Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Jah_is_here
Ishtar
Level 53
God Stats
9W - 4L
1,934 SR
Queue Stats
83W - 100L
1,480 Elo+
Solo
Sol
Sol
VyberJ
Sol
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
90W - 99L
1,507 Elo+
Solo
Mercury
Mercury
elbarrachas
Mercury
Level 86
God Stats
1W - 1L
1,441 SR
Queue Stats
44W - 37L
1,609 Elo+
Party 1
Janus
Janus
elptorobertoxddd
Janus
Level 144
God Stats
1W - 2L
1,434 SR
Queue Stats
30W - 34L
1,541 Elo+
Party 1
Team Averages
Level 104
1,562 SR
1,527 Elo+

VS

Team Averages
Level 107
1,560 SR
1,517 Elo+
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Cupid8fCrime
Aphrodite
Level 89
God Stats
6W - 5L
1,529 SR
Queue Stats
133W - 129L
1,496 Elo+
Party 2
Lancelot
Lancelot
blackreef
Lancelot
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 89L
1,539 Elo+
Party 2
Tiamat
Tiamat
seanthsheep15
Tiamat
Level 126
God Stats
13W - 9L
1,615 SR
Queue Stats
313W - 312L
1,531 Elo+
Solo
Guan Yu
Guan Yu
temp-304151
Guan Yu
Level 127
God Stats
23W - 13L
1,654 SR
Queue Stats
243W - 226L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
5 / 1 / 2
7,975
532
7,136
9,291
8,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
13
3 / 3 / 5
7,649
510
10,219
9,401
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
VyberJ
Sol
14
0 / 1 / 0
7,689
513
8,221
13,121
3,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mercury
elbarrachas
Mercury
10
0 / 2 / 2
6,124
408
2,811
11,125
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 0 / 0
6,042
403
3,589
2,128
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 2 / 1
7,269
485
3,971
9,856
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
Cupid8fCrime
Aphrodite
9
0 / 4 / 1
6,482
432
2,974
9,455
5,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
blackreef
Lancelot
13
5 / 2 / 0
8,107
540
6,903
11,957
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 1 / 3
8,291
553
7,716
8,674
6,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
temp-304151
Guan Yu
14
0 / 0 / 1
8,427
562
9,031
11,830
13,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
7
7
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
1
2
6
W
Izanami
 
Izanami
0
2
1
0.25
W
Aphrodite
Cupid8fCrime
Aphrodite
0
4
1
0.13
L
Ishtar
3
3
5
1.83
L
Sol
VyberJ
Sol
0
1
0
0
W
Lancelot
blackreef
Lancelot
5
2
0
2.5
L
Mercury
elbarrachas
Mercury
0
2
2
0.5
L
0
0
0
0
W
2
1
3
3.5
W
Guan Yu
temp-304151
Guan Yu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,976
Damage
30,595
45,066
Taken
51,772
21,500
Mitigated
32,758
12,391
Healing
23,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,136
2,261
0
1,606
9,291
8,590
0
3,900
5,391
0
18,954
W
Izanami
 
Izanami
3,971
2,525
0
4,586
9,856
2,783
0
0
9,856
0
55,490
W
Aphrodite
Cupid8fCrime
Aphrodite
2,974
379
2,848
3,176
9,455
5,221
0
325
9,130
11,832
0
L
Ishtar
10,219
6,599
0
1,580
9,401
4,459
0
2,134
7,267
0
58,047
L
Sol
VyberJ
Sol
8,221
3,417
0
7,980
13,121
3,828
0
0
13,121
62,173
7,130
W
Lancelot
blackreef
Lancelot
6,903
1,395
0
4,033
11,957
5,263
0
1,245
10,712
0
59,697
L
Mercury
elbarrachas
Mercury
2,811
1,171
0
684
11,125
3,819
0
3,513
7,612
0
42,366
L
3,589
861
0
541
2,128
804
0
1,143
985
40,694
0
W
7,716
1,107
0
2,642
8,674
6,240
354
2,249
6,425
60,103
0
W
Guan Yu
temp-304151
Guan Yu
9,031
1,223
140
6,206
11,830
13,251
0
7,072
4,758
0
72,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,479
Gold Earned
38,576
382
Minions Killed
476
0
Camps Cleared
0
1,307,442
Distance Traveled
1,424,488
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,975
532
18
1
0
303,913
5
W
Izanami
7,269
485
100
7
0
242,238
1
W
Aphrodite
6,482
432
17
1
0
277,798
2
L
Ishtar
7,649
510
103
7
0
242,088
4
L
Sol
7,689
513
118
8
0
246,595
6
W
Lancelot
8,107
540
106
7
0
340,473
2
L
Mercury
6,124
408
67
4
0
338,556
2
L
Janus
6,042
403
76
5
0
176,290
2
W
Tiamat
8,291
553
117
8
0
254,910
2
W
Guan Yu
8,427
562
136
9
0
309,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role