Player Matchup

Yu Huang
Yu Huang
BananasWithGuns
Yu Huang
Level 155
God Stats
10W - 10L
1,667 SR
Queue Stats
131W - 113L
1,602 Elo+
Solo
Ishtar
Ishtar
CCharon
Ishtar
Level 156
God Stats
1W - 2L
1,370 SR
Queue Stats
246W - 177L
1,586 Elo+
Party 2
Geb
Geb
Drip Vinci
Geb
Level 149
God Stats
3W - 1L
1,419 SR
Queue Stats
180W - 133L
1,647 Elo+
Party 2
Lancelot
Lancelot
HighKhoality
Lancelot
Level 97
God Stats
4W - 2L
1,512 SR
Queue Stats
41W - 28L
1,646 Elo+
Party 1
Horus
Horus
psymuk
Horus
Level 117
God Stats
25W - 14L
1,674 SR
Queue Stats
32W - 19L
1,731 Elo+
Party 1
Team Averages
Level 135
1,528 SR
1,642 Elo+

VS

Team Averages
Level 134
1,710 SR
1,663 Elo+
Chaac
Chaac
BMagneticFluid
Chaac
Level 109
God Stats
5W - 3L
1,680 SR
Queue Stats
35W - 26L
1,672 Elo+
Party 3
Ishtar
Ishtar
Duffinator
Ishtar
Level 160
God Stats
4W - 5L
1,500 SR
Queue Stats
106W - 73L
1,665 Elo+
Solo
Janus
Janus
Jellow
Janus
Level 138
God Stats
2W - 4L
1,514 SR
Queue Stats
106W - 78L
1,735 Elo+
Party 3
Artio
Artio
QwertyDragoon
Artio
Level 115
God Stats
0W - 3L
1,925 SR
Queue Stats
45W - 50L
1,637 Elo+
Solo
Ne Zha
Ne Zha
stockre
Ne Zha
Level 146
God Stats
1W - 1L
1,928 SR
Queue Stats
189W - 185L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
18
3 / 1 / 12
10,885
726
19,696
10,633
5,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
CCharon
Ishtar
18
2 / 1 / 11
10,823
722
16,031
14,563
7,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 1 / 15
11,008
734
11,784
20,165
23,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
HighKhoality
Lancelot
18
5 / 3 / 13
11,069
738
17,889
18,014
20,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
psymuk
Horus
19
9 / 1 / 11
11,231
749
17,866
17,890
16,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 4
8,768
585
6,927
18,615
17,590
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
Duffinator
Ishtar
17
1 / 2 / 3
10,242
683
15,350
19,437
8,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Jellow
Janus
17
3 / 4 / 3
10,184
679
16,489
11,233
4,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 4 / 5
9,348
623
5,648
22,929
27,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
stockre
Ne Zha
16
3 / 6 / 2
9,625
642
13,317
18,837
9,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
24
21
Kills
7
7
Deaths
21
62
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Yu Huang
3
1
12
9
W
Ishtar
CCharon
Ishtar
2
1
11
7.5
W
2
1
15
9.5
L
Ishtar
Duffinator
Ishtar
1
2
3
1.25
W
Lancelot
HighKhoality
Lancelot
5
3
13
3.83
L
Janus
Jellow
Janus
3
4
3
1.13
L
0
4
5
0.63
W
Horus
psymuk
Horus
9
1
11
14.5
L
Ne Zha
stockre
Ne Zha
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,266
Damage
57,731
81,265
Taken
91,051
73,157
Mitigated
68,268
24,525
Healing
24,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,927
577
1,268
4,812
18,615
17,590
0
6,741
11,699
0
16,382
W
Yu Huang
19,696
1,595
0
250
10,633
5,786
1,248
3,086
7,461
56,136
0
W
Ishtar
CCharon
Ishtar
16,031
10,945
0
5,301
14,563
7,717
2,797
2,168
12,313
0
59,494
W
11,784
1,359
0
2,032
20,165
23,232
0
6,769
13,098
21,395
0
L
Ishtar
Duffinator
Ishtar
15,350
10,765
0
4,179
19,437
8,861
345
8,780
10,379
0
56,668
W
Lancelot
HighKhoality
Lancelot
17,889
2,350
0
1,488
18,014
20,122
20
5,196
12,600
6,303
39,965
L
Janus
Jellow
Janus
16,489
776
0
491
11,233
4,779
0
4,010
7,148
53,775
0
L
5,648
455
4,998
5,924
22,929
27,697
168
8,586
13,874
7,894
0
W
Horus
psymuk
Horus
17,866
7,832
7,962
7,492
17,890
16,300
671
4,048
13,656
0
31,822
L
Ne Zha
stockre
Ne Zha
13,317
2,040
0
2,641
18,837
9,341
541
5,362
13,308
0
34,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,016
Gold Earned
48,167
292
Minions Killed
270
0
Camps Cleared
0
1,576,929
Distance Traveled
1,492,047
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,768
585
22
1
0
295,401
2
W
Yu Huang
10,885
726
87
6
0
299,142
1
W
Ishtar
10,823
722
109
7
0
279,245
1
W
Geb
11,008
734
21
1
0
319,499
0
L
Ishtar
10,242
683
102
7
0
284,041
0
W
Lancelot
11,069
738
53
4
0
326,440
2
L
Janus
10,184
679
108
7
0
322,682
3
L
Artio
9,348
623
3
0
0
315,342
1
W
Horus
11,231
749
22
1
0
352,603
4
L
Ne Zha
9,625
642
35
2
0
274,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role