Player Matchup

Sobek
Sobek
Anterior Gaming
Sobek
Level 124
God Stats
4W - 2L
1,693 SR
Queue Stats
93W - 86L
1,443 Elo+
Party 2
Sol
Sol
Recruitrep
Sol
Level 27
God Stats
2W - 5L
1,212 SR
Queue Stats
67W - 79L
1,407 Elo+
Party 2
Ishtar
Ishtar
StewedT_
Ishtar
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 52L
1,356 Elo+
Solo
Team Averages
Level 76
1,468 SR
1,402 Elo+

VS

Team Averages
Level 77
1,663 SR
1,465 Elo+
Sol
Sol
Nintendohoe
Sol
Level 29
God Stats
2W - 1L
1,672 SR
Queue Stats
75W - 70L
1,461 Elo+
Party 1
King Arthur
King Arthur
Nintendojo
King Arthur
Level 121
God Stats
1W - 2L
1,601 SR
Queue Stats
143W - 134L
1,543 Elo+
Party 1
Hachiman
Hachiman
frozen puppies
Hachiman
Level 82
God Stats
5W - 3L
1,717 SR
Queue Stats
53W - 64L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 10
10,073
720
11,046
20,523
25,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 2 / 4
10,060
719
10,912
14,087
5,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
StewedT_
Ishtar
15
4 / 0 / 6
10,255
733
14,133
9,645
4,597
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,463
605
11,386
11,364
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
Nintendojo
King Arthur
11
1 / 5 / 3
8,415
601
10,440
20,477
19,475
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
14
2 / 3 / 1
9,289
664
8,630
12,572
5,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
11
Kills
4
4
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
1
3
2
0.67
L
King Arthur
Nintendojo
King Arthur
1
5
3
0.5
W
6
2
4
4
W
Ishtar
StewedT_
Ishtar
4
0
6
7
L
Hachiman
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,091
Damage
30,456
44,255
Taken
44,413
35,918
Mitigated
29,921
16,398
Healing
3,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,046
903
0
4,785
20,523
25,443
0
5,625
14,898
28,269
0
L
11,386
3,363
0
1,200
11,364
4,874
0
6,720
4,644
24,781
2,121
L
King Arthur
Nintendojo
King Arthur
10,440
225
0
195
20,477
19,475
0
7,730
12,747
0
23,376
W
10,912
2,926
0
9,108
14,087
5,878
2,001
3,641
10,446
36,936
0
W
Ishtar
StewedT_
Ishtar
14,133
8,656
0
2,505
9,645
4,597
682
1,762
7,883
0
40,669
L
Hachiman
8,630
5,266
279
1,560
12,572
5,572
0
7,818
4,754
0
32,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,388
Gold Earned
26,167
153
Minions Killed
107
7
Camps Cleared
3
787,124
Distance Traveled
834,627
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,073
720
30
2
2
264,861
0
L
Sol
8,463
605
27
2
2
275,043
3
L
King Arthur
8,415
601
19
1
0
287,821
3
W
Sol
10,060
719
59
4
2
264,295
3
W
Ishtar
10,255
733
64
5
3
257,968
0
L
Hachiman
9,289
664
61
4
1
271,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role