Player Matchup

Nu Wa
Nu Wa
DEADWAR35237X
Nu Wa
Level 17
God Stats
3W - 3L
1,055 SR
Queue Stats
8W - 9L
1,197 Elo+
Party 1
Ishtar
Ishtar
EternalZayo
Ishtar
Level 68
God Stats
10W - 8L
1,443 SR
Queue Stats
22W - 26L
1,387 Elo+
Party 1
Pele
Pele
LunarRose092
Pele
Level 42
God Stats
16W - 6L
1,582 SR
Queue Stats
61W - 58L
1,383 Elo+
Party 3
Hel
Hel
LxnarBlxssom
Hel
Level 16
God Stats
1W - 0L
1,755 SR
Queue Stats
5W - 5L
1,205 Elo+
Party 3
Baron Samedi
Baron Samedi
MahIuk
Baron Samedi
Level 129
God Stats
11W - 4L
1,552 SR
Queue Stats
30W - 35L
1,378 Elo+
Party 1
Team Averages
Level 54
1,477 SR
1,310 Elo+

VS

Team Averages
Level 65
1,384 SR
1,327 Elo+
Arachne
Arachne
NOT WASCAL
Arachne
Level 28
God Stats
54W - 47L
1,470 SR
Queue Stats
104W - 140L
1,272 Elo+
Party 2
Merlin
Merlin
ProfKILLingJoke
Merlin
Level 49
God Stats
20W - 24L
1,290 SR
Queue Stats
89W - 106L
1,337 Elo+
Party 2
Ishtar
Ishtar
ShadyWolf190
Ishtar
Level 146
God Stats
0W - 3L
1,370 SR
Queue Stats
20W - 23L
1,333 Elo+
Solo
Freya
Freya
VloneDonDada
Freya
Level 66
God Stats
10W - 10L
1,521 SR
Queue Stats
205W - 242L
1,342 Elo+
Party 2
Khepri
Khepri
vast-reach268
Khepri
Level 35
God Stats
1W - 6L
1,267 SR
Queue Stats
25W - 36L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,969
419
4,907
11,750
5,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
14
3 / 2 / 1
8,903
469
8,126
13,100
5,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 1 / 5
9,381
494
11,898
19,426
8,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 3 / 5
9,585
504
13,160
16,178
7,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
MahIuk
Baron Samedi
14
3 / 0 / 7
9,724
512
9,599
11,872
13,781
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
NOT WASCAL
Arachne
11
2 / 3 / 3
7,822
412
5,453
17,701
6,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 4 / 2
9,550
503
12,667
9,956
3,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
11
0 / 5 / 1
7,433
391
5,143
12,809
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 5
8,515
448
19,856
16,185
6,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 1
7,375
388
4,028
10,158
10,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
16
Kills
9
9
Deaths
16
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
W
Ishtar
3
2
1
1.75
W
5
1
5
7.5
W
5
3
5
2.5
W
Baron Samedi
MahIuk
Baron Samedi
3
0
7
6.5
L
Arachne
NOT WASCAL
Arachne
2
3
3
1.17
L
5
4
2
1.5
L
Ishtar
0
5
1
0.1
L
2
3
5
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,690
Damage
47,147
72,326
Taken
66,809
40,298
Mitigated
33,691
33,342
Healing
15,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,907
2,040
0
2,431
11,750
5,027
2,229
8,500
2,590
34,947
0
W
Ishtar
8,126
3,878
0
2,854
13,100
5,390
1,344
4,254
8,740
0
52,006
W
11,898
3,937
0
4,837
19,426
8,537
2,112
7,474
11,396
0
70,476
W
13,160
1,658
5,792
9,701
16,178
7,563
1,024
9,674
5,814
57,793
0
W
Baron Samedi
MahIuk
Baron Samedi
9,599
1,305
2,549
5,178
11,872
13,781
556
4,432
7,235
41,963
0
L
Arachne
NOT WASCAL
Arachne
5,453
3,784
0
4,340
17,701
6,454
0
5,879
11,586
0
41,309
L
12,667
89
0
1,048
9,956
3,764
0
3,098
6,798
69,337
0
L
Ishtar
5,143
2,735
0
2,495
12,809
6,268
0
4,059
8,730
0
56,072
L
19,856
5,534
0
7,060
16,185
6,737
129
9,044
6,617
60,236
0
L
4,028
386
0
567
10,158
10,468
0
4,658
5,412
18,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,562
Gold Earned
40,695
391
Minions Killed
404
0
Camps Cleared
0
1,722,331
Distance Traveled
1,616,773
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,969
419
59
3
0
269,380
0
W
Ishtar
8,903
469
94
5
0
344,361
2
W
Pele
9,381
494
88
5
0
417,209
0
W
Hel
9,585
504
108
6
0
367,768
4
W
Baron Samedi
9,724
512
42
2
0
323,613
1
L
Arachne
7,822
412
59
3
0
417,979
0
L
Merlin
9,550
503
142
7
0
348,545
5
L
Ishtar
7,433
391
84
4
0
263,947
0
L
Freya
8,515
448
94
5
0
314,074
0
L
Khepri
7,375
388
25
1
0
272,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role