Player Matchup

Nemesis
Nemesis
ItsJulii23
Nemesis
Level 85
God Stats
5W - 5L
1,500 SR
Queue Stats
207W - 233L
1,450 Elo+
Party 1
Sobek
Sobek
JadoreLeRiskeee
Sobek
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 125L
1,384 Elo+
Solo
Kuzenbo
Kuzenbo
Kai69DerBrecher
Kuzenbo
Level 89
God Stats
1W - 1L
1,151 SR
Queue Stats
27W - 33L
1,350 Elo+
Solo
Ishtar
Ishtar
Tino FFA
Ishtar
Level 70
God Stats
5W - 11L
1,463 SR
Queue Stats
614W - 632L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
VISCOAHOLIC
Zhong Kui
Level 88
God Stats
14W - 6L
1,554 SR
Queue Stats
230W - 264L
1,379 Elo+
Party 1
Team Averages
Level 79
1,434 SR
1,403 Elo+

VS

Team Averages
Level 74
1,513 SR
1,435 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MR-SMOKE-453
Heimdallr
Level 62
God Stats
0W - 3L
1,514 SR
Queue Stats
92W - 113L
1,446 Elo+
Solo
Set
Set
Nekojin88
Set
Level 95
God Stats
5W - 3L
1,550 SR
Queue Stats
331W - 342L
1,407 Elo+
Solo
Ra
Ra
grimCOBRA2
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,399 Elo+
Solo
Kuzenbo
Kuzenbo
nippy995swipe
Kuzenbo
Level 63
God Stats
39W - 31L
1,502 SR
Queue Stats
188W - 205L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItsJulii23
Nemesis
19
1 / 2 / 6
11,432
497
15,232
19,675
10,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
3 / 1 / 0
11,842
515
8,855
21,353
25,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 3 / 3
9,835
428
8,169
18,185
25,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ishtar
Tino FFA
Ishtar
17
2 / 1 / 0
10,393
452
8,948
14,939
7,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
VISCOAHOLIC
Zhong Kui
20
7 / 1 / 2
13,036
567
14,530
14,064
11,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
1 / 2 / 2
12,292
534
16,898
19,955
21,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
MR-SMOKE-453
Heimdallr
16
1 / 2 / 2
9,913
431
17,460
18,263
9,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 6 / 0
9,634
419
9,198
20,711
12,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 1
7,631
332
2,846
5,673
2,285
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
17
3 / 1 / 2
11,156
485
9,221
15,272
23,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
8
8
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
2
1
W
Nemesis
ItsJulii23
Nemesis
1
2
6
2
W
3
1
0
3
W
0
3
3
0.5
L
Heimdallr
MR-SMOKE-453
Heimdallr
1
2
2
1
L
3
6
0
0.5
W
Ishtar
Tino FFA
Ishtar
2
1
0
2
W
Zhong Kui
VISCOAHOLIC
Zhong Kui
7
1
2
8
L
0
2
1
0.25
L
Kuzenbo
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,734
Damage
55,623
88,216
Taken
79,874
81,268
Mitigated
69,051
28,418
Healing
25,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
16,898
7,621
0
5,446
19,955
21,012
0
7,379
12,086
0
103,110
W
Nemesis
ItsJulii23
Nemesis
15,232
6,879
0
1,047
19,675
10,984
1,184
2,009
17,666
0
130,360
W
8,855
584
0
11,478
21,353
25,934
0
1,361
19,992
82,437
0
W
8,169
2,180
0
2,910
18,185
25,327
0
2,927
15,258
39,024
0
L
Heimdallr
MR-SMOKE-453
Heimdallr
17,460
7,665
0
6,513
18,263
9,111
1,032
4,787
13,464
0
104,837
L
9,198
5,090
0
6,560
20,711
12,818
0
7,837
12,837
143
75,483
W
Ishtar
Tino FFA
Ishtar
8,948
5,814
0
4,435
14,939
7,341
1,133
3,301
11,638
0
96,818
W
Zhong Kui
VISCOAHOLIC
Zhong Kui
14,530
2,041
0
8,548
14,064
11,682
7,390
2,603
11,461
118,074
0
L
2,846
196
33
1,084
5,673
2,285
0
3,566
2,107
39,694
0
L
Kuzenbo
9,221
3,527
842
4,642
15,272
23,825
193
7,271
7,826
40,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,538
Gold Earned
50,626
774
Minions Killed
556
0
Camps Cleared
0
2,235,083
Distance Traveled
1,784,351
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,292
534
200
9
0
367,582
4
W
Nemesis
11,432
497
184
8
0
531,292
2
W
Sobek
11,842
515
178
8
0
435,764
5
W
Kuzenbo
9,835
428
30
1
0
454,785
8
L
Heimdallr
9,913
431
163
7
0
387,822
1
L
Set
9,634
419
107
5
0
378,528
5
W
Ishtar
10,393
452
176
8
0
417,033
4
W
Zhong Kui
13,036
567
206
9
0
396,209
3
L
Ra
7,631
332
47
2
0
208,231
3
L
Kuzenbo
11,156
485
39
2
0
442,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role