Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Indicasonly
Olorun
Level 45
God Stats
50W - 48L
1,501 SR
Queue Stats
103W - 119L
1,314 Elo+
Party 1
Hachiman
Hachiman
Mxczuga
Hachiman
Level 66
God Stats
5W - 3L
1,254 SR
Queue Stats
41W - 32L
1,140 Elo+
Solo
Ra
Ra
XxWAGNERxX
Ra
Level 43
God Stats
10W - 17L
1,119 SR
Queue Stats
223W - 260L
1,335 Elo+
Solo
Cthulhu
Cthulhu
tr4gicfire
Cthulhu
Level 54
God Stats
6W - 1L
1,757 SR
Queue Stats
109W - 83L
1,525 Elo+
Solo
Team Averages
Level 66
1,426 SR
1,363 Elo+

VS

Team Averages
Level 80
1,476 SR
1,405 Elo+
Izanami
Izanami
GUNZELMANlink
Izanami
Level 89
God Stats
21W - 17L
1,440 SR
Queue Stats
181W - 214L
1,378 Elo+
Solo
Ah Puch
Ah Puch
LeoOrVyus
Ah Puch
Level 104
God Stats
1W - 1L
1,294 SR
Queue Stats
95W - 102L
1,326 Elo+
Party 2
Loki
Loki
Smith229
Loki
Level 67
God Stats
5W - 2L
1,704 SR
Queue Stats
5W - 5L
1,524 Elo+
Party 3
Chaac
Chaac
YungQüèşõ
Chaac
Level 109
God Stats
1W - 2L
1,349 SR
Queue Stats
22W - 22L
1,433 Elo+
Party 3
Agni
Agni
jm 232903
Agni
Level 32
God Stats
51W - 58L
1,593 SR
Queue Stats
118W - 144L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 2 / 2
8,723
485
8,974
12,875
6,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
12
1 / 8 / 3
8,139
452
11,169
17,405
7,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Mxczuga
Hachiman
15
5 / 4 / 1
9,028
502
11,659
15,282
5,935
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 0
8,443
469
5,938
15,202
6,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
tr4gicfire
Cthulhu
11
1 / 6 / 5
7,582
421
8,474
16,135
13,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
6 / 5 / 4
9,990
555
9,778
14,099
6,090
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
LeoOrVyus
Ah Puch
14
2 / 2 / 10
8,625
479
11,489
15,399
11,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Loki
15
3 / 2 / 5
9,448
525
11,406
12,831
6,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 2 / 3
10,212
567
9,216
16,411
17,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
15
2 / 1 / 7
9,487
527
12,054
10,324
4,508
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
12
Kills
20
21
Deaths
12
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
2
2
2
W
Izanami
6
5
4
1.6
L
Olorun
1
8
3
0.31
W
Ah Puch
LeoOrVyus
Ah Puch
2
2
10
3.5
L
Hachiman
Mxczuga
Hachiman
5
4
1
1.38
W
Loki
3
2
5
2.75
L
2
1
0
2
W
7
2
3
4.25
W
Agni
2
1
7
5.5
L
Cthulhu
tr4gicfire
Cthulhu
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,214
Damage
53,943
76,899
Taken
69,064
39,590
Mitigated
45,898
22,370
Healing
24,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,974
3,067
0
0
12,875
6,031
0
3,020
9,855
0
82,220
W
Izanami
9,778
7,373
0
4,332
14,099
6,090
3,929
3,122
10,977
0
77,392
L
Olorun
11,169
5,527
217
5,492
17,405
7,366
0
2,860
14,545
49,431
0
W
Ah Puch
LeoOrVyus
Ah Puch
11,489
1,042
0
5,524
15,399
11,847
366
4,884
10,515
40,900
0
L
Hachiman
Mxczuga
Hachiman
11,659
6,751
0
6,806
15,282
5,935
408
5,268
10,014
0
69,444
W
Loki
11,406
2,711
0
3,123
12,831
6,103
929
2,887
9,944
0
73,382
L
5,938
573
336
5,775
15,202
6,913
0
6,778
8,424
67,765
0
W
9,216
1,446
0
7,894
16,411
17,350
101
11,035
5,376
68
56,360
W
Agni
12,054
680
0
3,534
10,324
4,508
663
4,519
5,805
74,479
0
L
Cthulhu
tr4gicfire
Cthulhu
8,474
1,230
0
3,744
16,135
13,345
0
5,654
10,230
24,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,915
Gold Earned
47,762
479
Minions Killed
490
0
Camps Cleared
0
1,662,569
Distance Traveled
1,624,300
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,723
485
119
7
0
425,578
5
W
Izanami
9,990
555
138
8
0
308,518
2
L
Olorun
8,139
452
81
5
0
269,238
2
W
Ah Puch
8,625
479
47
3
0
327,381
0
L
Hachiman
9,028
502
125
7
0
300,199
4
W
Loki
9,448
525
90
5
0
339,125
3
L
Ra
8,443
469
126
7
0
342,605
6
W
Chaac
10,212
567
91
5
0
321,817
0
W
Agni
9,487
527
124
7
0
327,459
2
L
Cthulhu
7,582
421
28
2
0
324,949
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role