Player Matchup

Hercules
Hercules
AarBubble
Hercules
Level 82
God Stats
0W - 1L
1,727 SR
Queue Stats
25W - 56L
1,308 Elo+
Party 2
Ishtar
Ishtar
HereBeMimix
Ishtar
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 45L
1,405 Elo+
Party 2
Sol
Sol
heyshaewin
Sol
Level 65
God Stats
1W - 2L
1,357 SR
Queue Stats
16W - 47L
1,247 Elo+
Party 2
Team Averages
Level 79
1,528 SR
1,320 Elo+

VS

Team Averages
Level 77
1,572 SR
1,341 Elo+
Yemoja
Yemoja
Areostotal
Yemoja
Level 15
God Stats
1W - 4L
1,492 SR
Queue Stats
3W - 7L
1,046 Elo+
Party 1
Ishtar
Ishtar
SunV4
Ishtar
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 98L
1,523 Elo+
Solo
Hades
Hades
TFCxFrostbite
Hades
Level 105
God Stats
2W - 2L
1,725 SR
Queue Stats
8W - 10L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AarBubble
Hercules
11
0 / 3 / 0
6,795
618
6,410
11,528
13,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
10
0 / 3 / 0
6,724
611
6,518
11,642
4,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 5 / 0
6,678
607
9,898
8,959
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Areostotal
Yemoja
13
1 / 0 / 10
8,724
793
4,264
8,434
7,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
SunV4
Ishtar
14
4 / 0 / 7
8,613
783
14,492
9,648
4,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 0 / 4
8,833
803
9,042
12,976
8,039
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
11
11
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
AarBubble
Hercules
0
3
0
0
W
Yemoja
Areostotal
Yemoja
1
0
10
6
L
Ishtar
0
3
0
0
W
Ishtar
SunV4
Ishtar
4
0
7
7.5
W
6
0
4
8
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,826
Damage
27,798
32,129
Taken
31,058
21,095
Mitigated
19,757
6,456
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AarBubble
Hercules
6,410
1,657
363
2,507
11,528
13,067
0
5,423
6,105
0
15,100
W
Yemoja
Areostotal
Yemoja
4,264
1,420
4,575
3,531
8,434
7,355
290
2,316
5,764
10,254
0
L
Ishtar
6,518
3,499
0
1,398
11,642
4,691
0
4,181
7,461
0
27,623
W
Ishtar
SunV4
Ishtar
14,492
8,691
0
500
9,648
4,363
80
3,078
6,266
0
51,073
W
9,042
433
301
3,232
12,976
8,039
898
4,004
8,632
24,768
0
L
9,898
2,298
0
2,188
8,959
3,337
0
3,875
5,084
21,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,197
Gold Earned
26,170
116
Minions Killed
136
3
Camps Cleared
7
611,339
Distance Traveled
607,439
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,795
618
22
2
1
210,374
0
W
Yemoja
8,724
793
8
1
0
174,051
4
L
Ishtar
6,724
611
60
5
2
210,032
4
W
Ishtar
8,613
783
84
8
4
194,237
0
W
Hades
8,833
803
44
4
3
239,151
3
L
Sol
6,678
607
34
3
0
190,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role