Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
EntropicNature
Bakasura
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 4L
1,750 Elo+
Party 1
Atlas
Atlas
HEYimHOBO
Atlas
Level 127
God Stats
4W - 0L
1,467 SR
Queue Stats
201W - 184L
1,583 Elo+
Party 1
Ishtar
Ishtar
TheJudicatør
Ishtar
Level 123
God Stats
77W - 20L
1,842 SR
Queue Stats
620W - 284L
1,795 Elo+
Party 1
Sol
Sol
zachsfreeusetoy
Sol
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 1L
1,877 Elo+
Party 1
Team Averages
Level 83
1,562 SR
1,701 Elo+

VS

Team Averages
Level 108
1,630 SR
1,536 Elo+
Hades
Hades
 
Hades
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
MurderNoodle
Achilles
Level 124
God Stats
2W - 3L
1,779 SR
Queue Stats
136W - 138L
1,538 Elo+
Party 2
Horus
Horus
SurvivorOneTOne
Horus
Level 107
God Stats
2W - 1L
1,718 SR
Queue Stats
46W - 46L
1,588 Elo+
Party 2
Charybdis
Charybdis
YodasLeftTesti
Charybdis
Level 123
God Stats
5W - 3L
1,532 SR
Queue Stats
136W - 144L
1,493 Elo+
Solo
Pele
Pele
Νezuko
Pele
Level 40
God Stats
103W - 96L
1,621 SR
Queue Stats
106W - 106L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 1 / 1
3,967
793
2,497
4,485
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
7
1 / 0 / 2
4,077
815
834
3,776
1,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atlas
HEYimHOBO
Atlas
6
0 / 0 / 3
4,116
823
1,616
3,638
1,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
3 / 0 / 0
4,126
825
4,900
1,919
678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
2 / 0 / 0
4,111
822
3,093
2,338
593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
5
1 / 1 / 0
3,552
710
1,248
4,051
1,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
MurderNoodle
Achilles
5
0 / 2 / 1
3,402
680
998
4,196
2,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

4
0 / 2 / 0
3,288
658
1,576
4,985
2,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
YodasLeftTesti
Charybdis
5
0 / 1 / 0
3,373
675
1,167
4,130
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Pele
Νezuko
Pele
4
0 / 1 / 0
3,141
628
841
3,223
791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
7
Kills
1
1
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Hades
 
Hades
1
1
0
1
W
Bakasura
1
0
2
2
W
Atlas
HEYimHOBO
Atlas
0
0
3
1.5
L
Achilles
MurderNoodle
Achilles
0
2
1
0.25
L
0
2
0
0
W
3
0
0
3
L
Charybdis
YodasLeftTesti
Charybdis
0
1
0
0
W
2
0
0
2
L
Pele
Νezuko
Pele
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,940
Damage
5,830
16,156
Taken
20,585
5,449
Mitigated
8,356
7,153
Healing
8,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,497
344
0
1,250
4,485
1,715
0
584
3,720
16,350
0
L
Hades
 
Hades
1,248
329
177
2,366
4,051
1,396
0
218
3,720
14,888
0
W
Bakasura
834
605
0
1,013
3,776
1,281
0
397
3,379
0
18,996
W
Atlas
HEYimHOBO
Atlas
1,616
889
1,088
1,578
3,638
1,182
0
0
3,638
8,471
0
L
Achilles
MurderNoodle
Achilles
998
98
0
1,567
4,196
2,781
0
1,866
1,910
0
10,420
L
1,576
822
223
1,591
4,985
2,211
0
1,717
3,268
0
9,437
W
4,900
3,659
0
1,083
1,919
678
0
267
1,652
0
26,918
L
Charybdis
YodasLeftTesti
Charybdis
1,167
585
0
1,658
4,130
1,177
0
2,475
1,655
0
15,949
W
3,093
1,517
0
1,141
2,338
593
848
0
2,338
19,838
4,098
L
Pele
Νezuko
Pele
841
387
0
750
3,223
791
0
0
3,223
0
11,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,397
Gold Earned
16,756
185
Minions Killed
124
0
Camps Cleared
0
581,206
Distance Traveled
538,673
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,967
793
39
8
0
122,393
0
L
Hades
3,552
710
34
7
0
115,861
0
W
Bakasura
4,077
815
51
10
0
144,872
0
W
Atlas
4,116
823
10
2
0
110,853
2
L
Achilles
3,402
680
22
4
0
115,820
0
L
Horus
3,288
658
15
3
0
111,461
0
W
Ishtar
4,126
825
41
8
0
94,369
0
L
Charybdis
3,373
675
32
6
0
105,141
1
W
Sol
4,111
822
44
9
0
108,719
1
L
Pele
3,141
628
21
4
0
90,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role