Player Matchup

Khepri
Khepri
 
Khepri
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Crestroxs
Izanami
Level 64
God Stats
8W - 5L
1,492 SR
Queue Stats
25W - 30L
1,267 Elo+
Party 1
Hercules
Hercules
Ethive
Hercules
Level 68
God Stats
9W - 8L
1,362 SR
Queue Stats
26W - 40L
1,258 Elo+
Party 1
Chaac
Chaac
I Boyer I
Chaac
Level 25
God Stats
5W - 7L
1,392 SR
Queue Stats
5W - 8L
1,236 Elo+
Party 1
Chronos
Chronos
TangibILe
Chronos
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 32L
1,248 Elo+
Party 1
Team Averages
Level 51
1,449 SR
1,302 Elo+

VS

Team Averages
Level 79
1,394 SR
1,257 Elo+
Sol
Sol
EP_SACKBOY
Sol
Level 100
God Stats
4W - 14L
1,334 SR
Queue Stats
155W - 194L
1,215 Elo+
Solo
Chaac
Chaac
Gnarlface
Chaac
Level 118
God Stats
33W - 43L
1,371 SR
Queue Stats
533W - 574L
1,307 Elo+
Solo
Cu Chulainn
Cu Chulainn
The Rick Vice
Cu Chulainn
Level 73
God Stats
2W - 4L
1,487 SR
Queue Stats
17W - 36L
1,233 Elo+
Solo
Thanatos
Thanatos
WenchFlower
Thanatos
Level 56
God Stats
51W - 60L
1,387 SR
Queue Stats
143W - 170L
1,272 Elo+
Solo
Hera
Hera
almightyaxel1
Hera
Level 49
God Stats
3W - 4L
1,391 SR
Queue Stats
183W - 214L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
1 / 0 / 13
11,656
486
7,775
14,388
20,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Crestroxs
Izanami
20
11 / 0 / 4
14,108
588
17,755
15,070
8,636
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Ethive
Hercules
20
9 / 0 / 4
13,068
545
16,592
24,062
15,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
I Boyer I
Chaac
18
1 / 1 / 2
11,076
462
11,380
17,297
19,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chronos
TangibILe
Chronos
18
3 / 0 / 8
11,567
482
13,520
11,344
6,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 0
9,853
411
8,760
21,461
9,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Gnarlface
Chaac
11
0 / 3 / 0
8,509
355
3,322
11,959
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
The Rick Vice
Cu Chulainn
18
0 / 3 / 1
10,977
457
12,509
23,995
29,370
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
WenchFlower
Thanatos
16
0 / 3 / 1
10,480
437
6,344
21,574
12,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
1 / 8 / 0
9,931
414
12,432
16,523
7,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
25
Kills
1
1
Deaths
25
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
13
7.5
W
Izanami
Crestroxs
Izanami
11
0
4
13
L
0
8
0
0
W
Hercules
Ethive
Hercules
9
0
4
11
L
Chaac
Gnarlface
Chaac
0
3
0
0
W
Chaac
I Boyer I
Chaac
1
1
2
2
W
Chronos
TangibILe
Chronos
3
0
8
7
L
Cu Chulainn
The Rick Vice
Cu Chulainn
0
3
1
0.17
L
Thanatos
WenchFlower
Thanatos
0
3
1
0.17
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,022
Damage
43,367
82,161
Taken
95,512
71,021
Mitigated
66,255
27,755
Healing
29,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
7,775
977
894
3,517
14,388
20,469
1,746
3,496
10,756
48,261
0
W
Izanami
Crestroxs
Izanami
17,755
13,829
0
6,193
15,070
8,636
5,452
7,389
7,568
0
145,415
L
8,760
3,173
190
6,144
21,461
9,369
434
4,094
17,320
69,454
10,767
W
Hercules
Ethive
Hercules
16,592
4,991
0
6,507
24,062
15,448
1,775
2,821
21,241
0
132,542
L
Chaac
Gnarlface
Chaac
3,322
109
108
4,559
11,959
8,059
0
3,718
8,241
0
40,853
W
Chaac
I Boyer I
Chaac
11,380
2,432
0
6,489
17,297
19,855
3,401
1,552
15,745
0
81,065
W
Chronos
TangibILe
Chronos
13,520
3,562
337
3,818
11,344
6,613
2,967
5,050
6,166
81,560
0
L
Cu Chulainn
The Rick Vice
Cu Chulainn
12,509
3,003
0
2,360
23,995
29,370
1,110
3,462
19,101
0
81,936
L
Thanatos
WenchFlower
Thanatos
6,344
1,709
0
14,835
21,574
12,269
0
3,259
18,282
0
100,955
L
12,432
2,555
111
1,057
16,523
7,188
228
6,762
9,761
70,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,475
Gold Earned
49,750
708
Minions Killed
580
0
Camps Cleared
0
2,436,200
Distance Traveled
1,808,113
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,656
486
61
3
0
476,496
1
W
Izanami
14,108
588
232
10
0
477,023
0
L
Sol
9,853
411
126
5
0
347,708
1
W
Hercules
13,068
545
175
7
0
563,211
2
L
Chaac
8,509
355
60
3
0
214,940
0
W
Chaac
11,076
462
122
5
0
470,848
0
W
Chronos
11,567
482
118
5
0
448,622
1
L
Cu Chulainn
10,977
457
124
5
0
415,801
0
L
Thanatos
10,480
437
155
6
0
459,932
5
L
Hera
9,931
414
115
5
0
369,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role