Player Matchup

Lancelot
Lancelot
Platinum V
 
Lancelot
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold II
AK-47_haceBRRRRR
Heimdallr
Gold II
Level 103
God Stats
11W - 0L
1,686 SR
Queue Stats
217W - 212L
1,446 MMR
Party 2
Discordia
Discordia
Platinum V
LugaanN
Discordia
Platinum V
Level 124
God Stats
3W - 3L
1,409 SR
Queue Stats
273W - 260L
1,600 MMR
Solo
Khepri
Khepri
Gold III
ReportTheSupport
Khepri
Gold III
Level 158
God Stats
19W - 18L
1,586 SR
Queue Stats
378W - 389L
1,541 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,536 SR
1,517 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,527 SR
1,548 MMR
Merlin
Merlin
Silver III
KRK_Autt20
Merlin
Silver III
Level 104
God Stats
1W - 1L
1,642 SR
Queue Stats
38W - 47L
1,503 MMR
Solo
Kali
Kali
Platinum V
Kasubaru-Kun
Kali
Platinum V
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
325W - 324L
1,602 MMR
Party 1
Bellona
Bellona
Gold IV
SeNtiNoEU
Bellona
Gold IV
Level 78
God Stats
9W - 13L
1,483 SR
Queue Stats
42W - 43L
1,508 MMR
Solo
Izanami
Izanami
Bronze III
joshEFCcurran
Izanami
Bronze III
Level 108
God Stats
0W - 3L
1,343 SR
Queue Stats
0W - 3L
1,459 MMR
Solo
Sobek
Sobek
Gold I
sasmii
Sobek
Gold I
Level 155
God Stats
11W - 8L
1,666 SR
Queue Stats
111W - 106L
1,669 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
5 / 2 / 3
7,679
549
8,656
11,755
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
 
King Arthur
13
1 / 1 / 0
7,511
537
8,852
13,991
13,903
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
15
5 / 1 / 4
8,542
610
14,616
8,325
4,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
LugaanN
Discordia
14
1 / 0 / 2
8,022
573
7,078
4,046
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 5
6,456
461
3,232
9,885
7,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ArachneUllrRavanaMulanThe Morrigan

VS

Bans
AnhurFenrirBakasuraYu HuangLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KRK_Autt20
Merlin
13
2 / 1 / 0
7,769
555
3,977
6,398
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 2
6,920
494
5,309
14,400
5,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
SeNtiNoEU
Bellona
14
3 / 0 / 0
8,730
624
7,610
13,458
14,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
9
1 / 5 / 0
6,575
470
4,073
11,988
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
sasmii
Sobek
9
0 / 4 / 1
6,291
449
2,533
16,972
14,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
6
6
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
2
3
3.25
W
King Arthur
 
King Arthur
1
1
0
1
W
Heimdallr
5
1
4
7
L
Merlin
KRK_Autt20
Merlin
2
1
0
2
L
0
2
2
0.5
W
Discordia
LugaanN
Discordia
1
0
2
2
W
0
2
5
1.25
L
Bellona
SeNtiNoEU
Bellona
3
0
0
3
L
Izanami
1
5
0
0.2
L
Sobek
sasmii
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,434
Damage
23,502
48,002
Taken
63,216
32,956
Mitigated
41,897
13,291
Healing
17,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,656
3,239
0
3,922
11,755
5,583
0
1,224
10,502
0
52,042
W
King Arthur
 
King Arthur
8,852
1,120
0
2,550
13,991
13,903
0
1,626
12,365
0
65,157
W
Heimdallr
14,616
8,262
0
3,511
8,325
4,122
463
783
7,348
0
83,591
L
Merlin
KRK_Autt20
Merlin
3,977
262
0
500
6,398
2,460
0
2,948
3,450
52,686
0
L
5,309
3,077
0
2,684
14,400
5,876
0
418
13,982
0
59,524
W
Discordia
LugaanN
Discordia
7,078
333
0
437
4,046
1,629
0
1,372
2,641
79,072
0
W
3,232
469
0
2,871
9,885
7,719
0
2,694
7,019
19,971
0
L
Bellona
SeNtiNoEU
Bellona
7,610
3,640
0
6,606
13,458
14,066
0
671
12,787
5,551
64,803
L
Izanami
4,073
2,847
42
2,610
11,988
5,034
0
1,968
10,020
0
43,059
L
Sobek
sasmii
Sobek
2,533
363
393
5,119
16,972
14,461
0
4,305
12,667
19,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,210
Gold Earned
36,285
512
Minions Killed
442
0
Camps Cleared
0
1,430,197
Distance Traveled
1,422,606
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,679
549
81
6
0
330,244
3
W
King Arthur
7,511
537
118
8
0
256,497
2
W
Heimdallr
8,542
610
132
9
0
270,091
2
L
Merlin
7,769
555
105
8
0
267,485
4
L
Kali
6,920
494
98
7
0
340,714
0
W
Discordia
8,022
573
147
11
0
292,667
4
W
Khepri
6,456
461
34
2
0
280,698
4
L
Bellona
8,730
624
149
11
0
289,405
2
L
Izanami
6,575
470
76
5
0
262,946
3
L
Sobek
6,291
449
14
1
0
262,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role