Player Matchup

He Bo
He Bo
MuHugang
He Bo
Level 146
God Stats
17W - 14L
1,641 SR
Queue Stats
150W - 140L
1,577 Elo+
Solo
Ishtar
Ishtar
Schnauzur
Ishtar
Level 115
God Stats
1W - 0L
1,337 SR
Queue Stats
20W - 12L
1,550 Elo+
Solo
Mulan
Mulan
Valtarus
Mulan
Level 90
God Stats
5W - 2L
1,645 SR
Queue Stats
32W - 26L
1,529 Elo+
Solo
Sol
Sol
Wіtch
Sol
Level 148
God Stats
11W - 8L
1,568 SR
Queue Stats
53W - 60L
1,489 Elo+
Solo
Terra
Terra
iF 1 T Z
Terra
Level 109
God Stats
1W - 0L
1,302 SR
Queue Stats
7W - 8L
1,566 Elo+
Solo
Team Averages
Level 122
1,499 SR
1,543 Elo+

VS

Team Averages
Level 116
1,557 SR
1,486 Elo+
Ullr
Ullr
Atio3f
Ullr
Level 121
God Stats
10W - 5L
1,587 SR
Queue Stats
79W - 44L
1,639 Elo+
Solo
Cu Chulainn
Cu Chulainn
Drawmega
Cu Chulainn
Level 66
God Stats
3W - 2L
1,537 SR
Queue Stats
45W - 76L
1,360 Elo+
Solo
Terra
Terra
HaZer_Daniel
Terra
Level 151
God Stats
1W - 2L
1,480 SR
Queue Stats
30W - 26L
1,534 Elo+
Solo
Ah Puch
Ah Puch
MAJ Downes1150
Ah Puch
Level 110
God Stats
6W - 6L
1,725 SR
Queue Stats
66W - 89L
1,440 Elo+
Party 1
King Arthur
King Arthur
SGT Spack7
King Arthur
Level 134
God Stats
10W - 16L
1,458 SR
Queue Stats
62W - 72L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
MuHugang
He Bo
19
7 / 4 / 6
12,344
772
14,721
15,824
7,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
Schnauzur
Ishtar
19
2 / 4 / 10
12,608
788
13,781
19,409
9,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
Valtarus
Mulan
18
3 / 5 / 14
11,598
725
21,105
25,279
21,187
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sol
Wіtch
Sol
20
9 / 2 / 7
13,000
813
26,303
20,764
10,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Terra
iF 1 T Z
Terra
18
2 / 0 / 12
11,505
719
8,197
16,837
19,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Atio3f
Ullr
20
6 / 2 / 5
12,496
781
22,378
23,167
12,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cu Chulainn
Drawmega
Cu Chulainn
20
6 / 6 / 4
12,433
777
16,142
21,538
15,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 8 / 7
11,640
728
12,927
27,507
39,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
1 / 5 / 8
10,625
664
20,199
18,039
8,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
SGT Spack7
King Arthur
16
0 / 2 / 3
9,810
613
5,793
13,184
8,465
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
42
23
Kills
15
15
Deaths
23
49
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ullr
Atio3f
Ullr
6
2
5
4.25
L
Cu Chulainn
Drawmega
Cu Chulainn
6
6
4
1.33
L
2
8
7
0.69
L
1
5
8
1
W
He Bo
MuHugang
He Bo
7
4
6
2.5
L
King Arthur
SGT Spack7
King Arthur
0
2
3
0.75
W
Ishtar
Schnauzur
Ishtar
2
4
10
1.75
W
Mulan
Valtarus
Mulan
3
5
14
2
W
Sol
Wіtch
Sol
9
2
7
6.25
W
Terra
iF 1 T Z
Terra
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,107
Damage
77,439
98,113
Taken
103,435
68,899
Mitigated
84,757
29,692
Healing
17,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Atio3f
Ullr
22,378
10,309
0
4,327
23,167
12,420
1,071
10,036
13,131
0
68,744
L
Cu Chulainn
Drawmega
Cu Chulainn
16,142
3,050
0
3,445
21,538
15,824
1,109
9,033
12,505
0
49,081
L
12,927
1,083
2,629
3,159
27,507
39,123
241
10,643
16,864
25,516
0
L
20,199
613
0
2,102
18,039
8,925
240
11,858
6,181
43,020
0
W
He Bo
MuHugang
He Bo
14,721
627
0
1,839
15,824
7,818
1,003
5,077
10,747
44,729
0
L
King Arthur
SGT Spack7
King Arthur
5,793
160
0
2,308
13,184
8,465
0
5,311
7,873
542
18,269
W
Ishtar
Schnauzur
Ishtar
13,781
8,668
0
2,466
19,409
9,476
3,761
7,338
12,071
0
60,690
W
Mulan
Valtarus
Mulan
21,105
3,148
0
5,642
25,279
21,187
247
6,494
17,585
0
36,480
W
Sol
Wіtch
Sol
26,303
9,281
0
9,505
20,764
10,882
4,734
6,240
14,524
57,587
4,287
W
Terra
iF 1 T Z
Terra
8,197
477
6,344
3,896
16,837
19,536
599
8,209
7,428
29,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,055
Gold Earned
57,004
339
Minions Killed
285
0
Camps Cleared
0
1,603,684
Distance Traveled
1,546,133
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
12,496
781
92
6
0
352,006
3
L
Cu Chulainn
12,433
777
82
5
0
326,715
3
L
Terra
11,640
728
31
2
0
303,909
6
L
Ah Puch
10,625
664
48
3
0
293,022
0
W
He Bo
12,344
772
66
4
0
308,876
0
L
King Arthur
9,810
613
32
2
0
270,481
1
W
Ishtar
12,608
788
105
7
0
292,366
0
W
Mulan
11,598
725
45
3
0
324,080
4
W
Sol
13,000
813
84
5
0
330,105
2
W
Terra
11,505
719
39
2
0
348,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role