Player Matchup

Thoth
Thoth
ALEXANDRELGX
Thoth
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 20L
1,367 Elo+
Solo
Sun Wukong
Sun Wukong
BaRockedYoMomma
Sun Wukong
Level 111
God Stats
16W - 12L
1,573 SR
Queue Stats
194W - 143L
1,582 Elo+
Party 2
Atlas
Atlas
Chimplicous
Atlas
Level 127
God Stats
22W - 18L
1,265 SR
Queue Stats
373W - 293L
1,546 Elo+
Party 2
Thanatos
Thanatos
LordOakIron
Thanatos
Level 68
God Stats
44W - 38L
1,502 SR
Queue Stats
377W - 293L
1,536 Elo+
Party 2
Neith
Neith
edsqueesquee
Neith
Level 59
God Stats
3W - 7L
1,597 SR
Queue Stats
7W - 15L
1,559 Elo+
Solo
Team Averages
Level 102
1,488 SR
1,518 Elo+

VS

Team Averages
Level 45
1,537 SR
1,586 Elo+
Odin
Odin
BruciferX
Odin
Level 46
God Stats
18W - 10L
1,548 SR
Queue Stats
31W - 19L
1,519 Elo+
Party 1
Merlin
Merlin
IEFireball
Merlin
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 7L
1,841 Elo+
Party 1
Cthulhu
Cthulhu
Samuelscorpion
Cthulhu
Level 42
God Stats
10W - 5L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Vikcini
Sun Wukong
Level 18
God Stats
17W - 11L
1,538 SR
Queue Stats
18W - 11L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
luckdragon13
Danzaburou
Level 79
God Stats
26W - 17L
1,599 SR
Queue Stats
31W - 19L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
9,888
989
10,138
16,279
7,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
BaRockedYoMomma
Sun Wukong
15
2 / 4 / 5
10,216
1,022
13,291
14,629
12,644
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 1 / 6
10,737
1,074
8,920
20,815
29,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
LordOakIron
Thanatos
15
6 / 2 / 2
11,233
1,123
11,706
12,966
6,613
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 6 / 4
9,624
962
12,385
20,475
10,256
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

164

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
2 / 1 / 15
10,709
1,071
14,745
14,296
11,147
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
IEFireball
Merlin
16
4 / 0 / 9
10,711
1,071
18,042
5,350
2,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 2 / 11
12,009
1,201
21,134
13,451
7,462
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Vikcini
Sun Wukong
17
7 / 5 / 10
11,418
1,142
14,948
16,837
13,629
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
luckdragon13
Danzaburou
16
0 / 1 / 11
10,566
1,057
11,256
11,660
5,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
75
9
Kills
19
19
Deaths
9
21
Assists
56
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Sun Wukong
BaRockedYoMomma
Sun Wukong
2
4
5
1.13
W
Odin
2
1
15
9.5
L
0
1
6
3
W
Merlin
IEFireball
Merlin
4
0
9
8.5
L
Thanatos
LordOakIron
Thanatos
6
2
2
3.5
W
6
2
11
5.75
W
Sun Wukong
Vikcini
Sun Wukong
7
5
10
2.4
L
0
6
4
0.33
W
Danzaburou
luckdragon13
Danzaburou
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,440
Damage
80,125
85,164
Taken
61,594
66,883
Mitigated
40,231
10,745
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,138
1,079
345
102
16,279
7,546
0
7,336
8,943
26,234
0
L
Sun Wukong
BaRockedYoMomma
Sun Wukong
13,291
1,531
0
2,520
14,629
12,644
0
6,750
7,879
0
30,310
W
Odin
14,745
2,638
1,185
3,238
14,296
11,147
0
3,281
11,015
0
19,793
L
8,920
3,574
0
1,086
20,815
29,824
0
12,530
8,285
20,460
0
W
Merlin
IEFireball
Merlin
18,042
912
0
0
5,350
2,389
0
1,907
3,443
40,615
0
L
Thanatos
LordOakIron
Thanatos
11,706
1,372
0
5,848
12,966
6,613
0
3,741
9,225
0
28,598
W
21,134
970
1,385
0
13,451
7,462
0
4,150
9,301
30,623
0
W
Sun Wukong
Vikcini
Sun Wukong
14,948
3,080
111
3,414
16,837
13,629
0
5,484
11,213
0
32,756
L
12,385
5,102
0
844
20,475
10,256
0
8,819
11,656
0
32,824
W
Danzaburou
luckdragon13
Danzaburou
11,256
4,696
856
2,075
11,660
5,604
0
4,236
7,424
0
42,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,698
Gold Earned
55,413
201
Minions Killed
202
3
Camps Cleared
8
968,687
Distance Traveled
1,009,265
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,888
989
36
4
2
185,961
0
L
Sun Wukong
10,216
1,022
42
4
1
211,326
0
W
Odin
10,709
1,071
17
2
1
221,085
0
L
Atlas
10,737
1,074
31
3
0
180,059
0
W
Merlin
10,711
1,071
50
5
1
203,307
0
L
Thanatos
11,233
1,123
39
4
0
215,557
1
W
Cthulhu
12,009
1,201
21
2
1
213,060
2
W
Sun Wukong
11,418
1,142
36
4
2
195,394
0
L
Neith
9,624
962
53
5
0
175,784
1
W
Danzaburou
10,566
1,057
78
8
3
176,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role