Player Matchup

Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
DethPK
Nemesis
Gold V
Level 125
God Stats
1W - 3L
1,588 SR
Queue Stats
99W - 98L
1,353 MMR
Solo
Thoth
Thoth
Gold II
MaddestRussian
Thoth
Gold II
Level 160
God Stats
25W - 17L
1,724 SR
Queue Stats
476W - 467L
1,519 MMR
Solo
Fafnir
Fafnir
Gold V
OnyxTheTurtle
Fafnir
Gold V
Level 157
God Stats
1W - 3L
1,664 SR
Queue Stats
11W - 13L
1,714 MMR
Solo
Izanami
Izanami
Gold II
The0nlyGrim
Izanami
Gold II
Level 102
God Stats
13W - 5L
1,725 SR
Queue Stats
214W - 194L
1,656 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,640 SR
1,548 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,514 SR
1,520 MMR
Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
Cton771
Fenrir
Gold II
Level 155
God Stats
1W - 1L
1,298 SR
Queue Stats
190W - 193L
1,579 MMR
Solo
Sol
Sol
Gold II
StorminRH
Sol
Gold II
Level 49
God Stats
5W - 10L
1,500 SR
Queue Stats
160W - 157L
1,584 MMR
Solo
Loki
Loki
Gold IV
WhiteOK
Loki
Gold IV
Level 104
God Stats
202W - 146L
1,590 SR
Queue Stats
1,178W - 1,161L
1,230 MMR
Solo
Osiris
Osiris
Gold III
lucreziaxd
Osiris
Gold III
Level 154
God Stats
1W - 2L
1,684 SR
Queue Stats
123W - 122L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
0 / 2 / 0
7,939
496
10,901
17,909
18,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
DethPK
Nemesis
12
0 / 2 / 1
6,892
431
4,561
11,020
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 3 / 0
6,994
437
4,853
5,130
1,559
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 1
6,880
430
5,471
10,674
9,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
The0nlyGrim
Izanami
14
0 / 1 / 0
8,459
529
6,389
11,833
4,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CupidRatatoskrCthulhuLancelot

VS

Bans
Yu HuangFreyaEsetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 2 / 4
7,389
462
5,158
14,362
9,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Cton771
Fenrir
14
2 / 0 / 2
8,409
526
4,823
12,085
5,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 0 / 2
8,468
529
8,008
8,222
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
WhiteOK
Loki
13
5 / 0 / 1
8,217
514
7,844
8,284
3,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
lucreziaxd
Osiris
15
2 / 0 / 0
8,994
562
11,393
17,425
22,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
9
9
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
W
Atlas
 
Atlas
0
2
4
1
W
Fenrir
Cton771
Fenrir
2
0
2
3
L
Nemesis
DethPK
Nemesis
0
2
1
0.25
L
2
3
0
0.67
L
0
1
1
0.5
W
0
0
2
1
L
Izanami
The0nlyGrim
Izanami
0
1
0
0
W
Loki
WhiteOK
Loki
5
0
1
5.5
W
Osiris
lucreziaxd
Osiris
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,175
Damage
37,226
56,566
Taken
60,378
38,565
Mitigated
43,684
19,013
Healing
27,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,901
5,914
0
9,283
17,909
18,515
0
0
17,909
0
67,334
W
Atlas
 
Atlas
5,158
2,145
2,834
3,714
14,362
9,027
0
4,493
9,869
25,600
0
W
Fenrir
Cton771
Fenrir
4,823
1,329
0
5,950
12,085
5,374
0
2,651
9,434
0
70,063
L
Nemesis
DethPK
Nemesis
4,561
1,218
0
1,437
11,020
3,948
0
1,232
9,788
0
54,209
L
4,853
590
0
336
5,130
1,559
0
940
4,190
38,708
0
L
5,471
1,216
410
2,963
10,674
9,651
416
4,553
6,121
15,940
0
W
8,008
2,678
0
5,098
8,222
3,331
0
1,120
7,102
63,261
10,369
L
Izanami
The0nlyGrim
Izanami
6,389
3,984
0
4,584
11,833
4,892
1,260
5,583
6,250
0
95,358
W
Loki
WhiteOK
Loki
7,844
1,892
0
1,253
8,284
3,048
0
2,201
5,905
0
66,140
W
Osiris
lucreziaxd
Osiris
11,393
3,274
0
8,984
17,425
22,904
266
238
17,187
0
75,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,164
Gold Earned
41,477
471
Minions Killed
476
0
Camps Cleared
0
1,574,978
Distance Traveled
1,690,419
36
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,939
496
117
7
0
289,650
8
W
Atlas
7,389
462
24
2
0
333,798
2
W
Fenrir
8,409
526
94
6
0
377,153
4
L
Nemesis
6,892
431
90
6
0
400,744
5
L
Thoth
6,994
437
72
5
0
233,826
6
L
Fafnir
6,880
430
14
1
0
342,274
9
W
Sol
8,468
529
150
9
0
300,010
4
L
Izanami
8,459
529
178
11
0
308,484
8
W
Loki
8,217
514
93
6
0
369,044
4
W
Osiris
8,994
562
115
7
0
310,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role