Player Matchup

Kali
Kali
Gold V
 
Kali
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
Crush1230
Guan Yu
Gold III
Level 138
God Stats
10W - 4L
1,500 SR
Queue Stats
501W - 497L
1,646 MMR
Solo
Baba Yaga
Baba Yaga
Platinum IV
Marѕ
Baba Yaga
Platinum IV
Level 158
God Stats
4W - 0L
1,889 SR
Queue Stats
208W - 195L
1,664 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
NeedTwo
Ah Muzen Cab
Platinum III
Level 126
God Stats
4W - 11L
1,201 SR
Queue Stats
414W - 417L
1,673 MMR
Solo
Terra
Terra
Gold II
rRwbyRose
Terra
Gold II
Level 145
God Stats
4W - 7L
1,504 SR
Queue Stats
188W - 187L
1,657 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,519 SR
1,628 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,456 SR
1,583 MMR
Shiva
Shiva
Masters
 
Shiva
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Gold IV
Natdoge021
Rama
Gold IV
Level 101
God Stats
3W - 1L
1,342 SR
Queue Stats
63W - 64L
1,586 MMR
Party 1
Bacchus
Bacchus
Gold I
Naxhes
Bacchus
Gold I
Level 126
God Stats
15W - 26L
1,436 SR
Queue Stats
1,051W - 1,060L
1,681 MMR
Party 1
Ra
Ra
Bronze III
dayozino
Ra
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
4 / 1 / 3
8,383
599
6,372
12,190
6,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Crush1230
Guan Yu
14
2 / 2 / 1
8,453
604
8,339
10,792
13,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baba Yaga
Marѕ
Baba Yaga
14
3 / 1 / 4
8,468
605
9,140
6,134
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
NeedTwo
Ah Muzen Cab
13
2 / 2 / 3
7,925
566
8,495
9,278
3,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Terra
rRwbyRose
Terra
12
3 / 0 / 6
7,649
546
4,909
9,033
8,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
RavanaMercuryYu HuangCabrakan

VS

Bans
CamazotzKhepriRatatoskrLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
2 / 3 / 0
7,906
565
7,769
15,087
6,903
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
 
Da Ji
13
2 / 1 / 1
7,653
547
5,351
10,900
5,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 4 / 1
7,303
522
5,428
10,009
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Naxhes
Bacchus
10
0 / 3 / 3
6,147
439
5,747
9,996
10,572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 3 / 1
6,774
484
3,379
8,688
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
14
Kills
6
6
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
1
3
5.5
L
Shiva
 
Shiva
2
3
0
0.67
L
Da Ji
 
Da Ji
2
1
1
2.5
W
Guan Yu
Crush1230
Guan Yu
2
2
1
1.25
W
Baba Yaga
Marѕ
Baba Yaga
3
1
4
5
L
2
4
1
0.63
L
Bacchus
Naxhes
Bacchus
0
3
3
0.5
W
Ah Muzen Cab
NeedTwo
Ah Muzen Cab
2
2
3
1.75
L
0
3
1
0.17
W
Terra
rRwbyRose
Terra
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,255
Damage
27,674
47,427
Taken
54,680
35,482
Mitigated
29,925
18,290
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
6,372
3,786
0
3,283
12,190
6,685
636
1,619
10,571
0
74,104
L
Shiva
 
Shiva
7,769
1,832
0
6,654
15,087
6,903
0
0
14,372
0
60,538
L
Da Ji
 
Da Ji
5,351
1,370
0
390
10,900
5,171
0
3,330
7,570
0
62,372
W
Guan Yu
Crush1230
Guan Yu
8,339
1,529
324
5,522
10,792
13,594
0
0
10,792
0
59,741
W
Baba Yaga
Marѕ
Baba Yaga
9,140
927
0
1,033
6,134
3,240
114
1,070
5,064
71,372
0
L
5,428
4,707
0
2,617
10,009
3,542
0
3,038
6,971
0
57,974
L
Bacchus
Naxhes
Bacchus
5,747
1,240
105
1,375
9,996
10,572
0
3,455
6,338
21,787
0
W
Ah Muzen Cab
NeedTwo
Ah Muzen Cab
8,495
3,316
0
1,658
9,278
3,944
1,218
4,006
5,272
0
71,251
L
3,379
157
564
1,581
8,688
3,737
0
4,226
4,462
51,517
0
W
Terra
rRwbyRose
Terra
4,909
621
3,045
3,425
9,033
8,019
0
2,431
6,602
18,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,878
Gold Earned
35,783
512
Minions Killed
475
0
Camps Cleared
0
1,437,675
Distance Traveled
1,397,725
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,383
599
120
9
0
343,246
1
L
Shiva
7,906
565
105
8
0
299,736
6
L
Da Ji
7,653
547
115
8
0
328,785
1
W
Guan Yu
8,453
604
111
8
0
313,635
4
W
Baba Yaga
8,468
605
133
10
0
295,175
0
L
Rama
7,303
522
128
9
0
249,460
0
L
Bacchus
6,147
439
29
2
0
263,198
12
W
Ah Muzen Cab
7,925
566
131
9
0
235,610
0
L
Ra
6,774
484
98
7
0
256,546
2
W
Terra
7,649
546
17
1
0
250,009
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role