Player Matchup

Ishtar
Ishtar
DauthiTheEndowed
Ishtar
Level 39
God Stats
1W - 2L
1,710 SR
Queue Stats
429W - 38L
2,080 Elo+
Party 2
Baron Samedi
Baron Samedi
VexTheEndowed
Baron Samedi
Level 51
God Stats
63W - 5L
2,181 SR
Queue Stats
446W - 43L
2,098 Elo+
Party 2
Vamana
Vamana
cryzito1999
Vamana
Level 157
God Stats
73W - 49L
1,740 SR
Queue Stats
630W - 547L
1,741 Elo+
Solo
Team Averages
Level 82
1,877 SR
1,973 Elo+

VS

Team Averages
Level 152
1,657 SR
1,872 Elo+
Eset
Eset
KillerSlz
Eset
Level 160
God Stats
1W - 0L
1,573 SR
Queue Stats
56W - 13L
2,015 Elo+
Party 1
Thanatos
Thanatos
Sоlо
Thanatos
Level 147
God Stats
56W - 51L
1,573 SR
Queue Stats
283W - 267L
1,593 Elo+
Solo
Tyr
Tyr
Λllan
Tyr
Level 150
God Stats
28W - 11L
1,826 SR
Queue Stats
622W - 225L
2,008 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,809
651
13,826
9,804
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
VexTheEndowed
Baron Samedi
13
3 / 4 / 2
9,270
773
7,564
14,734
17,537
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vamana
13
1 / 5 / 3
8,908
742
6,396
19,694
14,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
6 / 1 / 7
9,159
763
15,680
11,151
6,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Sоlо
Thanatos
14
6 / 4 / 6
8,816
735
12,356
11,344
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
Λllan
Tyr
12
1 / 1 / 11
7,940
662
12,043
17,669
15,201
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
13
13
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Eset
6
1
7
9.5
W
Thanatos
Sоlо
Thanatos
6
4
6
2.25
L
Baron Samedi
VexTheEndowed
Baron Samedi
3
4
2
1
L
Vamana
1
5
3
0.5
W
Tyr
Λllan
Tyr
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
40,079
44,232
Taken
40,164
35,483
Mitigated
27,809
12,707
Healing
17,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,826
9,057
0
1,401
9,804
3,801
0
2,989
6,815
0
22,185
W
Eset
15,680
2,651
885
2,396
11,151
6,443
584
2,384
8,767
39,623
0
W
Thanatos
Sоlо
Thanatos
12,356
2,421
0
8,252
11,344
6,165
201
2,237
9,107
0
24,257
L
Baron Samedi
VexTheEndowed
Baron Samedi
7,564
992
1,499
4,766
14,734
17,537
0
6,629
8,105
15,749
0
L
Vamana
6,396
2,664
716
4,325
19,694
14,145
44
6,346
13,348
0
40,875
W
Tyr
Λllan
Tyr
12,043
1,703
0
6,338
17,669
15,201
57
3,377
14,292
0
25,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,987
Gold Earned
25,915
122
Minions Killed
124
5
Camps Cleared
5
623,455
Distance Traveled
707,416
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,809
651
29
2
2
193,605
3
W
Eset
9,159
763
58
5
0
229,176
1
W
Thanatos
8,816
735
43
4
3
231,166
4
L
Baron Samedi
9,270
773
15
1
0
205,109
6
L
Vamana
8,908
742
78
7
3
224,741
5
W
Tyr
7,940
662
23
2
2
247,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role