Player Matchup

Cthulhu
Cthulhu
Pharixx
Cthulhu
Level 14
God Stats
5W - 1L
1,764 SR
Queue Stats
9W - 8L
1,497 Elo+
Party 2
Ishtar
Ishtar
RibbitJuice
Ishtar
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 137L
1,563 Elo+
Party 2
Ah Puch
Ah Puch
doodlebobscousin
Ah Puch
Level 25
God Stats
7W - 3L
1,771 SR
Queue Stats
21W - 18L
1,494 Elo+
Party 2
Bellona
Bellona
dragonnoir1998
Bellona
Level 128
God Stats
6W - 6L
1,748 SR
Queue Stats
136W - 110L
1,644 Elo+
Party 3
Pele
Pele
misterhcold
Pele
Level 47
God Stats
19W - 21L
1,297 SR
Queue Stats
144W - 145L
1,441 Elo+
Party 3
Team Averages
Level 65
1,616 SR
1,528 Elo+

VS

Team Averages
Level 65
1,444 SR
1,558 Elo+
He Bo
He Bo
Dohboyfresh
He Bo
Level 29
God Stats
6W - 6L
1,638 SR
Queue Stats
192W - 163L
1,568 Elo+
Party 1
Bakasura
Bakasura
Dripliquiddz
Bakasura
Level 136
God Stats
1W - 2L
1,366 SR
Queue Stats
143W - 120L
1,555 Elo+
Party 1
Ganesha
Ganesha
PatMaweini314
Ganesha
Level 41
God Stats
10W - 9L
1,694 SR
Queue Stats
129W - 132L
1,565 Elo+
Party 4
Kali
Kali
ReversalLol
Kali
Level 33
God Stats
0W - 3L
1,224 SR
Queue Stats
41W - 37L
1,562 Elo+
Solo
Ishtar
Ishtar
SoloLaneBestLane
Ishtar
Level 85
God Stats
0W - 3L
1,298 SR
Queue Stats
290W - 299L
1,539 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Pharixx
Cthulhu
8
1 / 0 / 1
5,218
522
4,018
6,264
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
8
0 / 1 / 1
4,703
470
4,562
5,234
1,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 2
5,664
566
4,131
3,514
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 1
7,207
721
7,474
8,454
5,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 0 / 1
5,906
591
2,406
6,737
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,886
489
2,094
6,153
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Dripliquiddz
Bakasura
9
0 / 5 / 0
5,326
533
4,311
8,822
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
8
0 / 0 / 1
5,027
503
2,061
8,671
4,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 0
4,900
490
3,102
7,525
2,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 0 / 1
4,725
473
5,069
4,585
1,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
9
Kills
1
1
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Bakasura
Dripliquiddz
Bakasura
0
5
0
0
L
Ganesha
0
0
1
0.5
W
Cthulhu
Pharixx
Cthulhu
1
0
1
1.5
L
1
1
0
1
W
Ishtar
0
1
1
0.5
L
0
0
1
0.5
W
1
0
2
2
W
5
0
1
5.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,591
Damage
16,637
30,203
Taken
35,756
14,697
Mitigated
15,891
12,121
Healing
11,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,094
298
0
1,807
6,153
2,071
0
2,444
3,709
28,903
0
L
Bakasura
Dripliquiddz
Bakasura
4,311
2,444
0
2,414
8,822
4,518
0
0
8,822
0
26,926
L
Ganesha
2,061
110
1,944
3,018
8,671
4,792
0
2,796
5,875
14,911
0
W
Cthulhu
Pharixx
Cthulhu
4,018
331
0
1,042
6,264
3,662
0
1,115
5,149
19,758
0
L
3,102
1,455
0
983
7,525
2,954
0
1,860
5,665
0
27,828
W
Ishtar
4,562
2,917
0
1,105
5,234
1,557
0
1,063
4,171
0
31,621
L
5,069
4,015
0
1,570
4,585
1,556
0
1,049
3,536
0
39,038
W
4,131
292
0
2,497
3,514
1,333
38
1,471
2,043
36,322
0
W
7,474
3,394
0
5,104
8,454
5,789
103
0
7,392
0
57,058
W
2,406
540
0
2,373
6,737
2,356
0
506
6,231
0
45,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,698
Gold Earned
24,864
365
Minions Killed
284
0
Camps Cleared
0
1,018,119
Distance Traveled
944,756
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,886
489
67
7
0
168,960
0
L
Bakasura
5,326
533
73
7
0
201,449
0
L
Ganesha
5,027
503
0
0
0
177,832
2
W
Cthulhu
5,218
522
31
3
0
201,931
1
L
Kali
4,900
490
49
5
0
223,621
0
W
Ishtar
4,703
470
53
5
0
173,825
1
L
Ishtar
4,725
473
95
10
0
172,894
3
W
Ah Puch
5,664
566
75
8
0
187,811
1
W
Bellona
7,207
721
119
12
0
222,113
2
W
Pele
5,906
591
87
9
0
232,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role