Player Matchup

Horus
Horus
DabCoach
Horus
Level 160
God Stats
78W - 21L
1,948 SR
Queue Stats
833W - 271L
1,882 Elo+
Party 2
Gilgamesh
Gilgamesh
ThePoloCaptain
Gilgamesh
Level 149
God Stats
79W - 23L
1,773 SR
Queue Stats
259W - 73L
1,818 Elo+
Party 2
Sol
Sol
smokepenith
Sol
Level 69
God Stats
8W - 2L
1,786 SR
Queue Stats
239W - 62L
1,799 Elo+
Party 2
Team Averages
Level 126
1,836 SR
1,833 Elo+

VS

Team Averages
Level 147
1,553 SR
1,649 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
LDGFish
Hou Yi
Level 126
God Stats
14W - 12L
1,660 SR
Queue Stats
78W - 44L
1,734 Elo+
Solo
Merlin
Merlin
Supers91c
Merlin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 60L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DabCoach
Horus
13
4 / 1 / 8
7,735
774
12,101
10,041
8,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
ThePoloCaptain
Gilgamesh
12
5 / 1 / 5
8,046
805
7,932
11,570
10,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 4 / 4
7,008
701
5,079
6,647
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
1 / 4 / 5
6,618
662
8,849
10,114
3,169
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hou Yi
LDGFish
Hou Yi
12
4 / 3 / 2
7,416
742
6,650
9,283
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Supers91c
Merlin
10
1 / 5 / 1
6,394
639
5,078
9,802
4,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
12
Kills
6
6
Deaths
12
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
4
5
0.88
W
Horus
DabCoach
Horus
4
1
8
8
L
Hou Yi
LDGFish
Hou Yi
4
3
2
1.67
L
Merlin
Supers91c
Merlin
1
5
1
0.3
W
Gilgamesh
ThePoloCaptain
Gilgamesh
5
1
5
7.5
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,112
Damage
20,577
28,258
Taken
29,199
21,560
Mitigated
11,259
7,940
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
8,849
1,182
0
1,795
10,114
3,169
126
2,057
7,779
0
17,614
W
Horus
DabCoach
Horus
12,101
4,465
926
2,613
10,041
8,812
357
2,151
7,890
0
20,389
L
Hou Yi
LDGFish
Hou Yi
6,650
2,562
0
2,683
9,283
3,338
27
1,821
7,340
0
25,686
L
Merlin
Supers91c
Merlin
5,078
510
0
1,491
9,802
4,752
0
1,331
8,237
17,062
0
W
Gilgamesh
ThePoloCaptain
Gilgamesh
7,932
2,025
0
3,347
11,570
10,049
198
2,209
9,361
0
24,062
W
5,079
1,614
0
1,054
6,647
2,699
0
858
5,789
13,355
1,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,789
Gold Earned
20,428
89
Minions Killed
101
4
Camps Cleared
5
521,445
Distance Traveled
479,517
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,618
662
26
3
1
186,833
1
W
Horus
7,735
774
27
3
1
199,703
0
L
Hou Yi
7,416
742
45
5
3
154,478
2
L
Merlin
6,394
639
30
3
1
138,206
1
W
Gilgamesh
8,046
805
38
4
3
199,872
3
W
Sol
7,008
701
24
2
0
121,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role