Player Matchup

Eset
Eset
Silver I
Mass Khaos89
Eset
Silver I
Level 98
God Stats
2W - 0L
1,756 SR
Queue Stats
28W - 31L
1,303 MMR
Party 2
Atlas
Atlas
Silver III
The Cannz
Atlas
Silver III
Level 107
God Stats
1W - 2L
1,302 SR
Queue Stats
27W - 31L
1,292 MMR
Party 2
Skadi
Skadi
Silver III
UltimateSwagShak
Skadi
Silver III
Level 112
God Stats
2W - 0L
1,448 SR
Queue Stats
28W - 31L
1,294 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,502 SR
1,296 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 68
1,534 SR
1,138 MMR
Chronos
Chronos
Silver II
JustBooduh
Chronos
Silver II
Level 82
God Stats
3W - 4L
1,608 SR
Queue Stats
79W - 74L
1,016 MMR
Party 1
Achilles
Achilles
Silver I
Just_xans807
Achilles
Silver I
Level 63
God Stats
8W - 13L
1,627 SR
Queue Stats
80W - 75L
1,140 MMR
Party 1
Khepri
Khepri
Silver V
Sheep_Orbs
Khepri
Silver V
Level 59
God Stats
2W - 6L
1,366 SR
Queue Stats
17W - 24L
1,258 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 11
11,647
728
16,007
13,612
7,749
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
The Cannz
Atlas
16
4 / 4 / 9
12,062
754
10,982
21,488
26,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
8 / 4 / 6
12,779
799
21,127
14,428
6,516
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah PuchCthulhuShivaAh Muzen CabGilgamesh

VS

Bans
KumbhakarnaCupidYmirMorgan Le FayChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JustBooduh
Chronos
15
4 / 5 / 7
10,565
660
11,506
15,524
8,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
Just_xans807
Achilles
15
9 / 5 / 3
12,345
772
16,557
23,153
28,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
Sheep_Orbs
Khepri
15
1 / 4 / 6
10,193
637
5,310
18,108
19,951
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
14
Kills
14
14
Deaths
14
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chronos
JustBooduh
Chronos
4
5
7
1.5
L
Achilles
Just_xans807
Achilles
9
5
3
2.1
W
2
6
11
1.25
L
Khepri
Sheep_Orbs
Khepri
1
4
6
1
W
Atlas
The Cannz
Atlas
4
4
9
2.13
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,116
Damage
33,373
49,528
Taken
56,785
41,092
Mitigated
56,548
11,311
Healing
8,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
JustBooduh
Chronos
11,506
3,606
0
2,965
15,524
8,090
0
8,462
7,062
39,446
4,664
L
Achilles
Just_xans807
Achilles
16,557
2,832
190
3,069
23,153
28,507
0
10,442
12,711
0
25,724
W
16,007
2,031
670
2,769
13,612
7,749
1,076
5,762
7,850
60,160
0
L
Khepri
Sheep_Orbs
Khepri
5,310
549
847
1,170
18,108
19,951
0
8,320
9,574
26,075
0
W
Atlas
The Cannz
Atlas
10,982
4,072
0
5,026
21,488
26,827
371
6,449
15,039
23,360
0
W
21,127
11,612
0
2,846
14,428
6,516
1,633
3,691
10,737
0
47,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,488
Gold Earned
33,103
169
Minions Killed
117
7
Camps Cleared
6
766,793
Distance Traveled
787,871
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,565
660
71
4
4
258,265
4
L
Achilles
12,345
772
16
1
2
264,057
0
W
Eset
11,647
728
101
6
6
236,023
3
L
Khepri
10,193
637
30
2
0
265,549
1
W
Atlas
12,062
754
15
1
0
269,669
4
W
Skadi
12,779
799
53
3
1
261,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role