Player Matchup

Zeus
Zeus
BokWuan
Zeus
Level 26
God Stats
4W - 3L
1,599 SR
Queue Stats
32W - 37L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
Curry--w
Cthulhu
Level 119
God Stats
2W - 0L
1,688 SR
Queue Stats
11W - 8L
1,682 Elo+
Party 1
Olorun
Olorun
GxAlfredxG
Olorun
Level 64
God Stats
1W - 0L
1,813 SR
Queue Stats
35W - 22L
1,655 Elo+
Party 1
Chaac
Chaac
King_Chavez626
Chaac
Level 89
God Stats
1W - 0L
1,684 SR
Queue Stats
6W - 6L
1,816 Elo+
Party 1
Neith
Neith
Snoop--v
Neith
Level 27
God Stats
4W - 2L
1,645 SR
Queue Stats
16W - 7L
1,579 Elo+
Party 1
Team Averages
Level 65
1,686 SR
1,637 Elo+

VS

Team Averages
Level 46
1,520 SR
1,446 Elo+
Bacchus
Bacchus
LemonyFresh1995
Bacchus
Level 17
God Stats
3W - 2L
1,474 SR
Queue Stats
13W - 14L
1,488 Elo+
Party 2
Artemis
Artemis
Riddle_3
Artemis
Level 49
God Stats
1W - 3L
1,393 SR
Queue Stats
12W - 19L
1,373 Elo+
Solo
Fenrir
Fenrir
Zyphoomaboo
Fenrir
Level 61
God Stats
2W - 2L
1,816 SR
Queue Stats
18W - 20L
1,478 Elo+
Party 2
Nike
Nike
paintedskies
Nike
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 120L
1,460 Elo+
Party 3
Baron Samedi
Baron Samedi
thriftyegg
Baron Samedi
Level 67
God Stats
5W - 10L
1,418 SR
Queue Stats
299W - 320L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BokWuan
Zeus
16
6 / 1 / 8
11,411
1,141
21,721
5,339
2,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
Curry--w
Cthulhu
16
3 / 2 / 10
10,506
1,051
11,419
14,563
15,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
GxAlfredxG
Olorun
17
3 / 3 / 10
10,641
1,064
17,245
11,684
6,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
4 / 1 / 10
11,040
1,104
16,974
14,380
14,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Snoop--v
Neith
17
2 / 1 / 12
10,350
1,035
8,936
6,688
3,480
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

259

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 6
10,361
1,036
9,386
19,994
32,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Riddle_3
Artemis
15
1 / 2 / 4
9,925
993
13,098
10,952
5,479
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
3 / 7 / 3
9,829
983
8,511
16,121
10,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 3 / 5
9,648
965
5,608
20,558
19,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
thriftyegg
Baron Samedi
16
2 / 2 / 3
10,513
1,051
8,825
12,620
7,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
18
Kills
8
8
Deaths
18
50
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zeus
BokWuan
Zeus
6
1
8
10
W
Cthulhu
Curry--w
Cthulhu
3
2
10
4
W
Olorun
GxAlfredxG
Olorun
3
3
10
2.67
W
4
1
10
9
L
1
4
6
1
L
Artemis
Riddle_3
Artemis
1
2
4
1.5
W
Neith
Snoop--v
Neith
2
1
12
8
L
Fenrir
3
7
3
0.64
L
1
3
5
1.17
L
Baron Samedi
thriftyegg
Baron Samedi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,295
Damage
45,428
52,654
Taken
80,245
42,707
Mitigated
75,001
11,339
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
BokWuan
Zeus
21,721
1,829
402
600
5,339
2,379
0
2,757
2,541
34,579
0
W
Cthulhu
Curry--w
Cthulhu
11,419
1,212
211
1,818
14,563
15,710
0
4,111
8,264
19,871
0
W
Olorun
GxAlfredxG
Olorun
17,245
10,471
501
3,674
11,684
6,588
0
3,515
7,946
38,383
0
W
16,974
2,436
0
3,309
14,380
14,550
0
5,093
9,190
0
42,036
L
9,386
837
0
1,008
19,994
32,198
0
10,220
9,561
13,775
0
L
Artemis
Riddle_3
Artemis
13,098
6,139
0
1,334
10,952
5,479
0
6,533
4,253
0
40,832
W
Neith
Snoop--v
Neith
8,936
4,194
0
824
6,688
3,480
0
2,735
3,920
0
15,040
L
Fenrir
8,511
1,908
0
1,646
16,121
10,562
0
13,097
2,924
0
10,288
L
5,608
1,290
0
0
20,558
19,567
0
12,581
7,491
0
12,529
L
Baron Samedi
thriftyegg
Baron Samedi
8,825
849
3,150
2,523
12,620
7,195
0
7,032
5,451
43,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,948
Gold Earned
50,276
171
Minions Killed
175
9
Camps Cleared
5
948,340
Distance Traveled
943,597
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,411
1,141
37
4
2
184,296
0
W
Cthulhu
10,506
1,051
17
2
1
218,001
0
W
Olorun
10,641
1,064
38
4
5
158,796
2
W
Chaac
11,040
1,104
61
6
0
196,518
0
L
Bacchus
10,361
1,036
6
1
0
203,163
2
L
Artemis
9,925
993
66
7
5
176,083
1
W
Neith
10,350
1,035
18
2
1
190,729
0
L
Fenrir
9,829
983
1
0
0
185,333
1
L
Nike
9,648
965
17
2
0
192,186
0
L
Baron Samedi
10,513
1,051
85
9
0
186,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role