelA925
Cernunnos
9
1 / 1 / 0
5,262
526
3,676
7,396
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Loudobby
Janus
9
1 / 3 / 3
5,436
544
3,215
5,930
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
10
1 / 3 / 0
5,538
554
4,203
8,125
3,969
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
4
5
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
1
2.5
L
1
1
2
2
L
Sylvanus
Flopples
Sylvanus
0
1
2
1
L
Cernunnos
JoelA925
Cernunnos
1
1
0
1
L
Janus
Loudobby
Janus
1
3
3
0.83
W
0
1
4
2
W
King Arthur
Sucucwurst
King Arthur
3
0
0
3
W
Horus
funk1024
Horus
3
1
2
4
L
Vamana
1
3
0
0.33
W
Xbalanque
ixautumn
Xbalanque
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,831
Damage
20,941
42,154
Taken
36,480
23,868
Mitigated
15,646
17,969
Healing
9,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,588
4,169
0
2,529
5,615
2,161
792
963
4,652
41,118
8,520
L
5,748
3,342
224
1,437
7,765
3,460
0
734
7,031
0
33,893
L
Sylvanus
Flopples
Sylvanus
4,099
1,681
783
3,004
7,264
4,328
0
1,502
5,762
17,838
0
L
Cernunnos
JoelA925
Cernunnos
3,676
1,907
0
2,301
7,396
2,322
0
3,430
3,966
0
29,919
L
Janus
Loudobby
Janus
3,215
223
0
500
5,930
1,567
0
665
5,265
32,419
0
W
3,722
667
349
4,411
9,092
3,456
19
1,169
7,923
0
37,528
W
King Arthur
Sucucwurst
King Arthur
6,820
1,763
0
875
8,277
7,644
0
242
8,035
0
53,387
W
Horus
funk1024
Horus
5,670
2,406
2,355
5,313
11,770
7,988
0
3,253
8,517
0
16,164
L
Vamana
4,203
1,132
0
1,160
8,125
3,969
0
0
8,125
0
36,422
W
Xbalanque
ixautumn
Xbalanque
3,031
811
0
2,137
7,400
2,619
0
1,687
5,713
0
37,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,112
Gold Earned
26,943
343
Minions Killed
284
0
Camps Cleared
0
1,028,175
Distance Traveled
1,015,980
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,798
580
84
8
0
197,630
0
L
Horus
5,469
547
61
6
0
218,393
1
L
Sylvanus
5,238
524
23
2
0
189,084
5
L
Cernunnos
5,262
526
58
6
0
196,274
0
L
Janus
5,436
544
65
7
0
194,895
0
W
Shiva
5,348
535
71
7
0
233,631
3
W
King Arthur
6,764
676
108
11
0
202,855
2
W
Horus
6,055
606
13
1
0
210,651
3
L
Vamana
5,538
554
77
8
0
217,334
1
W
Xbalanque
5,147
515
67
7
0
183,408
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role