Player Matchup

Serqet
Serqet
BigManBeeBoi
Serqet
Level 123
God Stats
4W - 4L
1,737 SR
Queue Stats
233W - 188L
1,551 Elo+
Party 1
Sol
Sol
Pundertaker
Sol
Level 83
God Stats
6W - 6L
1,565 SR
Queue Stats
128W - 97L
1,588 Elo+
Party 1
Ravana
Ravana
THERavanaEnjoyer
Ravana
Level 126
God Stats
16W - 22L
1,465 SR
Queue Stats
248W - 202L
1,567 Elo+
Party 1
Gilgamesh
Gilgamesh
THERavanaHater
Gilgamesh
Level 28
God Stats
1W - 1L
1,549 SR
Queue Stats
18W - 11L
1,601 Elo+
Party 1
Nu Wa
Nu Wa
diablillo15101
Nu Wa
Level 41
God Stats
1W - 2L
1,737 SR
Queue Stats
134W - 103L
1,536 Elo+
Solo
Team Averages
Level 80
1,611 SR
1,568 Elo+

VS

Team Averages
Level 110
1,601 SR
1,535 Elo+
King Arthur
King Arthur
Ares3332
King Arthur
Level 110
God Stats
8W - 11L
1,499 SR
Queue Stats
316W - 271L
1,526 Elo+
Party 2
Athena
Athena
CarriggIsAWeeb
Athena
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,316 Elo+
Party 3
Cliodhna
Cliodhna
Jamantα
Cliodhna
Level 160
God Stats
7W - 1L
1,663 SR
Queue Stats
346W - 246L
1,620 Elo+
Party 2
Rama
Rama
Kross Mitch
Rama
Level 129
God Stats
1W - 0L
1,738 SR
Queue Stats
18W - 11L
1,611 Elo+
Party 3
Sol
Sol
PearlHarbor9
Sol
Level 127
God Stats
12W - 6L
1,607 SR
Queue Stats
206W - 162L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
7
0 / 1 / 0
4,822
482
1,238
7,519
2,894
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
4,319
432
3,077
5,219
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 4 / 1
4,371
437
1,391
7,127
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
THERavanaHater
Gilgamesh
8
0 / 3 / 1
4,814
481
2,578
8,242
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
5,163
516
2,825
4,466
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ares3332
King Arthur
11
3 / 1 / 1
6,382
638
5,964
5,557
4,080
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 0 / 6
5,440
544
3,963
7,305
4,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Jamantα
Cliodhna
9
5 / 0 / 2
5,761
576
6,057
6,914
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 2
5,305
531
3,903
5,056
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 0 / 2
6,289
629
2,174
3,439
1,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
13
13
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ares3332
King Arthur
3
1
1
3.5
L
Serqet
0
1
0
0
W
2
0
6
5
W
Cliodhna
Jamantα
Cliodhna
5
0
2
6
W
1
0
2
2
W
2
0
2
3
L
0
2
0
0
L
0
4
1
0.13
L
Gilgamesh
THERavanaHater
Gilgamesh
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,109
Damage
22,061
32,573
Taken
28,271
14,069
Mitigated
13,984
8,318
Healing
13,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ares3332
King Arthur
5,964
1,442
0
938
5,557
4,080
0
284
5,256
0
47,549
L
Serqet
1,238
345
0
2,656
7,519
2,894
0
1,087
6,432
0
10,937
W
3,963
1,402
0
2,904
7,305
4,479
58
1,795
5,324
12,907
0
W
Cliodhna
Jamantα
Cliodhna
6,057
939
0
3,866
6,914
2,408
0
923
5,865
0
29,145
W
3,903
3,151
0
3,194
5,056
1,662
52
1,119
3,883
0
42,823
W
2,174
426
0
2,116
3,439
1,355
0
908
2,387
47,379
5,953
L
3,077
1,165
0
1,220
5,219
1,746
0
1,034
4,185
22,815
4,576
L
1,391
472
0
1,613
7,127
2,661
0
1,302
5,825
0
17,695
L
Gilgamesh
THERavanaHater
Gilgamesh
2,578
835
0
2,079
8,242
5,203
0
895
7,347
0
25,385
L
2,825
423
0
750
4,466
1,565
0
1,652
2,814
24,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,489
Gold Earned
29,177
206
Minions Killed
343
0
Camps Cleared
0
923,613
Distance Traveled
935,957
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,382
638
105
11
0
195,341
3
L
Serqet
4,822
482
16
2
0
210,218
3
W
Athena
5,440
544
22
2
0
191,086
0
W
Cliodhna
5,761
576
44
4
0
215,701
4
W
Rama
5,305
531
71
7
0
153,994
1
W
Sol
6,289
629
101
10
0
179,835
2
L
Sol
4,319
432
58
6
0
170,460
3
L
Ravana
4,371
437
34
3
0
191,337
4
L
Gilgamesh
4,814
481
38
4
0
176,546
3
L
Nu Wa
5,163
516
60
6
0
175,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role