Player Matchup

Fafnir
Fafnir
G_West50
Fafnir
Level 100
God Stats
1W - 2L
1,727 SR
Queue Stats
6W - 4L
1,623 Elo+
Solo
Ullr
Ullr
Wu-loud_gang2198
Ullr
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 22L
1,359 Elo+
Solo
Ishtar
Ishtar
drebrad
Ishtar
Level 160
God Stats
3W - 12L
1,180 SR
Queue Stats
661W - 629L
1,384 Elo+
Solo
Tiamat
Tiamat
meliodasgamerX
Tiamat
Level 39
God Stats
0W - 3L
1,113 SR
Queue Stats
14W - 24L
1,216 Elo+
Solo
Bastet
Bastet
xYOURE_ALL_DONEx
Bastet
Level 139
God Stats
0W - 2L
1,475 SR
Queue Stats
36W - 30L
1,241 Elo+
Solo
Team Averages
Level 101
1,399 SR
1,365 Elo+

VS

Team Averages
Level 80
1,440 SR
1,361 Elo+
Danzaburou
Danzaburou
CyberGoon101
Danzaburou
Level 64
God Stats
4W - 1L
1,373 SR
Queue Stats
47W - 57L
1,319 Elo+
Solo
Nu Wa
Nu Wa
Wantsomefoohy
Nu Wa
Level 123
God Stats
31W - 23L
1,581 SR
Queue Stats
217W - 236L
1,445 Elo+
Solo
Erlang Shen
Erlang Shen
dumb-_-Chimp
Erlang Shen
Level 48
God Stats
26W - 35L
1,428 SR
Queue Stats
250W - 295L
1,283 Elo+
Solo
Ishtar
Ishtar
o_iTsBrandon
Ishtar
Level 68
God Stats
4W - 7L
1,159 SR
Queue Stats
216W - 244L
1,400 Elo+
Solo
Charybdis
Charybdis
pillowtopper
Charybdis
Level 95
God Stats
3W - 1L
1,659 SR
Queue Stats
88W - 100L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
G_West50
Fafnir
9
0 / 2 / 1
6,149
439
2,232
7,913
8,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 3 / 0
5,126
366
4,417
8,550
2,865
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
drebrad
Ishtar
11
2 / 6 / 0
6,301
450
7,092
13,044
4,831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 8 / 1
5,654
404
4,685
10,002
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 0
5,699
407
3,630
8,290
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CyberGoon101
Danzaburou
12
2 / 0 / 5
7,285
520
7,734
8,659
3,464
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 1 / 5
7,625
545
7,614
6,575
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
dumb-_-Chimp
Erlang Shen
14
9 / 0 / 4
8,610
615
6,916
9,366
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
12
3 / 0 / 4
7,106
508
3,534
6,255
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Charybdis
pillowtopper
Charybdis
12
1 / 2 / 4
7,528
538
5,407
10,506
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
20
21
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CyberGoon101
Danzaburou
2
0
5
4.5
L
Fafnir
G_West50
Fafnir
0
2
1
0.25
W
5
1
5
7.5
L
0
3
0
0
L
Ishtar
drebrad
Ishtar
2
6
0
0.33
W
Erlang Shen
dumb-_-Chimp
Erlang Shen
9
0
4
11
L
0
8
1
0.06
W
Ishtar
3
0
4
5
W
Charybdis
pillowtopper
Charybdis
1
2
4
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,056
Damage
31,205
47,799
Taken
41,361
23,630
Mitigated
18,126
9,358
Healing
13,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CyberGoon101
Danzaburou
7,734
3,718
0
2,332
8,659
3,464
1,702
2,443
6,216
0
47,206
L
Fafnir
G_West50
Fafnir
2,232
341
0
2,422
7,913
8,317
0
2,685
5,228
18,204
0
W
7,614
3,205
0
2,780
6,575
1,894
761
772
5,803
44,618
0
L
4,417
2,416
0
821
8,550
2,865
0
2,811
5,739
0
27,827
L
Ishtar
drebrad
Ishtar
7,092
3,774
0
2,400
13,044
4,831
263
811
12,233
0
44,126
W
Erlang Shen
dumb-_-Chimp
Erlang Shen
6,916
2,992
0
4,011
9,366
5,113
0
2,349
7,017
0
55,261
L
4,685
464
0
712
10,002
4,866
308
261
9,741
32,471
0
W
Ishtar
3,534
1,920
0
250
6,255
2,560
0
907
5,348
0
43,272
W
Charybdis
pillowtopper
Charybdis
5,407
3,137
0
3,782
10,506
5,095
0
446
10,060
0
50,126
L
3,630
608
0
3,003
8,290
2,751
0
1,046
7,244
0
36,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,929
Gold Earned
38,154
256
Minions Killed
401
0
Camps Cleared
0
1,152,363
Distance Traveled
1,254,460
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,285
520
66
5
0
229,932
0
L
Fafnir
6,149
439
26
2
0
251,973
2
W
Nu Wa
7,625
545
80
6
0
257,464
1
L
Ullr
5,126
366
48
3
0
231,031
0
L
Ishtar
6,301
450
61
4
0
192,829
1
W
Erlang Shen
8,610
615
94
7
0
297,892
0
L
Tiamat
5,654
404
52
4
0
234,851
0
W
Ishtar
7,106
508
75
5
0
253,890
5
W
Charybdis
7,528
538
86
6
0
215,282
4
L
Bastet
5,699
407
69
5
0
241,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role