Player Matchup

Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
MonsieurBÉ
Ishtar
Level 129
God Stats
14W - 11L
1,428 SR
Queue Stats
304W - 295L
1,501 Elo+
Solo
Odin
Odin
Overpower
Odin
Level 48
God Stats
7W - 2L
1,724 SR
Queue Stats
81W - 81L
1,464 Elo+
Solo
Poseidon
Poseidon
coltize
Poseidon
Level 42
God Stats
6W - 7L
1,621 SR
Queue Stats
91W - 121L
1,412 Elo+
Solo
Cthulhu
Cthulhu
comemeelano
Cthulhu
Level 67
God Stats
1W - 0L
1,255 SR
Queue Stats
108W - 110L
1,533 Elo+
Solo
Team Averages
Level 71
1,505 SR
1,482 Elo+

VS

Team Averages
Level 43
1,451 SR
1,455 Elo+
Athena
Athena
ChiefHarper
Athena
Level 47
God Stats
2W - 3L
1,420 SR
Queue Stats
39W - 36L
1,443 Elo+
Party 1
Terra
Terra
Dobroezd
Terra
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
40W - 38L
1,661 Elo+
Solo
Nemesis
Nemesis
GOLDENISHE
Nemesis
Level 43
God Stats
8W - 12L
1,263 SR
Queue Stats
124W - 132L
1,260 Elo+
Solo
Izanami
Izanami
Qofe
Izanami
Level 42
God Stats
3W - 3L
1,574 SR
Queue Stats
44W - 46L
1,455 Elo+
Party 1
Kukulkan
Kukulkan
zbRyulong
Kukulkan
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 80L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
5 / 2 / 6
10,549
480
10,763
17,863
8,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ishtar
20
10 / 4 / 8
12,909
587
28,353
21,609
11,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
16
1 / 3 / 2
10,202
464
11,438
16,552
16,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poseidon
coltize
Poseidon
18
4 / 3 / 5
11,229
510
14,510
12,293
5,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
comemeelano
Cthulhu
16
6 / 2 / 13
11,461
521
10,180
21,658
28,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 7 / 6
8,848
402
7,978
28,895
37,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Dobroezd
Terra
18
4 / 3 / 1
11,121
506
18,481
25,397
29,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
GOLDENISHE
Nemesis
8
1 / 5 / 2
7,296
332
3,692
10,473
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Qofe
Izanami
13
2 / 10 / 2
9,173
417
15,582
19,249
9,076
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
zbRyulong
Kukulkan
17
5 / 1 / 1
10,725
488
22,028
12,029
6,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
26
Kills
13
14
Deaths
26
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
2
6
4
L
Athena
1
7
6
0.57
L
Terra
Dobroezd
Terra
4
3
1
1.5
L
Nemesis
GOLDENISHE
Nemesis
1
5
2
0.4
W
Ishtar
10
4
8
3.5
W
Odin
1
3
2
0.67
L
Izanami
Qofe
Izanami
2
10
2
0.3
W
Poseidon
coltize
Poseidon
4
3
5
2.17
W
Cthulhu
comemeelano
Cthulhu
6
2
13
6.25
L
Kukulkan
zbRyulong
Kukulkan
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,244
Damage
67,761
89,975
Taken
96,043
69,957
Mitigated
85,428
13,260
Healing
17,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,763
3,175
0
1,522
17,863
8,042
910
9,263
8,389
0
70,152
L
Athena
7,978
1,876
0
1,791
28,895
37,660
20
9,200
19,539
22,459
0
L
Terra
Dobroezd
Terra
18,481
3,218
1,946
6,852
25,397
29,008
0
3,051
21,528
84,861
0
L
Nemesis
GOLDENISHE
Nemesis
3,692
1,472
0
771
10,473
3,517
119
2,711
7,729
0
31,379
W
Ishtar
28,353
18,353
0
2,892
21,609
11,460
4,449
8,518
13,010
0
129,646
W
Odin
11,438
2,833
0
2,004
16,552
16,370
502
11,517
4,564
0
66,474
L
Izanami
Qofe
Izanami
15,582
11,648
0
3,562
19,249
9,076
0
5,090
14,159
0
72,250
W
Poseidon
coltize
Poseidon
14,510
2,199
0
1,615
12,293
5,815
453
7,955
4,214
99,037
0
W
Cthulhu
comemeelano
Cthulhu
10,180
1,371
2,574
2,653
21,658
28,270
93
10,428
11,035
40,355
0
L
Kukulkan
zbRyulong
Kukulkan
22,028
2,454
0
2,523
12,029
6,167
0
4,638
7,278
100,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,350
Gold Earned
47,163
611
Minions Killed
538
0
Camps Cleared
0
2,113,458
Distance Traveled
1,807,513
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,549
480
92
4
0
445,455
0
L
Athena
8,848
402
24
1
0
388,568
2
L
Terra
11,121
506
160
7
0
367,897
0
L
Nemesis
7,296
332
56
3
0
262,390
1
W
Ishtar
12,909
587
190
9
0
409,399
4
W
Odin
10,202
464
126
6
0
413,590
2
L
Izanami
9,173
417
125
6
0
367,494
2
W
Poseidon
11,229
510
167
8
0
431,944
2
W
Cthulhu
11,461
521
36
2
0
413,070
10
L
Kukulkan
10,725
488
173
8
0
421,164
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role