Player Matchup

Cu Chulainn
Cu Chulainn
Ideafix07
Cu Chulainn
Level 149
God Stats
1W - 4L
1,288 SR
Queue Stats
157W - 143L
1,515 Elo+
Solo
Bellona
Bellona
JustRenan
Bellona
Level 146
God Stats
0W - 1L
1,612 SR
Queue Stats
5W - 15L
1,274 Elo+
Party 2
Rama
Rama
ManuPa
Rama
Level 146
God Stats
0W - 2L
1,286 SR
Queue Stats
61W - 68L
1,489 Elo+
Solo
Cerberus
Cerberus
N0RMECY
Cerberus
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 170L
1,423 Elo+
Solo
Cupid
Cupid
NickIsFree
Cupid
Level 59
God Stats
0W - 1L
1,468 SR
Queue Stats
1W - 6L
1,150 Elo+
Party 2
Team Averages
Level 128
1,431 SR
1,370 Elo+

VS

Team Averages
Level 141
1,546 SR
1,506 Elo+
Achilles
Achilles
Crimsomowl
Achilles
Level 129
God Stats
1W - 2L
1,532 SR
Queue Stats
94W - 96L
1,458 Elo+
Party 1
Xing Tian
Xing Tian
FantoxeSlayer
Xing Tian
Level 144
God Stats
2W - 1L
1,549 SR
Queue Stats
74W - 76L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
H1RoBen
Baron Samedi
Level 127
God Stats
3W - 2L
1,362 SR
Queue Stats
398W - 353L
1,512 Elo+
Solo
Kukulkan
Kukulkan
Unsaited
Kukulkan
Level 159
God Stats
1W - 0L
1,734 SR
Queue Stats
50W - 50L
1,484 Elo+
Party 1
He Bo
He Bo
raphodase
He Bo
Level 146
God Stats
3W - 2L
1,556 SR
Queue Stats
172W - 163L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ideafix07
Cu Chulainn
16
0 / 5 / 7
9,615
641
16,669
25,573
22,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
JustRenan
Bellona
19
4 / 4 / 9
11,387
759
11,993
16,689
18,167
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
ManuPa
Rama
15
4 / 5 / 6
10,401
693
19,546
14,790
6,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
N0RMECY
Cerberus
16
1 / 5 / 12
9,828
655
8,860
19,901
19,346
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
17
5 / 5 / 5
10,929
729
16,186
13,708
6,637
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Crimsomowl
Achilles
19
6 / 3 / 11
11,917
794
13,756
26,822
48,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
FantoxeSlayer
Xing Tian
18
2 / 2 / 18
11,567
771
9,003
24,715
39,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
H1RoBen
Baron Samedi
19
6 / 2 / 16
12,343
823
19,346
16,523
12,029
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Unsaited
Kukulkan
20
7 / 2 / 12
12,214
814
18,989
12,818
8,136
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
raphodase
He Bo
13
2 / 5 / 9
9,821
655
5,746
8,272
3,749
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
89
14
Kills
23
24
Deaths
14
39
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Achilles
Crimsomowl
Achilles
6
3
11
3.83
W
Xing Tian
FantoxeSlayer
Xing Tian
2
2
18
5.5
W
Baron Samedi
H1RoBen
Baron Samedi
6
2
16
7
L
Cu Chulainn
Ideafix07
Cu Chulainn
0
5
7
0.7
L
Bellona
JustRenan
Bellona
4
4
9
2.13
L
Rama
ManuPa
Rama
4
5
6
1.4
L
Cerberus
N0RMECY
Cerberus
1
5
12
1.4
L
Cupid
5
5
5
1.5
W
Kukulkan
Unsaited
Kukulkan
7
2
12
6.5
W
He Bo
raphodase
He Bo
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,254
Damage
66,840
90,661
Taken
89,150
73,798
Mitigated
111,646
31,073
Healing
35,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Crimsomowl
Achilles
13,756
1,932
4,466
5,733
26,822
48,327
663
2,177
24,645
0
23,067
W
Xing Tian
FantoxeSlayer
Xing Tian
9,003
691
454
3,430
24,715
39,405
1,285
1,433
23,282
16,589
0
W
Baron Samedi
H1RoBen
Baron Samedi
19,346
1,587
8,795
5,083
16,523
12,029
2,584
2,331
14,192
30,145
0
L
Cu Chulainn
Ideafix07
Cu Chulainn
16,669
3,862
0
7,557
25,573
22,947
36
14,007
11,566
0
38,382
L
Bellona
JustRenan
Bellona
11,993
1,794
1,567
2,294
16,689
18,167
728
10,851
5,838
164
26,778
L
Rama
ManuPa
Rama
19,546
13,906
1,831
3,978
14,790
6,701
2,881
10,158
4,632
0
29,216
L
Cerberus
N0RMECY
Cerberus
8,860
359
2,200
6,667
19,901
19,346
95
8,961
10,940
17,129
0
L
Cupid
16,186
7,530
2,086
2,893
13,708
6,637
1,885
9,107
4,601
0
32,817
W
Kukulkan
Unsaited
Kukulkan
18,989
1,845
4,608
3,406
12,818
8,136
3,055
1,845
10,973
65,408
0
W
He Bo
raphodase
He Bo
5,746
246
0
0
8,272
3,749
86
1,192
7,080
13,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,160
Gold Earned
57,862
168
Minions Killed
159
0
Camps Cleared
0
1,358,667
Distance Traveled
1,452,418
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,917
794
17
1
0
317,332
1
W
Xing Tian
11,567
771
8
1
0
322,415
1
W
Baron Samedi
12,343
823
22
1
0
295,261
0
L
Cu Chulainn
9,615
641
32
2
0
295,282
1
L
Bellona
11,387
759
34
2
0
297,380
0
L
Rama
10,401
693
29
2
0
237,990
0
L
Cerberus
9,828
655
23
2
0
276,746
1
L
Cupid
10,929
729
50
3
0
251,269
0
W
Kukulkan
12,214
814
97
6
0
305,701
4
W
He Bo
9,821
655
15
1
0
211,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role