Player Matchup

Gilgamesh
Gilgamesh
GsK_Shadow
Gilgamesh
Level 88
God Stats
5W - 3L
1,200 SR
Queue Stats
376W - 364L
1,366 Elo+
Party 3
Lancelot
Lancelot
IAmHitz
Lancelot
Level 52
God Stats
3W - 0L
1,814 SR
Queue Stats
74W - 66L
1,404 Elo+
Party 2
Danzaburou
Danzaburou
MicahA1
Danzaburou
Level 36
God Stats
6W - 9L
1,557 SR
Queue Stats
37W - 52L
1,380 Elo+
Party 2
Chang'e
Chang'e
SMOK3Y420B3AR
Chang'e
Level 154
God Stats
2W - 0L
1,612 SR
Queue Stats
27W - 21L
1,428 Elo+
Solo
Ishtar
Ishtar
chuckyiscool
Ishtar
Level 31
God Stats
3W - 4L
1,500 SR
Queue Stats
121W - 156L
1,358 Elo+
Party 3
Team Averages
Level 72
1,536 SR
1,387 Elo+

VS

Team Averages
Level 79
1,530 SR
1,449 Elo+
Baron Samedi
Baron Samedi
DonnyBurgerLTE
Baron Samedi
Level 65
God Stats
0W - 4L
1,384 SR
Queue Stats
173W - 218L
1,425 Elo+
Party 1
Arachne
Arachne
LeeShangXD
Arachne
Level 104
God Stats
47W - 35L
1,611 SR
Queue Stats
173W - 214L
1,454 Elo+
Party 1
Xbalanque
Xbalanque
Poodaaaa
Xbalanque
Level 80
God Stats
16W - 22L
1,611 SR
Queue Stats
96W - 107L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Sir Deathclaw
Jormungandr
Level 43
God Stats
44W - 51L
1,468 SR
Queue Stats
108W - 122L
1,457 Elo+
Party 1
Geb
Geb
WittiestAnt
Geb
Level 103
God Stats
3W - 5L
1,574 SR
Queue Stats
136W - 171L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GsK_Shadow
Gilgamesh
8
2 / 0 / 0
4,442
740
2,798
6,230
3,909
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
IAmHitz
Lancelot
6
0 / 3 / 1
3,594
599
907
4,932
1,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
MicahA1
Danzaburou
7
0 / 0 / 0
4,204
701
634
1,702
587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
6
2 / 1 / 3
4,071
679
2,652
4,088
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ishtar
7
4 / 1 / 1
4,510
752
4,697
3,512
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DonnyBurgerLTE
Baron Samedi
7
0 / 1 / 1
3,999
667
1,320
2,757
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
LeeShangXD
Arachne
7
3 / 0 / 0
4,131
689
2,107
4,163
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Xbalanque
Poodaaaa
Xbalanque
4
0 / 2 / 0
3,238
540
2,245
2,708
666
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Sir Deathclaw
Jormungandr
7
0 / 2 / 1
4,087
681
2,788
3,727
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

5
1 / 3 / 1
3,914
652
1,488
6,674
4,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
4
5
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DonnyBurgerLTE
Baron Samedi
0
1
1
0.5
W
Gilgamesh
GsK_Shadow
Gilgamesh
2
0
0
2
W
Lancelot
IAmHitz
Lancelot
0
3
1
0.17
L
Arachne
LeeShangXD
Arachne
3
0
0
3
W
Danzaburou
MicahA1
Danzaburou
0
0
0
0
L
Xbalanque
Poodaaaa
Xbalanque
0
2
0
0
W
Chang'e
2
1
3
3.5
L
Jormungandr
Sir Deathclaw
Jormungandr
0
2
1
0.25
L
1
3
1
0.5
W
Ishtar
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,688
Damage
9,948
20,464
Taken
20,029
8,560
Mitigated
10,144
4,304
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DonnyBurgerLTE
Baron Samedi
1,320
48
41
736
2,757
1,272
0
147
2,610
21,932
0
W
Gilgamesh
GsK_Shadow
Gilgamesh
2,798
878
0
1,950
6,230
3,909
0
2,736
3,494
0
23,988
W
Lancelot
IAmHitz
Lancelot
907
424
0
0
4,932
1,620
0
161
4,771
0
15,650
L
Arachne
LeeShangXD
Arachne
2,107
1,442
80
2,170
4,163
1,671
0
0
4,163
0
18,976
W
Danzaburou
MicahA1
Danzaburou
634
302
0
588
1,702
587
0
730
972
0
22,654
L
Xbalanque
Poodaaaa
Xbalanque
2,245
899
0
752
2,708
666
0
557
2,151
0
14,364
W
Chang'e
2,652
434
459
1,182
4,088
1,054
0
437
3,651
14,091
0
L
Jormungandr
Sir Deathclaw
Jormungandr
2,788
1,575
0
870
3,727
2,234
0
0
3,727
21,381
0
L
1,488
213
0
977
6,674
4,301
0
1,948
4,726
8,299
0
W
Ishtar
4,697
3,153
0
125
3,512
1,390
350
1,532
1,980
0
19,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,821
Gold Earned
19,369
167
Minions Killed
156
0
Camps Cleared
0
681,284
Distance Traveled
568,998
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,999
667
40
7
0
110,158
1
W
Gilgamesh
4,442
740
42
7
0
134,953
1
W
Lancelot
3,594
599
31
5
0
143,887
1
L
Arachne
4,131
689
40
7
0
144,655
2
W
Danzaburou
4,204
701
47
8
0
135,030
1
L
Xbalanque
3,238
540
32
5
0
82,417
0
W
Chang'e
4,071
679
15
3
0
150,066
0
L
Jormungandr
4,087
681
38
6
0
108,199
0
L
Geb
3,914
652
6
1
0
123,569
0
W
Ishtar
4,510
752
32
5
0
117,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role