Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Aikosen
Chang'e
Level 38
God Stats
16W - 14L
1,562 SR
Queue Stats
98W - 132L
1,257 Elo+
Party 1
Rama
Rama
ImperialDomain1
Rama
Level 64
God Stats
4W - 6L
1,317 SR
Queue Stats
113W - 110L
1,376 Elo+
Solo
Hades
Hades
MagicSky398
Hades
Level 58
God Stats
3W - 1L
1,715 SR
Queue Stats
118W - 113L
1,264 Elo+
Party 3
Cerberus
Cerberus
SChunky7
Cerberus
Level 10
God Stats
1W - 4L
1,585 SR
Queue Stats
33W - 31L
1,264 Elo+
Party 3
Team Averages
Level 47
1,536 SR
1,332 Elo+

VS

Team Averages
Level 89
1,409 SR
1,360 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
JhonSenseiMast
Bellona
Level 119
God Stats
229W - 239L
1,487 SR
Queue Stats
232W - 240L
1,405 Elo+
Solo
Bakasura
Bakasura
JjokerP
Bakasura
Level 77
God Stats
1W - 1L
1,277 SR
Queue Stats
86W - 102L
1,383 Elo+
Solo
Skadi
Skadi
ThunderQuadz
Skadi
Level 27
God Stats
5W - 10L
1,282 SR
Queue Stats
25W - 48L
1,235 Elo+
Party 2
Horus
Horus
lX_WISNIEWSKI_Xl
Horus
Level 119
God Stats
7W - 4L
1,500 SR
Queue Stats
108W - 127L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
1 / 3 / 0
5,195
472
5,246
10,187
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Aikosen
Chang'e
8
1 / 5 / 0
5,314
483
2,349
10,273
6,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 0
4,481
407
2,721
7,202
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 2 / 1
5,849
532
4,391
8,944
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
SChunky7
Cerberus
9
1 / 4 / 0
5,317
483
4,793
11,530
9,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 1
6,414
583
2,298
2,557
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 1 / 1
6,685
608
6,225
7,146
4,015
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
JjokerP
Bakasura
11
4 / 1 / 2
6,763
615
6,652
10,384
4,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
7 / 0 / 3
7,188
653
10,019
5,275
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
4 / 1 / 9
6,373
579
8,602
9,908
4,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
17
17
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
0
0.33
W
Merlin
 
Merlin
0
0
1
0.5
L
Chang'e
Aikosen
Chang'e
1
5
0
0.2
L
0
3
0
0
W
2
1
1
2.5
W
Bakasura
JjokerP
Bakasura
4
1
2
5
L
0
2
1
0.25
L
Cerberus
SChunky7
Cerberus
1
4
0
0.25
W
7
0
3
8.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,500
Damage
33,796
48,136
Taken
35,270
25,706
Mitigated
15,386
11,101
Healing
12,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,246
3,069
0
1,671
10,187
3,565
0
116
9,911
0
25,018
W
Merlin
 
Merlin
2,298
280
0
750
2,557
908
215
405
2,052
46,049
0
L
Chang'e
Aikosen
Chang'e
2,349
540
234
1,196
10,273
6,745
0
296
9,977
19,181
0
L
2,721
2,637
107
1,511
7,202
2,024
0
158
7,044
0
19,967
W
6,225
2,822
0
2,375
7,146
4,015
604
2,838
3,798
0
42,500
W
Bakasura
JjokerP
Bakasura
6,652
4,777
0
2,038
10,384
4,137
0
2,916
7,195
0
34,678
L
4,391
1,254
37
3,354
8,944
4,350
0
1,728
6,782
39,565
0
L
Cerberus
SChunky7
Cerberus
4,793
457
60
2,931
11,530
9,022
0
0
10,905
33,811
0
W
10,019
4,672
0
1,809
5,275
1,756
263
699
4,466
0
49,278
W
8,602
4,276
837
4,476
9,908
4,570
55
3,943
5,647
0
22,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,156
Gold Earned
33,423
278
Minions Killed
353
0
Camps Cleared
0
909,509
Distance Traveled
1,098,937
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,195
472
56
5
0
202,909
1
W
Merlin
6,414
583
84
8
0
203,587
3
L
Chang'e
5,314
483
21
2
0
177,464
1
L
Rama
4,481
407
39
4
0
146,718
0
W
Bellona
6,685
608
86
8
0
218,161
0
W
Bakasura
6,763
615
82
7
0
258,173
1
L
Hades
5,849
532
85
8
0
196,414
3
L
Cerberus
5,317
483
77
7
0
186,004
2
W
Skadi
7,188
653
70
6
0
195,849
0
W
Horus
6,373
579
31
3
0
223,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role