Player Matchup

Cerberus
Cerberus
Big Cr3amMan
Cerberus
Level 64
God Stats
1W - 0L
1,279 SR
Queue Stats
28W - 28L
1,427 Elo+
Party 1
Ra
Ra
King Zyrrik
Ra
Level 106
God Stats
4W - 6L
1,355 SR
Queue Stats
15W - 18L
1,371 Elo+
Party 1
Ishtar
Ishtar
ksideath19
Ishtar
Level 83
God Stats
8W - 5L
1,490 SR
Queue Stats
103W - 96L
1,481 Elo+
Party 1
Team Averages
Level 84
1,375 SR
1,426 Elo+

VS

Team Averages
Level 54
1,350 SR
1,005 Elo+
Cthulhu
Cthulhu
Bigguy4150
Cthulhu
Level 14
God Stats
0W - 1L
1,718 SR
Queue Stats
0W - 11L
928 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Black_Knight71
Ah Muzen Cab
Level 62
God Stats
1W - 6L
1,041 SR
Queue Stats
4W - 22L
1,059 Elo+
Party 2
Sol
Sol
Runesonic
Sol
Level 87
God Stats
3W - 7L
1,290 SR
Queue Stats
4W - 31L
1,028 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Big Cr3amMan
Cerberus
15
1 / 0 / 9
10,873
680
11,618
23,848
23,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
5 / 1 / 5
11,411
713
11,788
12,849
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
ksideath19
Ishtar
15
5 / 2 / 6
10,668
667
16,359
18,201
8,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bigguy4150
Cthulhu
12
0 / 2 / 1
8,541
534
7,278
16,979
18,039
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Black_Knight71
Ah Muzen Cab
13
1 / 7 / 1
9,480
593
16,251
14,680
5,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 2 / 1
10,212
638
18,027
13,603
5,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
3
3
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Big Cr3amMan
Cerberus
1
0
9
5.5
L
Cthulhu
Bigguy4150
Cthulhu
0
2
1
0.25
L
Ah Muzen Cab
Black_Knight71
Ah Muzen Cab
1
7
1
0.21
W
5
1
5
7.5
L
2
2
1
1.25
W
Ishtar
ksideath19
Ishtar
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,765
Damage
41,556
54,898
Taken
45,262
38,118
Mitigated
29,151
30,575
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Big Cr3amMan
Cerberus
11,618
597
1,165
9,671
23,848
23,228
113
8,638
15,210
34,651
0
L
Cthulhu
Bigguy4150
Cthulhu
7,278
606
231
350
16,979
18,039
0
8,719
8,260
15,034
0
L
Ah Muzen Cab
Black_Knight71
Ah Muzen Cab
16,251
5,224
495
2,711
14,680
5,476
0
7,416
7,264
0
48,835
W
11,788
919
6,035
8,968
12,849
6,466
639
6,697
6,152
55,504
0
L
18,027
3,671
0
6,276
13,603
5,636
0
7,698
5,905
48,261
3,492
W
Ishtar
ksideath19
Ishtar
16,359
10,148
852
3,884
18,201
8,424
252
9,011
9,190
0
35,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,952
Gold Earned
28,233
238
Minions Killed
179
6
Camps Cleared
5
908,420
Distance Traveled
819,982
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,873
680
75
5
3
313,513
10
L
Cthulhu
8,541
534
11
1
0
285,478
0
L
Ah Muzen Cab
9,480
593
88
6
1
265,843
5
W
Ra
11,411
713
115
7
1
317,585
1
L
Sol
10,212
638
80
5
4
268,661
0
W
Ishtar
10,668
667
48
3
2
277,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role