Player Matchup

Ares
Ares
Extremelyawake
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,469 Elo+
Party 1
Geb
Geb
Lastdeath721
Geb
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,509 Elo+
Party 1
Hades
Hades
MekaMoonPrincess
Hades
Level 109
God Stats
2W - 1L
1,680 SR
Queue Stats
48W - 60L
1,354 Elo+
Solo
Raijin
Raijin
Monster01129
Raijin
Level 114
God Stats
0W - 1L
1,272 SR
Queue Stats
23W - 33L
1,394 Elo+
Party 1
Thor
Thor
XxDragoneelxX
Thor
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 32L
1,451 Elo+
Party 1
Team Averages
Level 114
1,490 SR
1,436 Elo+

VS

Team Averages
Level 65
1,660 SR
1,461 Elo+
Merlin
Merlin
D95Avalos
Merlin
Level 65
God Stats
3W - 1L
1,801 SR
Queue Stats
88W - 98L
1,436 Elo+
Solo
Artio
Artio
HerbalBassoon13
Artio
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,698 Elo+
Party 2
Hera
Hera
KillaCyco
Hera
Level 142
God Stats
24W - 11L
1,761 SR
Queue Stats
1,040W - 1,061L
1,411 Elo+
Solo
Janus
Janus
NASH_CRASH
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,307 Elo+
Party 2
Erlang Shen
Erlang Shen
OneCoolGatto
Erlang Shen
Level 69
God Stats
3W - 0L
1,736 SR
Queue Stats
130W - 153L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 17
10,395
693
15,494
30,800
40,376
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 4 / 18
9,791
653
8,117
19,663
27,695
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
7 / 4 / 8
10,256
684
15,758
19,053
15,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
19
9 / 5 / 11
11,173
745
24,235
17,204
10,164
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 10 / 11
10,708
714
17,683
21,102
13,023
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D95Avalos
Merlin
17
5 / 8 / 15
11,400
760
16,275
14,469
6,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
3 / 5 / 12
11,263
751
9,725
36,667
35,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
20
9 / 4 / 12
12,845
856
27,618
14,359
6,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
19
4 / 5 / 14
11,489
766
13,823
12,284
5,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
OneCoolGatto
Erlang Shen
19
7 / 7 / 11
12,436
829
20,801
25,782
22,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
92
29
Kills
28
29
Deaths
29
65
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Merlin
D95Avalos
Merlin
5
8
15
1.56
L
4
6
17
2.08
W
3
5
12
1.8
W
Hera
9
4
12
3.75
L
2
4
18
2.75
L
7
4
8
2.75
L
Raijin
9
5
11
2.9
W
Janus
4
5
14
2.2
W
Erlang Shen
OneCoolGatto
Erlang Shen
7
7
11
1.79
L
7
10
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,287
Damage
88,242
107,822
Taken
103,561
106,491
Mitigated
77,612
39,060
Healing
39,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
D95Avalos
Merlin
16,275
1,468
997
699
14,469
6,416
2,512
9,319
5,150
27,268
0
L
15,494
827
1,377
8,024
30,800
40,376
143
15,635
15,165
20,300
0
W
9,725
538
3,160
17,347
36,667
35,933
389
21,900
14,767
22,716
0
W
Hera
27,618
7,958
1,489
3,296
14,359
6,744
1,991
8,151
6,208
59,094
0
L
8,117
1,234
1,351
3,358
19,663
27,695
135
13,510
6,153
15,995
0
L
15,758
2,918
3,834
8,513
19,053
15,233
297
13,569
5,484
28,903
0
L
Raijin
24,235
4,967
3,200
5,370
17,204
10,164
281
11,594
5,610
54,896
0
W
Janus
13,823
1,917
348
1,343
12,284
5,561
694
9,639
2,645
22,407
0
W
Erlang Shen
OneCoolGatto
Erlang Shen
20,801
12,086
2,873
7,781
25,782
22,958
1,096
14,595
11,187
0
28,209
L
17,683
7,030
2,325
1,708
21,102
13,023
0
13,133
7,969
0
27,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,323
Gold Earned
59,433
111
Minions Killed
131
0
Camps Cleared
0
1,271,395
Distance Traveled
1,322,141
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,400
760
21
1
0
232,183
0
L
Ares
10,395
693
8
1
0
263,684
2
W
Artio
11,263
751
15
1
0
297,578
1
W
Hera
12,845
856
54
4
0
272,212
0
L
Geb
9,791
653
11
1
0
275,656
1
L
Hades
10,256
684
33
2
0
268,361
0
L
Raijin
11,173
745
44
3
0
234,290
0
W
Janus
11,489
766
31
2
0
258,582
1
W
Erlang Shen
12,436
829
10
1
0
261,586
0
L
Thor
10,708
714
15
1
0
229,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role