Player Matchup

Horus
Horus
Demon sys
Horus
Level 105
God Stats
6W - 6L
1,619 SR
Queue Stats
141W - 165L
1,426 Elo+
Party 2
Sobek
Sobek
LordStreamy
Sobek
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,425 Elo+
Party 2
Neith
Neith
TYB season69
Neith
Level 97
God Stats
1W - 1L
1,715 SR
Queue Stats
93W - 125L
1,433 Elo+
Party 2
Sol
Sol
candypietea
Sol
Level 64
God Stats
1W - 4L
1,327 SR
Queue Stats
55W - 69L
1,382 Elo+
Party 2
Ishtar
Ishtar
dub456
Ishtar
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 165L
1,430 Elo+
Party 2
Team Averages
Level 106
1,532 SR
1,419 Elo+

VS

Team Averages
Level 133
1,670 SR
1,488 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Darth__Mors
King Arthur
Level 148
God Stats
2W - 0L
1,710 SR
Queue Stats
147W - 130L
1,482 Elo+
Party 1
Pele
Pele
Unjustfuture
Pele
Level 139
God Stats
2W - 0L
1,703 SR
Queue Stats
90W - 72L
1,494 Elo+
Party 1
Ishtar
Ishtar
YourEpicness
Ishtar
Level 160
God Stats
9W - 9L
1,780 SR
Queue Stats
134W - 120L
1,517 Elo+
Party 3
Zeus
Zeus
felicianoej
Zeus
Level 66
God Stats
5W - 2L
1,659 SR
Queue Stats
87W - 79L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Demon sys
Horus
15
1 / 5 / 1
9,295
489
10,059
16,233
13,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 1
7,389
389
8,676
19,570
20,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 5 / 0
8,053
424
6,340
11,704
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
0 / 1 / 0
9,107
479
7,355
14,268
6,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ishtar
dub456
Ishtar
15
3 / 5 / 1
9,331
491
12,349
18,571
9,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
4 / 0 / 8
10,286
541
7,548
18,712
19,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Darth__Mors
King Arthur
16
6 / 2 / 4
11,074
583
13,452
20,279
24,205
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 2 / 6
10,097
531
8,637
14,813
6,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
15
4 / 1 / 5
9,290
489
14,851
14,047
6,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
1 / 0 / 4
10,636
560
11,781
6,347
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
5
Kills
19
19
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
4
0
8
8
W
King Arthur
Darth__Mors
King Arthur
6
2
4
4
L
Horus
Demon sys
Horus
1
5
1
0.3
L
0
3
1
0.17
L
1
5
0
0.2
W
4
2
6
3.5
W
Ishtar
4
1
5
6.5
L
0
1
0
0
L
Ishtar
dub456
Ishtar
3
5
1
0.7
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,779
Damage
56,269
80,346
Taken
74,198
56,106
Mitigated
60,079
25,326
Healing
19,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
7,548
1,385
0
4,753
18,712
19,572
149
4,339
14,373
31,225
0
W
King Arthur
Darth__Mors
King Arthur
13,452
972
279
4,744
20,279
24,205
53
694
19,585
0
75,681
L
Horus
Demon sys
Horus
10,059
4,626
503
3,836
16,233
13,021
0
1,627
14,606
0
68,733
L
8,676
1,031
314
4,765
19,570
20,194
102
6,844
12,726
25,302
0
L
6,340
1,714
0
2,418
11,704
6,108
848
1,422
10,282
0
61,436
W
8,637
824
0
3,542
14,813
6,940
1,139
2,748
12,065
0
81,230
W
Ishtar
14,851
9,840
0
4,716
14,047
6,558
642
4,162
9,885
0
71,491
L
7,355
2,228
51
7,167
14,268
6,868
0
6,414
7,854
74,634
8,934
L
Ishtar
dub456
Ishtar
12,349
7,283
0
6,272
18,571
9,915
0
3,022
15,549
0
89,973
W
11,781
669
0
1,250
6,347
2,804
2,067
3,971
2,376
90,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,175
Gold Earned
51,383
500
Minions Killed
532
0
Camps Cleared
0
1,659,281
Distance Traveled
1,928,559
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,286
541
37
2
0
378,433
1
W
King Arthur
11,074
583
123
6
0
386,094
1
L
Horus
9,295
489
120
6
0
333,058
3
L
Sobek
7,389
389
29
2
0
343,769
2
L
Neith
8,053
424
84
4
0
318,186
0
W
Pele
10,097
531
115
6
0
434,457
4
W
Ishtar
9,290
489
107
6
0
355,930
2
L
Sol
9,107
479
146
8
0
325,134
10
L
Ishtar
9,331
491
121
6
0
339,134
5
W
Zeus
10,636
560
150
8
0
373,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role