Player Matchup

Neith
Neith
 
Neith
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Chicagolate
Ymir
Level 121
God Stats
57W - 66L
1,489 SR
Queue Stats
400W - 446L
1,407 Elo+
Solo
Vulcan
Vulcan
Mindgrind
Vulcan
Level 160
God Stats
21W - 27L
1,471 SR
Queue Stats
326W - 325L
1,495 Elo+
Solo
Nike
Nike
Pr3tty_1n_P1nkk
Nike
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,360 Elo+
Solo
Da Ji
Da Ji
premiumcupid709
Da Ji
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 21L
1,427 Elo+
Solo
Team Averages
Level 109
1,492 SR
1,438 Elo+

VS

Team Averages
Level 89
1,486 SR
1,443 Elo+
Shiva
Shiva
 
Shiva
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Ohh__Caramello
Mulan
Level 67
God Stats
1W - 4L
1,112 SR
Queue Stats
121W - 137L
1,335 Elo+
Solo
Bacchus
Bacchus
Sean sunset
Bacchus
Level 68
God Stats
3W - 2L
1,817 SR
Queue Stats
117W - 114L
1,409 Elo+
Solo
Ishtar
Ishtar
cubanito-mode103
Ishtar
Level 158
God Stats
13W - 5L
1,500 SR
Queue Stats
521W - 548L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 4 / 0
4,648
465
4,722
6,661
1,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 2 / 2
4,903
490
1,465
8,977
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
Mindgrind
Vulcan
10
0 / 1 / 1
5,420
542
4,539
4,060
1,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 2 / 0
5,579
558
3,255
6,684
3,501
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 4 / 0
5,192
519
2,818
8,413
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
4 / 0 / 2
6,338
634
5,587
7,896
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
 
Zeus
9
3 / 1 / 0
5,794
579
1,146
6,289
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 0 / 3
5,504
550
2,760
6,440
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Sean sunset
Bacchus
8
2 / 1 / 3
5,567
557
3,429
5,246
3,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
4 / 2 / 2
5,251
525
5,871
6,685
2,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
13
13
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
0
0.25
W
Shiva
 
Shiva
4
0
2
5
W
Zeus
 
Zeus
3
1
0
3
L
0
2
2
0.5
L
Vulcan
Mindgrind
Vulcan
0
1
1
0.5
W
0
0
3
1.5
L
0
2
0
0
W
Bacchus
Sean sunset
Bacchus
2
1
3
3.5
W
4
2
2
2.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,799
Damage
18,793
34,795
Taken
32,556
14,534
Mitigated
15,075
8,881
Healing
9,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,722
1,926
0
878
6,661
1,866
128
1,232
5,429
0
23,087
W
Shiva
 
Shiva
5,587
1,612
67
1,730
7,896
3,289
0
1,025
6,871
0
47,919
W
Zeus
 
Zeus
1,146
261
0
1,888
6,289
2,310
38
3,514
2,775
30,985
0
L
1,465
474
0
2,112
8,977
4,692
0
1,796
7,181
15,433
0
L
Vulcan
Mindgrind
Vulcan
4,539
932
0
1,561
4,060
1,687
0
826
3,234
38,887
0
W
2,760
844
0
3,336
6,440
3,244
171
0
6,440
0
26,555
L
3,255
676
0
1,070
6,684
3,501
0
0
6,684
0
36,217
W
Bacchus
Sean sunset
Bacchus
3,429
969
0
1,384
5,246
3,967
100
755
4,491
14,213
0
W
5,871
3,664
0
1,228
6,685
2,265
50
710
5,975
0
30,751
L
2,818
578
0
3,260
8,413
2,788
0
721
7,692
0
22,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,742
Gold Earned
28,454
251
Minions Killed
274
0
Camps Cleared
0
886,683
Distance Traveled
919,186
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,648
465
38
4
0
157,524
0
W
Shiva
6,338
634
88
9
0
203,669
5
W
Zeus
5,794
579
65
7
0
182,311
1
L
Ymir
4,903
490
24
2
0
163,342
0
L
Vulcan
5,420
542
70
7
0
176,633
1
W
Mulan
5,504
550
58
6
0
173,786
1
L
Nike
5,579
558
76
8
0
198,130
2
W
Bacchus
5,567
557
21
2
0
196,440
0
W
Ishtar
5,251
525
42
4
0
162,980
2
L
Da Ji
5,192
519
43
4
0
191,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role