Player Matchup

Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
CasedAway
Artio
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,791 Elo+
Solo
Hades
Hades
Daddy_Noo_Stop
Hades
Level 28
God Stats
2W - 2L
1,209 SR
Queue Stats
154W - 165L
1,548 Elo+
Solo
Athena
Athena
Shavoe
Athena
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 15L
1,283 Elo+
Party 1
Charybdis
Charybdis
TytoRose
Charybdis
Level 152
God Stats
2W - 2L
1,741 SR
Queue Stats
56W - 34L
1,459 Elo+
Party 1
Team Averages
Level 74
1,490 SR
1,516 Elo+

VS

Team Averages
Level 33
1,591 SR
1,511 Elo+
Mulan
Mulan
CrazyFrog_68fr
Mulan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 45L
1,386 Elo+
Solo
Merlin
Merlin
DBoltron
Merlin
Level 62
God Stats
2W - 1L
1,953 SR
Queue Stats
133W - 115L
1,541 Elo+
Party 2
Kuzenbo
Kuzenbo
DeuceMyGoose
Kuzenbo
Level 27
God Stats
0W - 7L
1,500 SR
Queue Stats
258W - 245L
1,560 Elo+
Party 2
Hou Yi
Hou Yi
NTConcept
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,500 Elo+
Solo
Guan Yu
Guan Yu
thaunsungh3ro
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 1 / 5
5,425
1,085
2,926
4,565
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
CasedAway
Artio
11
1 / 1 / 8
5,970
1,194
1,555
6,284
5,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 2 / 6
5,590
1,118
3,608
4,952
3,215
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
Shavoe
Athena
9
0 / 2 / 7
5,635
1,127
1,483
6,966
7,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charybdis
TytoRose
Charybdis
12
6 / 1 / 3
6,514
1,303
8,756
4,933
2,397
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,240
248
0
0
0
Merlin
DBoltron
Merlin
14
4 / 1 / 3
6,891
1,378
9,026
2,785
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
DeuceMyGoose
Kuzenbo
10
1 / 3 / 1
5,275
1,055
2,160
7,274
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hou Yi
NTConcept
Hou Yi
8
0 / 1 / 1
4,681
936
1,627
1,989
947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
10
1 / 4 / 4
5,608
1,122
2,507
7,231
7,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
9
Kills
6
7
Deaths
9
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
5
3.5
W
Artio
CasedAway
Artio
1
1
8
5
L
0
0
0
0
L
Merlin
DBoltron
Merlin
4
1
3
5.5
W
1
2
6
2
L
Kuzenbo
DeuceMyGoose
Kuzenbo
1
3
1
0.5
L
Hou Yi
NTConcept
Hou Yi
0
1
1
0.5
W
Athena
Shavoe
Athena
0
2
7
1.75
W
Charybdis
TytoRose
Charybdis
6
1
3
7.5
L
Guan Yu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,328
Damage
15,320
27,700
Taken
19,279
20,748
Mitigated
18,114
9,483
Healing
3,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,926
76
2,150
1,445
4,565
2,083
863
2,044
2,521
12,476
0
W
Artio
CasedAway
Artio
1,555
263
1,331
1,373
6,284
5,623
398
2,708
3,576
3,353
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
DBoltron
Merlin
9,026
450
71
468
2,785
1,346
0
1,614
1,171
23,973
0
W
3,608
272
1,132
671
4,952
3,215
803
2,396
2,556
9,208
0
L
Kuzenbo
DeuceMyGoose
Kuzenbo
2,160
892
317
626
7,274
8,791
0
3,592
3,682
4,697
0
L
Hou Yi
NTConcept
Hou Yi
1,627
1,327
0
245
1,989
947
0
1,369
620
0
2,528
W
Athena
Shavoe
Athena
1,483
483
0
353
6,966
7,430
110
2,408
4,558
2,483
0
W
Charybdis
TytoRose
Charybdis
8,756
5,388
100
928
4,933
2,397
2,413
1,630
3,303
0
15,218
L
Guan Yu
2,507
378
903
1,342
7,231
7,030
0
2,997
4,234
0
3,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,134
Gold Earned
23,695
65
Minions Killed
46
0
Camps Cleared
0
469,705
Distance Traveled
303,134
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,425
1,085
18
4
0
109,289
0
W
Artio
5,970
1,194
6
1
0
110,540
0
L
Mulan
1,240
248
0
0
0
0
0
L
Merlin
6,891
1,378
31
6
0
92,726
2
W
Hades
5,590
1,118
14
3
0
83,613
0
L
Kuzenbo
5,275
1,055
10
2
0
83,484
0
L
Hou Yi
4,681
936
4
1
0
35,130
0
W
Athena
5,635
1,127
5
1
0
81,003
0
W
Charybdis
6,514
1,303
22
4
0
85,260
0
L
Guan Yu
5,608
1,122
1
0
0
91,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role