Player Matchup

Bakasura
Bakasura
Keymoesabi
Bakasura
Level 16
God Stats
2W - 1L
1,796 SR
Queue Stats
32W - 22L
1,568 Elo+
Party 1
Ishtar
Ishtar
cellerystick
Ishtar
Level 88
God Stats
3W - 1L
1,796 SR
Queue Stats
46W - 36L
1,586 Elo+
Party 1
Hades
Hades
deadpooltheduck
Hades
Level 106
God Stats
4W - 6L
1,403 SR
Queue Stats
48W - 44L
1,555 Elo+
Party 1
Team Averages
Level 70
1,665 SR
1,569 Elo+

VS

Team Averages
Level 58
1,573 SR
1,370 Elo+
Charybdis
Charybdis
Nat3SKIE96
Charybdis
Level 28
God Stats
17W - 22L
1,422 SR
Queue Stats
36W - 71L
1,340 Elo+
Party 2
Ra
Ra
VitalliWiseWolf
Ra
Level 44
God Stats
0W - 2L
1,372 SR
Queue Stats
36W - 49L
1,410 Elo+
Solo
Terra
Terra
ќhepri
Terra
Level 103
God Stats
1W - 1L
1,926 SR
Queue Stats
42W - 77L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Keymoesabi
Bakasura
15
6 / 3 / 7
10,789
771
8,813
13,984
6,661
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
16
4 / 0 / 11
11,015
787
14,221
14,963
6,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 1 / 9
11,285
806
18,494
18,885
16,929
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Nat3SKIE96
Charybdis
14
1 / 2 / 2
9,332
667
10,112
12,403
6,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 9 / 2
9,655
690
13,197
15,795
7,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
ќhepri
Terra
11
0 / 5 / 3
9,145
653
5,631
18,678
22,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
3
4
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Keymoesabi
Bakasura
6
3
7
3.17
L
Charybdis
Nat3SKIE96
Charybdis
1
2
2
1
L
2
9
2
0.33
W
Ishtar
4
0
11
9.5
W
6
1
9
10.5
L
Terra
ќhepri
Terra
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,528
Damage
28,940
47,832
Taken
46,876
30,121
Mitigated
36,795
16,452
Healing
7,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Keymoesabi
Bakasura
8,813
7,006
0
2,425
13,984
6,661
407
4,666
8,052
0
31,878
L
Charybdis
Nat3SKIE96
Charybdis
10,112
4,861
0
894
12,403
6,462
1,570
6,220
6,131
0
40,950
L
13,197
268
620
902
15,795
7,683
165
6,112
9,683
46,975
0
W
Ishtar
14,221
7,961
0
7,823
14,963
6,531
1,669
7,891
6,740
0
53,666
W
18,494
2,105
652
5,552
18,885
16,929
679
6,598
11,946
47,695
0
L
Terra
ќhepri
Terra
5,631
638
1,812
2,941
18,678
22,650
0
6,405
11,409
10,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,089
Gold Earned
28,132
185
Minions Killed
133
9
Camps Cleared
2
781,342
Distance Traveled
787,108
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,789
771
48
3
4
292,061
1
L
Charybdis
9,332
667
50
4
2
263,730
2
L
Ra
9,655
690
70
5
0
253,140
2
W
Ishtar
11,015
787
73
5
1
252,101
1
W
Hades
11,285
806
64
5
4
237,180
3
L
Terra
9,145
653
13
1
0
270,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role