Player Matchup

Yu Huang
Yu Huang
Gold V
Elite Slav
Yu Huang
Gold V
Level 125
God Stats
1W - 0L
1,330 SR
Queue Stats
8W - 3L
1,777 MMR
Party 2
Geb
Geb
Gold V
NYLD Flacko Jr
Geb
Gold V
Level 115
God Stats
1W - 0L
1,231 SR
Queue Stats
8W - 3L
1,777 MMR
Party 2
Hou Yi
Hou Yi
Gold III
Phase G
Hou Yi
Gold III
Level 133
God Stats
1W - 0L
1,365 SR
Queue Stats
8W - 1L
1,845 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,309 SR
1,799 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,627 SR
1,702 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum II
BigR3dGorila
Ah Muzen Cab
Platinum II
Level 157
God Stats
5W - 1L
1,882 SR
Queue Stats
72W - 63L
2,233 MMR
Party 1
Xing Tian
Xing Tian
Bronze III
Ken Diffy jr
Xing Tian
Bronze III
Level 42
God Stats
4W - 3L
1,500 SR
Queue Stats
77W - 68L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Elite Slav
Yu Huang
14
6 / 2 / 3
9,632
741
10,898
7,650
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 10
9,671
744
5,794
11,668
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Phase G
Hou Yi
14
4 / 1 / 6
9,056
697
12,258
11,292
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
BacchusAtlasChang'eBaron SamediPersephone

VS

Bans
AchillesAresJanusKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 5 / 0
8,354
643
6,689
11,338
5,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
BigR3dGorila
Ah Muzen Cab
13
2 / 4 / 1
8,727
671
11,995
13,596
6,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
Ken Diffy jr
Xing Tian
6
0 / 2 / 0
6,777
521
851
6,179
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
11
Kills
3
3
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
0
0.2
L
Ah Muzen Cab
BigR3dGorila
Ah Muzen Cab
2
4
1
0.63
W
Yu Huang
Elite Slav
Yu Huang
6
2
3
3.75
L
Xing Tian
Ken Diffy jr
Xing Tian
0
2
0
0
W
1
0
10
6
W
Hou Yi
Phase G
Hou Yi
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,950
Damage
19,535
30,610
Taken
31,113
22,778
Mitigated
14,183
7,318
Healing
5,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,689
281
0
946
11,338
5,030
0
5,746
5,312
26,086
0
L
Ah Muzen Cab
BigR3dGorila
Ah Muzen Cab
11,995
4,384
0
3,682
13,596
6,267
0
6,080
7,210
0
38,047
W
Yu Huang
Elite Slav
Yu Huang
10,898
869
0
1,000
7,650
3,622
523
2,657
4,743
33,490
0
L
Xing Tian
Ken Diffy jr
Xing Tian
851
110
170
908
6,179
2,886
0
4,598
1,369
2,166
0
W
5,794
1,745
0
2,646
11,668
14,036
97
2,103
9,283
17,022
0
W
Hou Yi
Phase G
Hou Yi
12,258
8,217
0
3,672
11,292
5,120
627
2,115
8,865
0
46,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,359
Gold Earned
23,858
157
Minions Killed
127
7
Camps Cleared
4
707,949
Distance Traveled
599,556
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,354
643
56
4
4
193,764
3
L
Ah Muzen Cab
8,727
671
63
5
0
224,101
1
W
Yu Huang
9,632
741
81
6
5
226,622
2
L
Xing Tian
6,777
521
8
1
0
181,691
2
W
Geb
9,671
744
20
2
0
260,792
4
W
Hou Yi
9,056
697
56
4
2
220,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role