Player Matchup

Ganesha
Ganesha
FlingDaZing
Ganesha
Level 69
God Stats
0W - 4L
1,575 SR
Queue Stats
20W - 15L
1,560 Elo+
Party 3
Gilgamesh
Gilgamesh
cucupr
Gilgamesh
Level 93
God Stats
2W - 3L
1,461 SR
Queue Stats
85W - 105L
1,446 Elo+
Solo
Ishtar
Ishtar
discograndma
Ishtar
Level 94
God Stats
5W - 3L
1,690 SR
Queue Stats
43W - 40L
1,515 Elo+
Party 3
Mulan
Mulan
lilGhetti
Mulan
Level 45
God Stats
20W - 12L
1,673 SR
Queue Stats
42W - 41L
1,514 Elo+
Party 3
Merlin
Merlin
paul5113
Merlin
Level 103
God Stats
0W - 2L
1,265 SR
Queue Stats
14W - 18L
1,412 Elo+
Party 3
Team Averages
Level 81
1,533 SR
1,489 Elo+

VS

Team Averages
Level 71
1,443 SR
1,564 Elo+
Hades
Hades
ChimiChungus69
Hades
Level 108
God Stats
9W - 4L
1,263 SR
Queue Stats
306W - 213L
1,710 Elo+
Party 2
Discordia
Discordia
Kintet
Discordia
Level 47
God Stats
25W - 42L
1,378 SR
Queue Stats
258W - 311L
1,407 Elo+
Party 1
King Arthur
King Arthur
NobleDovah
King Arthur
Level 40
God Stats
1W - 0L
1,266 SR
Queue Stats
106W - 42L
1,736 Elo+
Party 2
Horus
Horus
Puzzlemoare
Horus
Level 14
God Stats
2W - 1L
1,494 SR
Queue Stats
17W - 16L
1,266 Elo+
Party 1
Chronos
Chronos
ThatOutlaw
Chronos
Level 144
God Stats
1W - 0L
1,815 SR
Queue Stats
158W - 84L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FlingDaZing
Ganesha
14
1 / 4 / 6
10,032
372
10,070
24,994
30,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
cucupr
Gilgamesh
16
3 / 9 / 4
10,993
407
12,023
24,457
21,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
17
4 / 7 / 2
11,300
419
18,981
25,467
11,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
lilGhetti
Mulan
18
4 / 5 / 4
11,878
440
14,202
28,693
15,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
paul5113
Merlin
14
1 / 8 / 4
10,065
373
15,952
17,690
7,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 17
15,958
591
24,015
22,369
14,909
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Kintet
Discordia
20
7 / 1 / 9
13,869
514
20,898
14,454
5,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
NobleDovah
King Arthur
15
3 / 5 / 11
11,687
433
11,174
29,284
29,715
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
8 / 6 / 5
14,486
537
16,369
24,382
26,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos
ThatOutlaw
Chronos
20
7 / 1 / 7
16,007
593
23,807
28,815
13,529
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
82
13
Kills
33
33
Deaths
13
20
Assists
49
Player
Kills
Deaths
Assists
KDA
W
8
0
17
16.5
L
Ganesha
FlingDaZing
Ganesha
1
4
6
1
W
Discordia
Kintet
Discordia
7
1
9
11.5
W
King Arthur
NobleDovah
King Arthur
3
5
11
1.7
W
8
6
5
1.75
W
Chronos
ThatOutlaw
Chronos
7
1
7
10.5
L
Gilgamesh
cucupr
Gilgamesh
3
9
4
0.56
L
Ishtar
4
7
2
0.71
L
Mulan
lilGhetti
Mulan
4
5
4
1.2
L
Merlin
paul5113
Merlin
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,228
Damage
96,263
121,301
Taken
119,304
86,985
Mitigated
89,355
24,217
Healing
53,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,015
1,655
1,707
17,805
22,369
14,909
2,339
4,874
16,747
172,126
0
L
Ganesha
FlingDaZing
Ganesha
10,070
1,156
1,000
4,730
24,994
30,888
0
16,596
8,235
33,322
0
W
Discordia
Kintet
Discordia
20,898
1,059
0
6,399
14,454
5,179
3,399
4,851
8,355
100,393
0
W
King Arthur
NobleDovah
King Arthur
11,174
1,275
0
1,677
29,284
29,715
371
12,002
16,468
0
33,663
W
16,369
7,843
2,076
7,696
24,382
26,023
1,376
2,734
21,149
0
79,047
W
Chronos
ThatOutlaw
Chronos
23,807
12,829
0
16,146
28,815
13,529
6,363
5,329
23,330
200,029
0
L
Gilgamesh
cucupr
Gilgamesh
12,023
3,289
0
3,334
24,457
21,497
696
7,832
15,681
0
67,097
L
Ishtar
18,981
10,201
0
4,124
25,467
11,324
336
17,795
7,602
0
99,112
L
Mulan
lilGhetti
Mulan
14,202
1,611
0
10,521
28,693
15,909
0
13,639
14,921
0
103,298
L
Merlin
paul5113
Merlin
15,952
1,523
0
508
17,690
7,367
684
13,262
4,428
60,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,268
Gold Earned
72,007
483
Minions Killed
760
0
Camps Cleared
0
2,284,888
Distance Traveled
2,614,817
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
15,958
591
216
8
0
578,600
3
L
Ganesha
10,032
372
14
1
0
467,353
9
W
Discordia
13,869
514
148
5
0
538,091
1
W
King Arthur
11,687
433
49
2
0
522,798
12
W
Horus
14,486
537
113
4
0
496,007
2
W
Chronos
16,007
593
234
9
0
479,321
3
L
Gilgamesh
10,993
407
98
4
0
370,599
1
L
Ishtar
11,300
419
129
5
0
474,921
3
L
Mulan
11,878
440
135
5
0
526,533
4
L
Merlin
10,065
373
107
4
0
445,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role