Player Matchup

Baron Samedi
Baron Samedi
AgentSnuggles007
Baron Samedi
Level 37
God Stats
43W - 50L
1,508 SR
Queue Stats
242W - 264L
1,466 Elo+
Party 3
Neith
Neith
Sheepface
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Hera
Hera
Thehawk20
Hera
Level 124
God Stats
7W - 3L
1,759 SR
Queue Stats
338W - 346L
1,499 Elo+
Party 3
Thor
Thor
Zrill
Thor
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
47W - 70L
1,308 Elo+
Party 3
Chaac
Chaac
fretfret
Chaac
Level 27
God Stats
10W - 7L
1,703 SR
Queue Stats
51W - 58L
1,539 Elo+
Party 3
Team Averages
Level 47
1,594 SR
1,462 Elo+

VS

Team Averages
Level 82
1,548 SR
1,480 Elo+
Heimdallr
Heimdallr
BolandCG
Heimdallr
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 52L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
DomePiece1111
Cthulhu
Level 47
God Stats
7W - 3L
1,532 SR
Queue Stats
49W - 45L
1,519 Elo+
Party 1
Ra
Ra
MeadosDeTai
Ra
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 105L
1,372 Elo+
Party 2
Hun Batz
Hun Batz
MeadosdeStorm
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 96L
1,445 Elo+
Party 2
Susano
Susano
PeroQueMierda
Susano
Level 39
God Stats
2W - 1L
1,709 SR
Queue Stats
55W - 34L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AgentSnuggles007
Baron Samedi
11
2 / 2 / 0
6,953
535
4,255
7,449
3,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Sheepface
Neith
10
1 / 3 / 3
6,125
471
8,182
6,366
2,903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
11
0 / 3 / 0
6,983
537
5,304
6,362
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
Zrill
Thor
8
0 / 5 / 1
5,512
424
2,489
11,108
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
fretfret
Chaac
9
4 / 3 / 1
6,507
501
7,285
11,254
8,960
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BolandCG
Heimdallr
11
2 / 2 / 2
6,079
468
4,779
8,772
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
11
1 / 1 / 2
6,845
527
4,855
9,288
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 1 / 4
6,955
535
3,857
6,585
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
MeadosdeStorm
Hun Batz
12
3 / 1 / 6
7,019
540
5,690
9,138
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
8 / 2 / 2
7,591
584
8,907
10,371
4,707
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
16
16
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AgentSnuggles007
Baron Samedi
2
2
0
1
W
Heimdallr
BolandCG
Heimdallr
2
2
2
1.5
W
Cthulhu
1
1
2
2
W
2
1
4
4
W
Hun Batz
MeadosdeStorm
Hun Batz
3
1
6
6
W
8
2
2
4.5
L
Neith
Sheepface
Neith
1
3
3
0.83
L
Hera
0
3
0
0
L
Thor
Zrill
Thor
0
5
1
0.1
L
Chaac
fretfret
Chaac
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,515
Damage
28,088
42,539
Taken
44,154
22,119
Mitigated
22,117
13,369
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AgentSnuggles007
Baron Samedi
4,255
622
316
3,541
7,449
3,596
732
0
7,449
37,552
0
W
Heimdallr
BolandCG
Heimdallr
4,779
2,628
0
3,343
8,772
3,608
933
100
8,672
0
36,991
W
Cthulhu
4,855
907
307
2,251
9,288
7,179
189
0
9,288
24,096
0
W
3,857
669
152
1,064
6,585
2,927
0
3,966
2,619
51,690
0
W
Hun Batz
MeadosdeStorm
Hun Batz
5,690
1,614
0
4,227
9,138
3,696
0
1,937
7,201
0
49,341
W
8,907
1,536
0
1,789
10,371
4,707
0
3,556
6,815
0
38,806
L
Neith
Sheepface
Neith
8,182
3,638
0
1,382
6,366
2,903
0
1,960
4,406
0
29,055
L
Hera
5,304
1,735
0
1,628
6,362
2,543
0
2,009
4,353
59,217
0
L
Thor
Zrill
Thor
2,489
778
0
3,294
11,108
4,117
0
942
10,166
0
27,748
L
Chaac
fretfret
Chaac
7,285
2,170
90
3,118
11,254
8,960
0
3,801
7,453
0
26,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,080
Gold Earned
34,489
321
Minions Killed
341
0
Camps Cleared
0
1,241,235
Distance Traveled
1,283,437
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,953
535
76
6
0
223,842
4
W
Heimdallr
6,079
468
68
5
0
207,322
2
W
Cthulhu
6,845
527
35
3
0
247,868
0
W
Ra
6,955
535
87
7
0
248,107
0
W
Hun Batz
7,019
540
89
7
0
319,163
1
W
Susano
7,591
584
62
5
0
260,977
0
L
Neith
6,125
471
40
3
0
247,938
2
L
Hera
6,983
537
114
9
0
236,544
4
L
Thor
5,512
424
54
4
0
246,339
3
L
Chaac
6,507
501
37
3
0
286,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role