Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AvoidRockK007
King Arthur
Level 53
God Stats
6W - 3L
1,368 SR
Queue Stats
50W - 29L
1,570 Elo+
Party 2
Hachiman
Hachiman
Christo-The-Con
Hachiman
Level 27
God Stats
1W - 1L
1,511 SR
Queue Stats
1W - 3L
1,167 Elo+
Party 2
Bacchus
Bacchus
TAKlNZ
Bacchus
Level 44
God Stats
21W - 12L
1,602 SR
Queue Stats
207W - 238L
1,305 Elo+
Solo
Ao Kuang
Ao Kuang
voidspaz
Ao Kuang
Level 84
God Stats
2W - 1L
1,360 SR
Queue Stats
21W - 14L
1,422 Elo+
Party 2
Team Averages
Level 63
1,468 SR
1,393 Elo+

VS

Team Averages
Level 66
1,508 SR
1,418 Elo+
Mercury
Mercury
 
Mercury
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Glb_shadow
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Sgt Beowulf1692
Gilgamesh
Level 46
God Stats
0W - 1L
1,535 SR
Queue Stats
14W - 31L
1,284 Elo+
Solo
Freya
Freya
Terminarch
Freya
Level 88
God Stats
27W - 28L
1,503 SR
Queue Stats
183W - 193L
1,304 Elo+
Solo
Ullr
Ullr
lazylaszz
Ullr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
3 / 5 / 4
7,469
534
8,647
9,855
4,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
AvoidRockK007
King Arthur
14
2 / 1 / 3
8,404
600
8,336
10,987
6,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
11
1 / 2 / 0
7,180
513
3,715
7,440
3,127
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
TAKlNZ
Bacchus
11
4 / 0 / 3
7,985
570
6,233
12,777
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
voidspaz
Ao Kuang
12
5 / 0 / 2
7,904
565
8,062
12,988
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 3 / 2
6,392
457
5,058
12,379
4,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 2
6,243
446
2,073
10,795
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Sgt Beowulf1692
Gilgamesh
10
2 / 3 / 0
6,031
431
6,107
12,130
5,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
11
1 / 3 / 0
6,595
471
4,390
9,701
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
11
3 / 2 / 2
6,537
467
5,938
8,969
3,668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
15
Kills
8
8
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
5
4
1
L
Mercury
 
Mercury
1
3
2
0.67
W
King Arthur
AvoidRockK007
King Arthur
2
1
3
3.5
W
Hachiman
1
2
0
0.5
L
1
4
2
0.5
L
Gilgamesh
Sgt Beowulf1692
Gilgamesh
2
3
0
0.67
W
Bacchus
TAKlNZ
Bacchus
4
0
3
5.5
L
Freya
1
3
0
0.33
L
Ullr
3
2
2
2
W
Ao Kuang
voidspaz
Ao Kuang
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,993
Damage
23,566
54,047
Taken
53,974
30,419
Mitigated
26,975
19,863
Healing
11,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
8,647
4,445
194
1,618
9,855
4,719
255
0
9,855
0
49,810
L
Mercury
 
Mercury
5,058
2,511
0
1,210
12,379
4,918
0
2,475
9,904
0
40,273
W
King Arthur
AvoidRockK007
King Arthur
8,336
770
0
4,507
10,987
6,621
864
445
10,542
0
52,057
W
Hachiman
3,715
1,510
0
2,078
7,440
3,127
2,946
3,154
4,286
0
38,948
L
2,073
888
0
1,224
10,795
8,660
312
3,510
7,285
0
14,787
L
Gilgamesh
Sgt Beowulf1692
Gilgamesh
6,107
1,469
0
3,488
12,130
5,743
0
2,184
9,946
0
37,022
W
Bacchus
TAKlNZ
Bacchus
6,233
768
0
4,729
12,777
10,704
331
0
12,777
21,347
0
L
Freya
4,390
1,283
0
3,764
9,701
3,986
0
3,138
6,563
43,973
0
L
Ullr
5,938
3,722
0
1,388
8,969
3,668
0
2,988
5,981
0
31,944
W
Ao Kuang
voidspaz
Ao Kuang
8,062
1,517
0
6,737
12,988
5,248
74
791
12,197
40,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,942
Gold Earned
31,798
330
Minions Killed
263
0
Camps Cleared
0
1,318,952
Distance Traveled
1,361,512
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,469
534
64
5
0
248,426
0
L
Mercury
6,392
457
70
5
0
320,881
2
W
King Arthur
8,404
600
90
6
0
237,663
2
W
Hachiman
7,180
513
67
5
0
239,997
5
L
Odin
6,243
446
24
2
0
264,630
0
L
Gilgamesh
6,031
431
56
4
0
249,771
0
W
Bacchus
7,985
570
39
3
0
283,847
2
L
Freya
6,595
471
71
5
0
273,156
2
L
Ullr
6,537
467
42
3
0
253,074
1
W
Ao Kuang
7,904
565
70
5
0
309,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role