Player Matchup

Agni
Agni
Catra9493
Agni
Level 89
God Stats
2W - 2L
1,527 SR
Queue Stats
148W - 138L
1,527 Elo+
Party 1
Athena
Athena
LeDrew James
Athena
Level 126
God Stats
4W - 0L
1,705 SR
Queue Stats
55W - 77L
1,480 Elo+
Party 3
Ishtar
Ishtar
SASSY-KlTTEN
Ishtar
Level 128
God Stats
4W - 4L
1,509 SR
Queue Stats
577W - 604L
1,452 Elo+
Solo
Loki
Loki
Xxone shot85
Loki
Level 66
God Stats
11W - 12L
1,480 SR
Queue Stats
101W - 108L
1,455 Elo+
Party 1
Hades
Hades
cantguardjim
Hades
Level 142
God Stats
2W - 6L
1,411 SR
Queue Stats
135W - 140L
1,575 Elo+
Party 3
Team Averages
Level 110
1,526 SR
1,498 Elo+

VS

Team Averages
Level 99
1,466 SR
1,473 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Pepisroom
Guan Yu
Level 129
God Stats
0W - 3L
1,459 SR
Queue Stats
72W - 70L
1,509 Elo+
Solo
Ra
Ra
SHIONv
Ra
Level 14
God Stats
0W - 2L
1,247 SR
Queue Stats
10W - 15L
1,379 Elo+
Party 2
Ishtar
Ishtar
T4L-Vicious-T4L
Ishtar
Level 146
God Stats
9W - 9L
1,778 SR
Queue Stats
255W - 242L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
pannaktta5
Morgan Le Fay
Level 120
God Stats
0W - 2L
1,347 SR
Queue Stats
60W - 62L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
9 / 3 / 3
9,302
620
12,564
9,564
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
12
1 / 0 / 4
7,456
497
3,246
10,424
8,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
14
1 / 1 / 1
7,740
516
5,142
7,394
3,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
5 / 1 / 7
8,209
547
8,170
12,864
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 1 / 4
8,795
586
10,721
12,394
9,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 4 / 0
7,753
517
8,052
13,184
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Pepisroom
Guan Yu
12
1 / 5 / 1
7,611
507
6,015
14,560
12,932
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
10
0 / 1 / 3
7,009
467
5,309
10,420
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 3 / 1
6,701
447
4,263
10,074
3,695
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
pannaktta5
Morgan Le Fay
12
2 / 7 / 1
7,267
484
5,728
11,846
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
20
Kills
5
6
Deaths
20
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
4
0
0.5
W
Agni
9
3
3
3.5
W
Athena
1
0
4
3
L
Guan Yu
Pepisroom
Guan Yu
1
5
1
0.3
W
Ishtar
1
1
1
1.5
L
Ra
0
1
3
1.5
L
0
3
1
0.17
W
5
1
7
8.5
W
4
1
4
6
L
Morgan Le Fay
pannaktta5
Morgan Le Fay
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,843
Damage
29,367
52,640
Taken
60,084
30,505
Mitigated
32,069
23,245
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,052
2,395
0
3,492
13,184
5,248
0
3,766
9,264
0
60,662
W
Agni
12,564
1,515
0
2,289
9,564
3,877
280
4,352
5,212
58,587
0
W
Athena
3,246
634
655
2,416
10,424
8,122
0
2,969
7,455
22,189
0
L
Guan Yu
Pepisroom
Guan Yu
6,015
769
264
3,092
14,560
12,932
0
7,996
6,508
0
47,188
W
Ishtar
5,142
3,752
0
2,918
7,394
3,476
1,602
1,178
6,216
0
70,597
L
Ra
5,309
730
270
5,241
10,420
5,393
0
3,911
6,345
24,713
0
L
4,263
1,816
0
1,903
10,074
3,695
0
2,833
7,165
0
44,511
W
8,170
1,987
371
6,168
12,864
5,232
0
2,071
10,793
0
47,276
W
10,721
2,307
475
7,953
12,394
9,798
521
467
11,927
70,816
0
L
Morgan Le Fay
pannaktta5
Morgan Le Fay
5,728
533
0
1,014
11,846
4,801
0
7,057
4,271
44,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
36,341
448
Minions Killed
371
0
Camps Cleared
0
1,428,246
Distance Traveled
1,411,445
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,753
517
106
7
0
323,529
2
W
Agni
9,302
620
104
7
0
271,244
3
W
Athena
7,456
497
37
2
0
335,943
2
L
Guan Yu
7,611
507
79
5
0
259,577
0
W
Ishtar
7,740
516
120
8
0
252,419
2
L
Ra
7,009
467
28
2
0
302,937
6
L
Ishtar
6,701
447
82
5
0
253,284
3
W
Loki
8,209
547
72
5
0
334,142
0
W
Hades
8,795
586
115
8
0
234,498
3
L
Morgan Le Fay
7,267
484
76
5
0
272,118
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role