Player Matchup

Ishtar
Ishtar
NuclearHusky
Ishtar
Level 126
God Stats
10W - 5L
1,701 SR
Queue Stats
172W - 115L
1,639 Elo+
Party 2
Lancelot
Lancelot
Spookycatz
Lancelot
Level 124
God Stats
32W - 16L
1,589 SR
Queue Stats
170W - 119L
1,615 Elo+
Party 2
Sol
Sol
myjul
Sol
Level 119
God Stats
7W - 1L
1,500 SR
Queue Stats
147W - 100L
1,609 Elo+
Party 2
Team Averages
Level 123
1,597 SR
1,621 Elo+

VS

Team Averages
Level 69
1,386 SR
1,377 Elo+
Odin
Odin
MorganaHater
Odin
Level 17
God Stats
1W - 2L
1,429 SR
Queue Stats
7W - 15L
1,316 Elo+
Party 1
Olorun
Olorun
ayerhart
Olorun
Level 128
God Stats
7W - 10L
1,612 SR
Queue Stats
394W - 438L
1,457 Elo+
Solo
Ra
Ra
goncla
Ra
Level 63
God Stats
0W - 3L
1,118 SR
Queue Stats
17W - 29L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
3 / 2 / 6
7,379
820
7,716
8,275
3,598
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
Spookycatz
Lancelot
11
5 / 3 / 6
7,568
841
6,334
9,677
6,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
myjul
Sol
12
4 / 0 / 6
7,656
851
9,731
5,966
2,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 3
6,677
742
4,007
9,769
8,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
ayerhart
Olorun
9
1 / 2 / 2
5,863
651
5,546
8,649
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ra
10
2 / 6 / 3
6,627
736
3,588
9,654
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
4
5
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Ishtar
3
2
6
3
W
Lancelot
Spookycatz
Lancelot
5
3
6
2.67
L
Olorun
ayerhart
Olorun
1
2
2
1
L
Ra
2
6
3
0.58
W
Sol
myjul
Sol
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,781
Damage
13,141
23,918
Taken
28,072
12,703
Mitigated
15,736
6,203
Healing
6,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,007
1,178
0
819
9,769
8,361
0
3,130
6,639
0
7,912
W
Ishtar
7,716
5,142
0
2,868
8,275
3,598
744
2,774
5,129
0
27,432
W
Lancelot
Spookycatz
Lancelot
6,334
1,117
176
497
9,677
6,480
34
3,760
5,667
0
15,958
L
Olorun
ayerhart
Olorun
5,546
2,942
609
3,125
8,649
3,594
60
3,492
5,157
17,442
0
L
Ra
3,588
201
371
1,123
9,654
3,781
0
2,268
7,386
17,848
0
W
Sol
myjul
Sol
9,731
3,020
0
2,662
5,966
2,625
2,023
2,327
3,507
28,476
3,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,603
Gold Earned
19,167
106
Minions Killed
69
6
Camps Cleared
2
499,070
Distance Traveled
439,051
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,677
742
8
1
1
159,427
1
W
Ishtar
7,379
820
38
4
4
154,267
3
W
Lancelot
7,568
841
10
1
1
172,683
0
L
Olorun
5,863
651
20
2
1
120,367
1
L
Ra
6,627
736
41
5
0
159,257
1
W
Sol
7,656
851
58
6
1
172,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role