Player Matchup

Guan Yu
Guan Yu
Cataclysmqt
Guan Yu
Level 49
God Stats
6W - 1L
1,636 SR
Queue Stats
28W - 22L
1,505 Elo+
Party 1
Skadi
Skadi
MildlyVerbal
Skadi
Level 149
God Stats
1W - 0L
1,382 SR
Queue Stats
46W - 34L
1,630 Elo+
Party 1
Ishtar
Ishtar
UppaWhtTrsh
Ishtar
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 162L
1,392 Elo+
Solo
Sol
Sol
WhisterWhy
Sol
Level 141
God Stats
3W - 3L
1,605 SR
Queue Stats
55W - 55L
1,598 Elo+
Party 1
Hades
Hades
Yoko-Arika115
Hades
Level 81
God Stats
6W - 5L
1,591 SR
Queue Stats
196W - 220L
1,455 Elo+
Solo
Team Averages
Level 112
1,543 SR
1,516 Elo+

VS

Team Averages
Level 77
1,497 SR
1,518 Elo+
Nemesis
Nemesis
DerpMouse
Nemesis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,686 Elo+
Party 3
Ares
Ares
Ensacco
Ares
Level 28
God Stats
0W - 2L
1,298 SR
Queue Stats
55W - 63L
1,435 Elo+
Party 2
Scylla
Scylla
LOVEROFJUICE
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Olorun
Olorun
LorraVee
Olorun
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 45L
1,532 Elo+
Party 2
Osiris
Osiris
prophettttttttt
Osiris
Level 95
God Stats
2W - 2L
1,686 SR
Queue Stats
94W - 115L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cataclysmqt
Guan Yu
10
3 / 1 / 2
6,364
579
3,612
9,733
5,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
0 / 0 / 0
6,436
585
5,757
3,815
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ishtar
2
0 / 0 / 0
3,898
354
0
0
0
12
2 / 0 / 1
7,167
652
6,929
8,244
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
5 / 2 / 3
6,928
630
9,345
9,802
5,038
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DerpMouse
Nemesis
9
1 / 1 / 0
5,294
481
4,911
10,268
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Ensacco
Ares
8
1 / 2 / 0
5,092
463
3,305
12,196
7,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
7
0 / 6 / 1
4,416
401
1,900
7,508
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
LorraVee
Olorun
10
0 / 0 / 0
5,249
477
2,624
6,405
2,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 1 / 0
3,876
352
1,152
3,014
1,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
2
3
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cataclysmqt
Guan Yu
3
1
2
4
L
Nemesis
DerpMouse
Nemesis
1
1
0
1
L
Ares
Ensacco
Ares
1
2
0
0.5
L
Scylla
0
6
1
0.08
L
Olorun
LorraVee
Olorun
0
0
0
0
W
0
0
0
0
W
Ishtar
0
0
0
0
W
2
0
1
2.5
W
5
2
3
3.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,643
Damage
13,892
31,594
Taken
39,391
14,885
Mitigated
17,386
17,081
Healing
11,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cataclysmqt
Guan Yu
3,612
479
298
3,660
9,733
5,869
0
2,762
6,971
0
20,792
L
Nemesis
DerpMouse
Nemesis
4,911
3,005
0
1,292
10,268
3,795
0
4,424
5,844
0
38,429
L
Ares
Ensacco
Ares
3,305
30
915
3,029
12,196
7,438
0
5,742
6,454
16,687
0
L
Scylla
1,900
698
0
250
7,508
2,582
0
4,660
2,848
15,013
0
L
Olorun
LorraVee
Olorun
2,624
968
560
4,306
6,405
2,083
0
0
6,405
38,840
0
W
5,757
2,296
0
750
3,815
1,294
528
1,334
2,481
0
51,337
W
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
6,929
2,417
0
5,959
8,244
2,684
3,278
1,225
7,019
55,858
0
W
9,345
1,373
427
5,987
9,802
5,038
1,153
2,508
7,294
37,442
0
L
1,152
332
0
1,641
3,014
1,488
0
1,448
1,566
0
9,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,793
Gold Earned
23,927
279
Minions Killed
175
0
Camps Cleared
0
794,655
Distance Traveled
850,552
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,364
579
39
4
0
224,582
3
L
Nemesis
5,294
481
60
5
0
218,213
2
L
Ares
5,092
463
25
2
0
200,865
2
L
Scylla
4,416
401
15
1
0
177,933
0
L
Olorun
5,249
477
63
6
0
182,992
4
W
Skadi
6,436
585
86
8
0
197,947
3
W
Ishtar
3,898
354
0
0
0
0
0
W
Sol
7,167
652
99
9
0
187,616
3
W
Hades
6,928
630
55
5
0
184,510
0
L
Osiris
3,876
352
12
1
0
70,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role