Player Matchup

Erlang Shen
Erlang Shen
DilboBaggins42
Erlang Shen
Level 89
God Stats
8W - 10L
1,475 SR
Queue Stats
186W - 248L
1,370 Elo+
Party 1
Susano
Susano
Dsharpshoter
Susano
Level 148
God Stats
4W - 3L
1,743 SR
Queue Stats
376W - 400L
1,534 Elo+
Solo
Hera
Hera
Max2powerful
Hera
Level 83
God Stats
1W - 4L
1,260 SR
Queue Stats
134W - 199L
1,370 Elo+
Party 1
Ah Puch
Ah Puch
MozzieJ
Ah Puch
Level 85
God Stats
3W - 5L
1,429 SR
Queue Stats
140W - 196L
1,353 Elo+
Party 1
Artio
Artio
NoOrdinaryDingus
Artio
Level 152
God Stats
3W - 2L
1,500 SR
Queue Stats
361W - 314L
1,607 Elo+
Solo
Team Averages
Level 111
1,481 SR
1,447 Elo+

VS

Team Averages
Level 121
1,530 SR
1,505 Elo+
Cerberus
Cerberus
EnormosLoki308
Cerberus
Level 85
God Stats
7W - 2L
1,809 SR
Queue Stats
311W - 306L
1,494 Elo+
Solo
Neith
Neith
GuilityCrown
Neith
Level 138
God Stats
10W - 8L
1,551 SR
Queue Stats
336W - 354L
1,513 Elo+
Solo
Vamana
Vamana
Sir Sofish
Vamana
Level 141
God Stats
3W - 5L
1,339 SR
Queue Stats
252W - 257L
1,497 Elo+
Solo
Izanami
Izanami
VaasM
Izanami
Level 152
God Stats
3W - 1L
1,683 SR
Queue Stats
137W - 142L
1,491 Elo+
Solo
Bakasura
Bakasura
tonysanchez719
Bakasura
Level 90
God Stats
2W - 2L
1,270 SR
Queue Stats
473W - 499L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DilboBaggins42
Erlang Shen
5
0 / 0 / 0
5,654
628
0
47
37
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
15
6 / 4 / 4
8,099
900
15,204
11,790
6,750
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 4 / 5
7,004
778
7,770
7,921
3,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
MozzieJ
Ah Puch
15
2 / 3 / 8
8,010
890
11,576
7,766
4,353
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 9
8,500
944
6,989
14,801
16,590
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 3 / 6
8,514
946
5,429
11,846
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
4 / 1 / 5
8,502
945
10,715
8,585
4,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
Sir Sofish
Vamana
14
3 / 2 / 7
7,924
880
10,986
13,696
12,313
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
VaasM
Izanami
15
4 / 3 / 4
8,226
914
8,892
8,610
3,981
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
11
0 / 3 / 8
7,343
816
2,332
10,248
8,608
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
43
12
Kills
13
13
Deaths
12
26
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DilboBaggins42
Erlang Shen
0
0
0
0
L
Susano
6
4
4
2
W
Cerberus
2
3
6
1.67
W
4
1
5
6.5
L
1
4
5
0.88
L
Ah Puch
MozzieJ
Ah Puch
2
3
8
2
L
3
2
9
3.75
W
Vamana
Sir Sofish
Vamana
3
2
7
3.25
W
Izanami
VaasM
Izanami
4
3
4
2
W
Bakasura
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,539
Damage
38,354
42,325
Taken
52,985
31,504
Mitigated
40,897
12,423
Healing
24,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DilboBaggins42
Erlang Shen
0
0
146
0
47
37
0
0
47
0
0
L
Susano
15,204
1,897
823
1,597
11,790
6,750
627
1,215
10,430
0
26,560
W
Cerberus
5,429
323
889
2,925
11,846
11,726
478
4,415
7,431
11,761
0
W
10,715
3,369
1,123
3,252
8,585
4,269
744
5,216
3,369
0
21,096
L
7,770
1,237
1,132
707
7,921
3,774
38
569
7,352
15,634
0
L
Ah Puch
MozzieJ
Ah Puch
11,576
206
322
320
7,766
4,353
1,100
1,044
6,467
24,500
0
L
6,989
379
2,569
4,807
14,801
16,590
277
2,601
12,172
12,525
0
W
Vamana
Sir Sofish
Vamana
10,986
5,289
1,065
5,505
13,696
12,313
566
6,568
7,128
0
18,898
W
Izanami
VaasM
Izanami
8,892
6,212
1,597
2,566
8,610
3,981
902
4,753
3,857
0
27,540
W
Bakasura
2,332
1,620
2,673
2,447
10,248
8,608
446
5,383
4,865
0
2,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,267
Gold Earned
40,509
89
Minions Killed
131
0
Camps Cleared
0
711,233
Distance Traveled
878,097
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,654
628
0
0
0
21,318
0
L
Susano
8,099
900
24
3
0
151,815
0
W
Cerberus
8,514
946
23
3
0
158,973
2
W
Neith
8,502
945
28
3
0
185,121
1
L
Hera
7,004
778
17
2
0
194,389
0
L
Ah Puch
8,010
890
39
4
0
154,060
0
L
Artio
8,500
944
9
1
0
189,651
0
W
Vamana
7,924
880
19
2
0
192,069
0
W
Izanami
8,226
914
49
5
0
156,591
1
W
Bakasura
7,343
816
12
1
0
185,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role