Player Matchup

Osiris
Osiris
 
Osiris
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
MiKKiHiKi
Lancelot
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 119L
1,453 Elo+
Party 1
Jing Wei
Jing Wei
Mirindh
Jing Wei
Level 21
God Stats
0W - 3L
1,194 SR
Queue Stats
1W - 7L
1,140 Elo+
Party 2
Ah Puch
Ah Puch
Myrixica
Ah Puch
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,409 Elo+
Solo
Cthulhu
Cthulhu
OscFacto
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,140 Elo+
Party 2
Team Averages
Level 96
1,439 SR
1,328 Elo+

VS

Team Averages
Level 100
1,681 SR
1,555 Elo+
Ishtar
Ishtar
 
Ishtar
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Alcolo69
Ne Zha
Level 118
God Stats
9W - 6L
1,720 SR
Queue Stats
378W - 338L
1,619 Elo+
Party 3
Amaterasu
Amaterasu
Aromede
Amaterasu
Level 133
God Stats
2W - 1L
1,837 SR
Queue Stats
149W - 129L
1,599 Elo+
Party 3
Anubis
Anubis
NartekLeBg
Anubis
Level 58
God Stats
4W - 0L
1,846 SR
Queue Stats
30W - 21L
1,502 Elo+
Party 3
Baron Samedi
Baron Samedi
vico29
Baron Samedi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 105L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
4 / 4 / 1
9,906
550
13,097
12,939
16,620
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
MiKKiHiKi
Lancelot
13
2 / 8 / 3
8,313
462
8,392
19,796
6,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Mirindh
Jing Wei
13
1 / 5 / 1
7,806
434
5,364
13,720
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
Myrixica
Ah Puch
15
5 / 6 / 2
10,017
557
12,111
13,516
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
OscFacto
Cthulhu
11
0 / 5 / 1
7,617
423
8,404
16,375
16,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
3 / 0 / 7
9,398
522
12,952
9,060
4,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
Alcolo69
Ne Zha
18
7 / 2 / 6
10,699
594
13,148
18,289
8,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Aromede
Amaterasu
17
8 / 4 / 2
10,716
595
10,830
22,334
17,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
NartekLeBg
Anubis
15
7 / 6 / 5
9,802
545
13,038
15,496
8,269
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
vico29
Baron Samedi
14
2 / 0 / 12
9,354
520
7,083
14,915
17,710
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
12
Kills
27
28
Deaths
12
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
4
1
1.13
W
Ishtar
 
Ishtar
3
0
7
6.5
W
Ne Zha
Alcolo69
Ne Zha
7
2
6
5
W
Amaterasu
Aromede
Amaterasu
8
4
2
2.25
L
Lancelot
MiKKiHiKi
Lancelot
2
8
3
0.44
L
Jing Wei
Mirindh
Jing Wei
1
5
1
0.3
L
Ah Puch
Myrixica
Ah Puch
5
6
2
1
W
Anubis
NartekLeBg
Anubis
7
6
5
1.58
L
Cthulhu
OscFacto
Cthulhu
0
5
1
0.1
W
Baron Samedi
vico29
Baron Samedi
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,368
Damage
57,051
76,346
Taken
80,094
48,733
Mitigated
56,289
12,027
Healing
36,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
13,097
4,685
0
105
12,939
16,620
1,272
0
12,939
0
72,763
W
Ishtar
 
Ishtar
12,952
7,865
0
1,495
9,060
4,127
2,797
3,409
5,607
0
90,300
W
Ne Zha
Alcolo69
Ne Zha
13,148
4,565
0
10,219
18,289
8,782
267
3,147
14,920
0
95,369
W
Amaterasu
Aromede
Amaterasu
10,830
4,957
0
11,380
22,334
17,401
1,129
337
21,989
0
66,344
L
Lancelot
MiKKiHiKi
Lancelot
8,392
2,022
0
2,866
19,796
6,332
0
4,300
15,496
0
49,637
L
Jing Wei
Mirindh
Jing Wei
5,364
3,654
0
4,231
13,720
5,175
678
4,611
9,109
0
45,364
L
Ah Puch
Myrixica
Ah Puch
12,111
369
0
2,711
13,516
4,474
0
5,363
8,153
64,207
0
W
Anubis
NartekLeBg
Anubis
13,038
1,219
0
6,847
15,496
8,269
93
8,272
6,712
60,888
0
L
Cthulhu
OscFacto
Cthulhu
8,404
550
348
1,766
16,375
16,132
0
5,847
10,528
37,290
0
W
Baron Samedi
vico29
Baron Samedi
7,083
1,478
1,396
4,770
14,915
17,710
370
4,498
10,351
30,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,659
Gold Earned
49,969
427
Minions Killed
573
0
Camps Cleared
0
1,622,431
Distance Traveled
1,671,306
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,906
550
122
7
0
331,255
3
W
Ishtar
9,398
522
144
8
0
324,772
6
W
Ne Zha
10,699
594
137
8
0
378,761
3
W
Amaterasu
10,716
595
141
8
0
363,782
3
L
Lancelot
8,313
462
71
4
0
366,505
1
L
Jing Wei
7,806
434
78
4
0
304,338
1
L
Ah Puch
10,017
557
106
6
0
286,668
3
W
Anubis
9,802
545
126
7
0
279,939
2
L
Cthulhu
7,617
423
50
3
0
333,665
0
W
Baron Samedi
9,354
520
25
1
0
324,052
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role