Player Matchup

Jormungandr
Jormungandr
AZBALLA70
Jormungandr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 22L
1,567 Elo+
Party 1
Medusa
Medusa
BarI3er
Medusa
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 69L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
VENOM5767
Baron Samedi
Level 105
God Stats
3W - 4L
1,457 SR
Queue Stats
43W - 38L
1,538 Elo+
Party 1
Team Averages
Level 104
1,486 SR
1,504 Elo+

VS

Team Averages
Level 93
1,481 SR
1,477 Elo+
Ra
Ra
BarbatosLR
Ra
Level 88
God Stats
2W - 1L
1,708 SR
Queue Stats
36W - 39L
1,434 Elo+
Party 2
Charybdis
Charybdis
MoistPinker
Charybdis
Level 105
God Stats
6W - 7L
1,284 SR
Queue Stats
251W - 274L
1,455 Elo+
Party 2
Thanatos
Thanatos
muskydingle
Thanatos
Level 87
God Stats
8W - 10L
1,451 SR
Queue Stats
132W - 128L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AZBALLA70
Jormungandr
14
9 / 2 / 5
9,042
904
12,340
12,728
9,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
BarI3er
Medusa
12
2 / 1 / 11
7,794
779
8,661
7,433
2,804
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
VENOM5767
Baron Samedi
12
3 / 2 / 8
7,836
784
5,987
8,376
4,134
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,565
657
4,880
9,632
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
MoistPinker
Charybdis
11
4 / 5 / 0
7,551
755
10,621
10,485
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
muskydingle
Thanatos
12
1 / 4 / 2
6,896
690
5,951
10,842
5,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
5
5
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AZBALLA70
Jormungandr
9
2
5
5.75
W
Medusa
BarI3er
Medusa
2
1
11
7.5
L
0
5
3
0.3
L
Charybdis
MoistPinker
Charybdis
4
5
0
0.8
W
Baron Samedi
VENOM5767
Baron Samedi
3
2
8
3.5
L
Thanatos
muskydingle
Thanatos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,988
Damage
21,452
28,537
Taken
30,959
15,973
Mitigated
14,220
8,243
Healing
7,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AZBALLA70
Jormungandr
12,340
4,140
0
3,273
12,728
9,035
768
2,167
10,195
32,376
0
W
Medusa
BarI3er
Medusa
8,661
4,112
0
1,226
7,433
2,804
1,648
1,090
6,283
0
22,057
L
4,880
424
590
761
9,632
4,137
0
7,163
2,469
17,645
0
L
Charybdis
MoistPinker
Charybdis
10,621
6,409
0
2,293
10,485
4,694
433
5,942
4,543
0
22,693
W
Baron Samedi
VENOM5767
Baron Samedi
5,987
342
1,290
2,454
8,376
4,134
509
1,393
6,846
17,116
0
L
Thanatos
muskydingle
Thanatos
5,951
1,271
0
4,109
10,842
5,389
0
5,693
5,149
0
23,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,672
Gold Earned
21,012
105
Minions Killed
110
3
Camps Cleared
6
521,953
Distance Traveled
517,700
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,042
904
52
5
2
185,071
1
W
Medusa
7,794
779
27
3
0
163,439
2
L
Ra
6,565
657
37
4
1
175,893
4
L
Charybdis
7,551
755
34
3
3
157,682
1
W
Baron Samedi
7,836
784
26
3
1
173,443
1
L
Thanatos
6,896
690
39
4
2
184,125
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role