Player Matchup

Tyr
Tyr
BEAST-BRAYAN-24
Tyr
Level 69
God Stats
0W - 2L
1,126 SR
Queue Stats
32W - 38L
1,437 Elo+
Party 1
He Bo
He Bo
Blaztaz
He Bo
Level 160
God Stats
5W - 5L
1,599 SR
Queue Stats
693W - 717L
1,457 Elo+
Solo
Mercury
Mercury
HerbalBassoon13
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,506 Elo+
Party 2
Thor
Thor
NASH_CRASH
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,329 Elo+
Party 2
Ao Kuang
Ao Kuang
thebeastmexic080
Ao Kuang
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,404 Elo+
Party 1
Team Averages
Level 67
1,445 SR
1,427 Elo+

VS

Team Averages
Level 108
1,447 SR
1,382 Elo+
Chiron
Chiron
DezzyDoee
Chiron
Level 129
God Stats
9W - 5L
1,638 SR
Queue Stats
265W - 269L
1,409 Elo+
Solo
The Morrigan
The Morrigan
GOVsurveillance
The Morrigan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,281 Elo+
Party 3
Hun Batz
Hun Batz
KillaCyco
Hun Batz
Level 142
God Stats
3W - 3L
1,408 SR
Queue Stats
1,040W - 1,061L
1,414 Elo+
Solo
Anubis
Anubis
SiouxprmeKai
Anubis
Level 98
God Stats
1W - 3L
1,182 SR
Queue Stats
373W - 470L
1,330 Elo+
Solo
Tiamat
Tiamat
kenmon
Tiamat
Level 108
God Stats
2W - 1L
1,506 SR
Queue Stats
57W - 53L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 8 / 18
18,962
654
19,185
47,838
85,436
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
Blaztaz
He Bo
20
10 / 11 / 12
18,350
633
28,454
28,532
12,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 17 / 9
16,822
580
19,100
42,872
21,284
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 13 / 12
15,611
538
13,057
37,924
16,707
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 12 / 10
18,945
653
28,564
47,391
24,152
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DezzyDoee
Chiron
20
13 / 4 / 27
20,788
717
42,123
28,512
16,687
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Morrigan
GOVsurveillance
The Morrigan
20
19 / 7 / 19
20,385
703
31,341
23,062
13,601
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
KillaCyco
Hun Batz
20
19 / 15 / 30
22,674
782
62,513
49,920
29,076
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
2
0 / 0 / 0
7,928
273
0
0
0
Tiamat
kenmon
Tiamat
20
9 / 8 / 30
19,817
683
35,904
32,688
28,890
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
166
34
Kills
60
61
Deaths
34
61
Assists
106
Player
Kills
Deaths
Assists
KDA
L
6
8
18
1.88
L
He Bo
Blaztaz
He Bo
10
11
12
1.45
W
Chiron
DezzyDoee
Chiron
13
4
27
6.63
W
The Morrigan
GOVsurveillance
The Morrigan
19
7
19
4.07
L
5
17
9
0.56
W
Hun Batz
KillaCyco
Hun Batz
19
15
30
2.27
L
3
13
12
0.69
W
Anubis
0
0
0
0
W
Tiamat
kenmon
Tiamat
9
8
30
3
L
10
12
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,360
Damage
171,881
204,557
Taken
134,182
159,822
Mitigated
88,254
63,646
Healing
55,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,185
1,276
2,599
15,421
47,838
85,436
1,013
15,396
32,442
1,412
66,806
L
He Bo
Blaztaz
He Bo
28,454
2,928
1,760
3,813
28,532
12,243
489
7,235
21,297
57,303
0
W
Chiron
DezzyDoee
Chiron
42,123
16,515
5,147
14,425
28,512
16,687
5,637
12,745
15,767
0
88,956
W
The Morrigan
GOVsurveillance
The Morrigan
31,341
5,732
1,179
4,096
23,062
13,601
1,837
7,565
15,035
59,501
5,312
L
19,100
7,014
2,927
7,156
42,872
21,284
4,154
15,275
27,597
0
57,047
W
Hun Batz
KillaCyco
Hun Batz
62,513
5,647
2,450
15,291
49,920
29,076
247
24,405
25,515
0
108,253
L
13,057
2,405
1,904
6,484
37,924
16,707
608
11,030
26,894
0
43,175
W
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
kenmon
Tiamat
35,904
4,688
2,495
10,481
32,688
28,890
1,686
13,550
19,138
72,359
0
L
28,564
8,090
5,563
16,019
47,391
24,152
1,809
14,995
32,396
48,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,690
Gold Earned
91,592
272
Minions Killed
289
0
Camps Cleared
0
2,328,956
Distance Traveled
1,857,985
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
18,962
654
73
3
0
511,218
0
L
He Bo
18,350
633
42
1
0
434,962
0
W
Chiron
20,788
717
76
3
0
508,269
0
W
The Morrigan
20,385
703
62
2
0
428,804
0
L
Mercury
16,822
580
70
2
0
482,328
1
W
Hun Batz
22,674
782
76
3
0
422,500
0
L
Thor
15,611
538
50
2
0
440,465
0
W
Anubis
7,928
273
0
0
0
0
0
W
Tiamat
19,817
683
75
3
0
498,412
0
L
Ao Kuang
18,945
653
37
1
0
459,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role